Urborg, Tomb of Yawgmoth is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Each land is a Swamp in addition to its other land types.
Complete guide
Urborg, Tomb of Yawgmoth is a legendary land that blankets the entire battlefield in darkness, turning every landscape into a source of black mana. It is a cornerstone for mana fixing and swamp-based synergies, affecting your lands and your opponents' lands alike. Understanding how this land interacts with other types and abilities is essential for mastering any deck that runs it.
The Transformation Process
While Urborg, Tomb of Yawgmoth is on the battlefield, every land currently in play gains the land type 'Swamp' in addition to its existing types. This means that a basic Forest remains a Forest but becomes a Forest Swamp, while nonbasic lands like a Desert become a Desert Swamp. Crucially, any land that becomes a Swamp automatically gains the intrinsic mana ability: '{T}: Add {B}.' This does not remove any existing abilities the land already had; it simply adds a new way to tap for mana.
Timing and Zones
Urborg, Tomb of Yawgmoth only functions while it is on the battlefield. It is not a Swamp while it is in your hand, library, or graveyard. Furthermore, it only affects other lands that are already on the battlefield. You cannot use a card that searches for a Swamp to find a non-Swamp land from your deck just because Urborg is in play. Its ability is a continuous effect that applies as long as Urborg remains an active permanent on the field.
Interaction with Type-Setting Effects
A common mistake involves how Urborg interacts with effects that remove abilities. If an effect sets Urborg to a specific basic land type (like a Mountain) and explicitly states it is not 'in addition to its other types,' Urborg will lose its ability to turn other lands into Swamps. This holds true regardless of which land entered the battlefield first. If Urborg loses its text box, the world stops being a Swamp.
Strategic Deployment
Because Urborg is a legendary land, you cannot have two copies of it on your side of the field simultaneously; the Legend Rule would force you to put one into the graveyard. However, its effect is symmetrical, meaning your opponents also gain the ability to produce black mana. You should play it when you need to fix your mana or when you are prepared to capitalize on 'Swampwalk' abilities or cards that scale based on the number of Swamps you control.
Interaction examples
Step 1: You have both lands on the battlefield. Step 2: Urborg, Tomb of Yawgmoth applies its effect, making Command Tower a 'Land - Swamp'. Step 3: Even if your Commander does not have Black in its color identity, Command Tower now has the ability '{T}: Add {B}' because it is a Swamp. You can now tap it for Black mana or its original ability.
Step 1: Your opponent controls Exotic Orchard and you control Urborg, Tomb of Yawgmoth. Step 2: Urborg turns your opponent's Exotic Orchard into a Swamp. Step 3: Your opponent can now tap their Exotic Orchard for Black mana. Step 4: If you play your own Exotic Orchard, it can now tap for Black mana because your opponent's land 'could produce' Black mana due to the Swamp type granted by your Urborg.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Urborg, Tomb of Yawgmoth
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Urborg, Tomb of Yawgmoth isn't a Swamp while it's not on the battlefield.
No other card is named in this ruling.
- #2· Wizards of the Coast
Land cards not on the battlefield aren't Swamps while Urborg is on the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
Urborg's ability causes each land on the battlefield to have the land type Swamp. Any land that's a Swamp has the ability "
: Add
." Nothing else changes about those lands, including their names, other subtypes, other abilities, and whether they're legendary, basic, or snow.
No other card is named in this ruling.
- #4· Wizards of the Coast
If an effect such as that of Magus of the Moon causes Urborg to lose its abilities by setting it to a basic land type not in addition to its other types, it won't turn lands into Swamps, no matter in what order those effects started to apply.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Kormus Bell + Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite
- 1All lands are swamps with Urborg, Tomb of Yawgmoth.
- 2All swamps are 1/1 creatures with Kormus bell.
- 3All opponent creatures get -2/-2 from Elesh Norn, Grand Cenobite.
- 4Each opponent lands can not be played.
Kormus Bell + Urborg, Tomb of Yawgmoth + Night of Souls' Betrayal
- 1When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Night of Souls' Betrayal, and die as a state-based action due to having 0 toughness.
Kormus Bell + Urborg, Tomb of Yawgmoth + Kaervek, the Spiteful
- 1When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Kaervek, and die as a state-based action due to having 0 toughness.
Linvala, Keeper of Silence + Kormus Bell + Urborg, Tomb of Yawgmoth
- 1Urborg turns all lands into Swamps.
- 2Kormus Bell turns all swamps into creatures.
- 3Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
Urborg, Tomb of Yawgmoth + Kormus Bell + Make Obsolete
- 1With Urborg on the battlefield, all lands are swamps.
- 2With Kormus Bell on the battlefield, all Swamps are 1/1 creatures.
- 3Cast Make Obsolete, giving all creatures your opponent control -1/-1 until end of turn, destroying all their lands.
Drana and Linvala + Kormus Bell + Urborg, Tomb of Yawgmoth
- 1Urborg and Kormus Bell cause all lands to be 1/1 creatures that are also Swamps in addition to their other types.
- 2Because Drana and Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
Kormus Bell + Urborg, Tomb of Yawgmoth + M.O.D.O.K.
- 1When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and M.O.D.O.K., and die as a state-based action due to having 0 toughness.
Aggravated Assault + Kormus Bell + Urborg, Tomb of Yawgmoth
- 1Activate all mana producing lands and creatures you control by tapping them, adding at least
.
- 2Activate Aggravated Assault by paying
, untapping all creatures you control and getting an additional combat and main phase after this phase.
- 3Repeat.
Legal formats
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Meta decks with Urborg, Tomb of Yawgmoth
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard







