Aggravated Assault is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Complete guide
Aggravated Assault is a powerful red enchantment that allows you to break the standard flow of a turn by forcing extra combat phases. It is a staple for aggressive decks looking to capitalize on powerful attackers or 'whenever this creature attacks' triggers. By repeatedly untapping your army, you can overwhelm your opponents before they have a chance to stabilize.
Unpacking the Ability
Aggravated Assault features a single activated ability that costs five mana. When you activate it, you untap all creatures you control and create a new combat phase followed by a new main phase immediately after your current one. Crucially, this ability can only be activated as a sorcery, meaning the stack must be empty and it must be one of your main phases.
The Step-by-Step Resolution
First, you must ensure you are in a main phase. You pay the cost of three generic and two red mana to put the ability on the stack. Once it resolves, all creatures you control are untapped. Then, the game engine schedules an extra combat phase and an extra main phase to happen once the current phase ends. Note that the untap happens immediately upon resolution, not at the start of the extra combat.
Strategic Timing and Common Pitfalls
A common mistake is trying to activate this during the combat phase; because it is limited to sorcery speed, you cannot use it to 'save' a creature or untap a blocker after attackers are declared. Typically, you will activate this during your post-combat main phase. If you have ten mana available, you can activate the ability twice in the same main phase, resulting in two additional combat phases and two additional main phases.
When to Play Aggravated Assault
This card shines when you have creatures with high power or those that produce mana when they attack. It is most effective when you have a board state that can survive multiple rounds of blocking or when you have reached a mana threshold that allows for infinite combat loops. In Commander, it is often a finisher that ends the game on the turn it is played.
Interaction examples
While Impact Tremors triggers when creatures enter the battlefield, Aggravated Assault allows you to keep the pressure on with the creatures you already have. If you play a creature while Impact Tremors is out, you deal damage. Then, use Aggravated Assault to untap that creature and attack multiple times, forcing your opponent to choose between taking combat damage or losing their blockers while their life total is already pressured by the enchantment.
If Aggravated Assault is destroyed or discarded, Underworld Breach allows you to cast it from your graveyard using its escape cost. Once back on the field, you can use your remaining mana to activate Aggravated Assault. This combination ensures that even if your opponent removes your extra combat engine, you can bring it back for a final, lethal push during your main phase.
If you control a creature that can produce at least five mana when it attacks or taps, you can create infinite combat phases. You attack, then in your post-combat main phase, you use the five mana to activate Aggravated Assault. The creature untaps, a new combat is created, and you repeat the process until your opponents are defeated.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Aggravated Assault
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You will normally activate this ability during your postcombat main phase so you can untap any creatures that attacked.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you have enough mana, the ability may be activated more than once in a turn.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
The Reaver Cleaver + Aggravated Assault
- 1Deal combat damage to a player with the creature that has The Reaver Cleaver attached.
- 2The creature triggers, creating at least six Treasure tokens.
- 3Move to your postcombat main phase.
- 4Activate five Treasure tokens by tapping and sacrificing them, adding
.
- 5Activate Aggravated Assault by paying
, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
- 6Repeat.
Sword of Feast and Famine + Aggravated Assault
- 1Deal combat damage to an opponent with the creature that has Sword of Feast and Famine attached.
- 2Sword of Feast and Famine triggers, causing that opponent to discard a card, and you to untap all lands you control.
- 3Proceed to your postcombat main phase.
- 4Activate all mana producing lands you control by tapping them, adding at least
.
- 5Activate Aggravated Assault by paying
, untapping all creatures you control and causing you to get an additional combat and main phase after this phase.
- 6Repeat.
Ancient Copper Dragon + Aggravated Assault
- 1Deal combat damage to an opponent using Ancient Copper Dragon, triggering it, causing you to roll a d20 and create that many Treasure tokens.
- 2Move to your postcombat main phase.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat step 3 until you have
or run out of Treasures.
- 5Activate Aggravated Assault by paying
, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- 6Repeat.
Aggravated Assault + Old Gnawbone
- 1Attack with the creatures to deal at least six combat damage to a player, triggering Old Gnawbone's ability, creating at least six Treasure tokens.
- 2Activate five Treasure tokens by tapping and sacrificing them, to add
.
- 3Activate Aggravated Assault by paying
to untap all creatures you control and to get an additional combat phase and an additional main phase after that.
- 4Repeat.
Neheb, the Eternal + Aggravated Assault
- 1At the beginning of your postcombat main phase, Neheb adds at least
.
- 2Activate Aggravated Assault by paying
: untap all creatures you control, and create an additional combat phase and postcombat main phase.
- 3Repeat.
Savage Ventmaw + Aggravated Assault
- 1Declare Savage Ventmaw as an attacker, attacking an opponent unable to block and kill it.
- 2Savage Ventmaw triggers, adding
.
- 3Move to your post-combat main phase.
- 4Activate Aggravated Assault by paying
, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
- 5Repeat.
Aggravated Assault + Selvala, Heart of the Wilds
- 1Activate Selvala to add
.
- 2Activate Aggravated Assualt, untapping all creatures you control and gaining an addition combat step and post combat mainphase.
- 3Repeat.
Aggravated Assault + Bear Umbra
- 1Declare enchanted creature as attacker.
- 2Bear Umbra triggers, untapping all lands you control.
- 3Proceed to your next main phase.
- 4Activate Aggravated Assault by paying
, untapping all creatures you control and getting an additional combat and main phase after this one.
- 5Repeat.
Legal formats
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Meta decks with Aggravated Assault
No archived Top 8 deck with this card yet.



Impact Tremors
Underworld Breach






