← MTG Rules

Rules guide · Legendary Creature

Linvala, Keeper of SilenceHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Jumpstart· July 17, 2020
Carte Magic Linvala, Keeper of Silence

Linvala, Keeper of Silence is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Activated abilities of creatures your opponents control can't be activated.

Complete guide

Linvala, Keeper of Silence is a formidable Angel that brings a sudden hush to the battlefield, preventing your foes from utilizing their creatures' special talents. By imposing a strict restriction on activated abilities, she can completely dismantle strategies that rely on utility creatures and mana dorks. Understanding the distinction between what she stops and what she ignores is key to mastering her power.

What It Does

Linvala, Keeper of Silence has a static ability that prevents your opponents from activating the abilities of creatures they control. This affects every activated ability, which are those formatted as '[Cost]: [Effect]'. Crucially, this includes mana abilities—meaning your opponents cannot tap their creatures for mana if those creatures are on the battlefield under their control.

How It Resolves Step by Step

Linvala's ability is static and does not use the stack. Once she enters the battlefield, the restriction is immediate. First, the game checks if an opponent is attempting to activate an ability of a creature they control on the battlefield. Second, it checks if that ability has a colon (:) in its text. If both are true, the game simply does not allow the player to begin the activation process. This remains true as long as Linvala is on the battlefield and has her abilities.

Common Mistakes

A frequent error is assuming Linvala stops all creature abilities. She only affects activated abilities. Triggered abilities, which begin with 'When', 'Whenever', or 'At', are completely unaffected. Additionally, her ability only applies to creatures on the battlefield. Activated abilities that function from the hand (like Cycling) or the graveyard (like Unearth) can still be used by your opponents even while Linvala is present.

When to Play It

Linvala is most effective against decks that rely on 'toolboxing' or generating large amounts of mana through creatures. If you see an opponent building a board state of creatures with tap abilities or mana-generation effects, dropping Linvala can effectively freeze their entire engine while providing you with a 3/4 flying threat.

Interaction examples

Triggered vs. Activated

If your opponent plays Solemn Simulacrum while you control Linvala, Keeper of Silence, its abilities will still work. Because 'When this creature enters' and 'When this creature dies' are triggered abilities, Linvala's restriction does not apply to them, and your opponent will still get their land and card draw.

Static Buffs and Triggers

If an opponent controls Roaming Throne, its abilities are not hindered by Linvala, Keeper of Silence. The choice of a creature type is an 'as enters' replacement effect, and the doubling of triggers is a static ability. Neither of these contains a colon, so Roaming Throne continues to function normally under Linvala's gaze.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Linvala, Keeper of Silence

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    No abilities of creatures your opponents control can be activated, including mana abilities.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Linvala’s last ability affects only creatures on the battlefield. Activated abilities that work in other zones (such as bloodrush or unearth) can still be activated. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Linvala, Keeper of Silence
+Living Plane
#1

Linvala, Keeper of Silence + Living Plane

Opponents can't tap lands for manaLockMass Land Denial
  1. 1Living Plane turns all lands into creatures.
  2. 2Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
Linvala, Keeper of Silence
+Nature's Revolt
#2

Linvala, Keeper of Silence + Nature's Revolt

LockMass Land DenialOpponents can't tap lands for mana
  1. 1Nature's Revolt turns all lands into creatures.
  2. 2Linvala prevents activated abilites of creatures from being activated.
Linvala, Keeper of Silence
+Kormus Bell
+Urborg, Tomb of Yawgmoth
#3

Linvala, Keeper of Silence + Kormus Bell + Urborg, Tomb of Yawgmoth

Opponents can't tap lands for manaLockMass Land Denial
  1. 1Urborg turns all lands into Swamps.
  2. 2Kormus Bell turns all swamps into creatures.
  3. 3Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
Linvala, Keeper of Silence
+Yavimaya, Cradle of Growth
+Life and Limb
#4

Linvala, Keeper of Silence + Yavimaya, Cradle of Growth + Life and Limb

Opponents can't activate abilities of lands or creatures they controlLockMass Land Denial
  1. 1Life and Limb and Yavimaya cause all lands to be 1/1 Saproling creatures that are also Forests in addition to their other types.
  2. 2Because Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
Linvala, Keeper of Silence
+Yavimaya, Cradle of Growth
+Living Lands
#5

Linvala, Keeper of Silence + Yavimaya, Cradle of Growth + Living Lands

Opponents can't activate abilities of lands or creatures they controlLockMass Land Denial
  1. 1Living Lands and Yavimaya cause all lands to be 1/1 creatures that are also Forests in addition to their other types.
  2. 2Because Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
Linvala, Keeper of Silence
+Kormus Bell
+Blanket of Night
#6

Linvala, Keeper of Silence + Kormus Bell + Blanket of Night

Opponents can't tap lands for manaLockMass Land Denial
  1. 1Blanket of Night turns all lands into Swamps.
  2. 2Kormus Bell turns all swamps into creatures.
  3. 3Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
Staff of Compleation
+Ivory Gargoyle
+Zedruu the Greathearted
+Mind Over Matter
#7

Staff of Compleation + Ivory Gargoyle + Zedruu the Greathearted + Mind Over Matter

Opponents skip their draw stepsLock
  1. 1At the beginning of your upkeep, Zedruu the Greathearted triggers, causing you to gain at least 1 life and draw at least one card for each opponent you have.
  2. 2Activate Zedruu the Greathearted by paying {W}{U}{R}, causing an opponent to gain control of Ivory Gargoyle.
  3. 3Activate Staff of Compleation's first ability by tapping it and paying 1 life, destroying Ivory Gargoyle.
  4. 4Ivory Gargoyle triggers, causing its controller to skip their next draw step.
  5. 5At the beginning of the next end step, Ivory Gargoyle returns from your graveyard to the battlefield under your control.
  6. 6Activate Mind Over Matter by discarding a card, untapping Staff of Compleation.
  7. 7Repeat from step 2 once for each opponent on each of your turns.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredh
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Linvala, Keeper of Silence

No archived Top 8 deck with this card yet.

Explore the meta
Official source