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Rules guide · Enchantment

Nature's RevoltHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Seventh Edition· April 11, 2001
Carte Magic Nature's Revolt

Nature's Revolt is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

All lands are 2/2 creatures that are still lands.

How it works : Nature's Revolt

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Elesh Norn, Grand Cenobite
+Nature's Revolt
#1

Elesh Norn, Grand Cenobite + Nature's Revolt

Opponents can't have lands on the battlefieldLockMass Land Denial
  1. 1Nature's Revolt turns all lands into creatures.
  2. 2Elesh Norn causes opponent' creatures to get -2/-2, killing all opponent' lands.
Yedora, Grave Gardener
+Nature's Revolt
+Ashnod's Altar
#2

Yedora, Grave Gardener + Nature's Revolt + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite landfall triggers
  1. 1Activate Ashnod's Altar by sacrificing another nontoken creature you control, adding {C}{C}.
  2. 2The creature dies, triggering Yedora, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt.
  3. 3Repeat.
Yedora, Grave Gardener
+Nature's Revolt
+Altar of Dementia
#3

Yedora, Grave Gardener + Nature's Revolt + Altar of Dementia

Infinite death triggersInfinite creature ETBInfinite landfall triggersInfinite creature LTB
  1. 1Activate Altar of Dementia by sacrificing another nontoken creature.
  2. 2When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt.
  3. 3Resolve the Altar of Dementia ability, causing target player to mill cards equal to the creature's power.
  4. 4Repeat.
Yedora, Grave Gardener
+Nature's Revolt
+Blasting Station
#4

Yedora, Grave Gardener + Nature's Revolt + Blasting Station

Infinite creature ETBInfinite damageInfinite death triggersInfinite landfall triggers
  1. 1Activate Blasting Station by tapping it and sacrificing another nontoken creature.
  2. 2When the creature dies, Yedora triggers, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt.
  3. 3When the creature enters the battlefield, Blasting Station triggers, untapping itself.
  4. 4Resolve the Blasting Station ability from step 1, dealing 1 damage to any target.
  5. 5Repeat.
Linvala, Keeper of Silence
+Nature's Revolt
#5

Linvala, Keeper of Silence + Nature's Revolt

LockMass Land DenialOpponents can't tap lands for mana
  1. 1Nature's Revolt turns all lands into creatures.
  2. 2Linvala prevents activated abilites of creatures from being activated.
Yedora, Grave Gardener
+Nature's Revolt
+Phyrexian Altar
#6

Yedora, Grave Gardener + Nature's Revolt + Phyrexian Altar

Infinite colored manaInfinite death triggersInfinite creature ETBInfinite landfall triggers
  1. 1Activate Phyrexian Altar by sacrificing another nontoken creature you control, adding one mana of any color.
  2. 2The creature dies, triggering Yedora, returning the creature from your graveyard to the battlefield face down as a Forest land and as a 2/2 creature due to Nature's Revolt.
  3. 3Repeat.
Massacre Wurm
+Nature's Revolt
#7

Massacre Wurm + Nature's Revolt

Near-infinite lifelossDestroy all lands opponents controlMass Land Denial
  1. 1Cast Massacre Wurm by paying {3}{B}{B}{B}.
  2. 2When Massacre Wurm enters, it's first ability triggers, giving all opposing creatures -2/-2 until end of turn.
  3. 3All of your opponents' lands die as a state-based action due to having zero or less toughness, as they are creatures due to Nature's Revolt.
  4. 4When the lands die, Massacre Wurm's second ability triggers for each land that dies this way, causing each opponent to lose 2 life for each land that died under their control.
Aggravated Assault
+Nature's Revolt
#8

Aggravated Assault + Nature's Revolt

Infinite combat phasesInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you control
  1. 1Activate all mana producing lands and creatures you control by tapping them, adding at least {3}{R}{R}.
  2. 2Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and getting an additional combat and main phase after this phase.
  3. 3Repeat
03

Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredh
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