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Rules guide · Artifact

SkullclampHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Star Trek Commander· November 13, 2026
Carte Magic Skullclamp

Skullclamp is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Complete guide

Skullclamp is one of the most powerful drawing engines ever printed in Magic: The Gathering, turning fragile creatures into valuable resources. By providing a slight power boost and a toughness penalty, it allows players to trade their small units for a fresh hand of cards.

What It Does

Skullclamp is an Equipment that costs one mana to cast and one mana to equip. It grants the equipped creature +1 power and -1 toughness. Crucially, it features a triggered ability that triggers whenever the equipped creature dies, allowing its controller to draw two cards.

How It Resolves Step by Step

First, you pay one mana to activate the Equip ability, targeting a creature you control. When the ability resolves, Skullclamp becomes attached to that creature. If the creature's toughness becomes 0 or less due to the -1 penalty, state-based actions immediately cause the creature to die. This death triggers the 'Whenever equipped creature dies' ability, which is put onto the stack and subsequently allows you to draw two cards.

Common Mistakes

A frequent error is forgetting that the creature must actually reach the graveyard for the draw ability to trigger; if a replacement effect exiles the creature instead of it dying, you will not draw cards. Additionally, players sometimes forget that you can only activate the Equip ability during your main phase when the stack is empty.

When to Play It

This artifact is best utilized in decks with many 1-toughness creatures, effectively turning every one-mana investment into two cards. It is also excellent in aggressive decks that expect their creatures to die in combat, ensuring that your hand remains full even as your board is cleared.

Interaction examples

Fueling the Engine

With a Sol Ring on the battlefield, you can tap it to produce two colorless mana. You use one mana to cast Skullclamp and the second mana to equip it to a 1/1 creature. The creature immediately dies because its toughness becomes 0, and you draw two cards, effectively spending one card and two mana for a net gain of two new cards.

Mana Fixing for Equipment

If you have Arcane Signet and Skullclamp on the board, you can use the mana from the Signet to pay the Equip cost. This ensures you always have the specific mana needed to move the Clamp between different creatures, allowing you to chain several deaths together in a single turn to draw a massive amount of cards.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Skullclamp

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

The Locust God
+Skullclamp
+Ashnod's Altar
#1

The Locust God + Skullclamp + Ashnod's Altar

Infinite card drawNear-infinite colorless manaNear-infinite creature tokens with hasteNear-infinite death triggers
  1. 1Draw a card.
  2. 2The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
  3. 3Equip Skullclamp to the Insect by paying {1}.
  4. 4The Insect dies as a state-based action due to having zero toughness.
  5. 5Skullclamp triggers, causing you to draw two cards.
  6. 6The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste.
  7. 7Activate Ashnod's Altar by sacrificing an Insect token, adding {C}{C}.
  8. 8Repeat from step 3.
The Locust God
+Skullclamp
+Cryptolith Rite
#2

The Locust God + Skullclamp + Cryptolith Rite

Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature tokens with haste
  1. 1Activate Skullclamp's equip ability by paying {1}, attaching it to a creature whose toughness is equal to one.
  2. 2The creature dies as a state-based action due to having zero toughness.
  3. 3Skullclamp triggers, causing you to draw two cards.
  4. 4The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste.
  5. 5Activate an Insect by tapping it, adding {1}.
  6. 6Repeat.
The Locust God
+Skullclamp
+Phyrexian Altar
#3

The Locust God + Skullclamp + Phyrexian Altar

Infinite card drawNear-infinite death triggersNear-infinite creature ETBNear-infinite creature LTB
  1. 1Draw a card.
  2. 2The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
  3. 3Equip Skullclamp to the Insect by paying {1}.
  4. 4The Insect dies as a state-based action due to having zero toughness.
  5. 5Skullclamp triggers, causing you to draw two cards.
  6. 6The Locust God triggers twice, creating two 1/1 Insect creature tokens with flying and haste.
  7. 7Activate Phyrexian Altar by sacrificing an Insect token, adding {1}.
  8. 8Repeat from step 3.
Jan Jansen, Chaos Crafter
+Dross Scorpion
+Skullclamp
+Liquimetal Torque
#4

Jan Jansen, Chaos Crafter + Dross Scorpion + Skullclamp + Liquimetal Torque

Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite creature ETB
  1. 1Activate Liquimetal Torque's second ability by tapping it, causing Jan Jansen to become an artifact creature until end of turn.
  2. 2Activate Jan Jansen's first ability by tapping it and sacrificing another artifact creature.
  3. 3When the creature dies, Dross Scorpion triggers, untapping Jan Jansen.
  4. 4Resolve the Jan Jansen ability, creating two Treasure artifact tokens.
  5. 5Activate Jan Jansen's second ability by tapping it and sacrificing a Treasure token, creating two 1/1 Construct artifact creature tokens.
  6. 6Activate a Treasure token by tapping and sacrificing it, adding {1}.
  7. 7Activate Skullclamp's equip ability by paying {1}, attaching it to a Construct token.
  8. 8The Construct dies as a state-based action due to having zero toughness.Skullclamp and Dross Scorpion trigger.
Myr Battlesphere
+Eldrazi Displacer
+Krark-Clan Ironworks
+Skullclamp
#5

Myr Battlesphere + Eldrazi Displacer + Krark-Clan Ironworks + Skullclamp

Infinite card drawInfinite colorless manaInfinite death triggersInfinite creature ETB
  1. 1Spend {2}{C} to activate Eldrazi Displacer's ability targeting Myr Battlesphere.
  2. 2Myr Battlesphere ETBs, creating 4 Myr tokens.
  3. 3Sacrifice two tokens to Krark-Clan Ironworks for 4 {C}.
  4. 4Use the mana to activate Eldrazi Displacer's ability, targeting the Battlesphere.
  5. 5Repeat for infinite Myr tokens and colorless mana.
  6. 6Equip Skullclamp to some of your infinite tokens using some of your infinite mana to draw as many cards as you wish.
Jan Jansen, Chaos Crafter
+Dross Scorpion
+Skullclamp
+Liquimetal Coating
#6

Jan Jansen, Chaos Crafter + Dross Scorpion + Skullclamp + Liquimetal Coating

Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite creature ETB
  1. 1Activate Liquimetal Coating by tapping it, causing Jan Jansen to become an artifact creature until end of turn.
  2. 2Activate Jan Jansen's first ability by tapping it and sacrificing another artifact creature.
  3. 3When the creature dies, Dross Scorpion triggers, untapping Jan Jansen.
  4. 4Resolve the Jan Jansen ability, creating two Treasure artifact tokens.
  5. 5Activate Jan Jansen's second ability by tapping it and sacrificing a Treasure token, creating two 1/1 Construct artifact creature tokens.
  6. 6Activate a Treasure token by tapping and sacrificing it, adding {1}.
  7. 7Activate Skullclamp's equip ability by paying {1}, attaching it to a Construct token.
  8. 8The Construct dies as a state-based action due to having zero toughness.Skullclamp and Dross Scorpion trigger.
Nadir Kraken
+Skullclamp
+Ashnod's Altar
+Elesh Norn, Grand Cenobite
#7

Nadir Kraken + Skullclamp + Ashnod's Altar + Elesh Norn, Grand Cenobite

Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite colorless mana
  1. 1Activate Ashnod's Altar by sacrificing the creature with Skullclamp attached, adding {C}{C}.
  2. 2The creature dies, triggering Skullclamp, causing you to draw two cards.
  3. 3Nadir Kraken triggers twice, causing you to pay {2} to put two +1/+1 counters on Nadir Kraken and create two 1/1 Tentacle creature tokens.
  4. 4Activate Ashnod's Altar by sacrificing a Tentacle, adding {C}{C}.
  5. 5Activate Skullclamp by paying {1}, equipping it to a Tentacle token.
  6. 6Repeat.
Gravecrawler
+Skirge Familiar
+Skullclamp
#8

Gravecrawler + Skirge Familiar + Skullclamp

Infinite self-discard triggersNear-infinite creature ETBInfinite draw triggersInfinite looting
  1. 1Activate Skullclamp's equip ability by paying {1}, attaching it to Gravecrawler.
  2. 2Gravecrawler dies as a state-based action due to having 0 toughness, triggering Skullclamp, causing you to draw two cards.
  3. 3Activate Skirge Familiar twice by discarding two cards, adding {B}{B}.
  4. 4Cast Gravecrawler from your graveyard by paying {B}.
  5. 5Repeat.
03

Legal formats

vintagecommanderoathbreakerduelpredh
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