Skullbriar, the Walking Grave is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
How it works : Skullbriar, the Walking Grave
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Skullbriar will get one +1/+1 counter each time it deals combat damage to a player (including you if its combat damage gets redirected), regardless of how much damage is dealt.
No other card is named in this ruling.
- #2· Wizards of the Coast
Skullbriar retains all counters, not just +1/+1 counters.
No other card is named in this ruling.
- #3· Wizards of the Coast
The counters that remain on Skullbriar as it changes zones aren't "placed" on Skullbriar. Effects like Doubling Season's and Melira, Sylvok Outcast's won't affect those counters.
No other card is named in this ruling.
- #4· Wizards of the Coast
Counters that adjust power and/or toughness affect Skullbriar's power and/or toughness in zones other than the battlefield. For example, a Skullbriar in the command zone with a +1/+1 counter on it will be 2/2.
No other card is named in this ruling.
- #5· Wizards of the Coast
Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Skullbriar once it leaves the battlefield. Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone.
No other card is named in this ruling.
- #6· Wizards of the Coast
Skullbriar's last ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a card becomes a copy of Skullbriar, counters will remain on that card when it leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Altar of Dementia
- 1Move to your end step.
- 2Athreos triggers, placing a coin counter on Skullbriar.
- 3Sacrifice Skullbriar to Altar of Dementia to mill target player 1.
- 4Athreos triggers, returning Skullbriar to the battlefield.
- 5Repeat.
Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Ashnod's Altar
- 1Move to your end step.
- 2Athreos triggers, placing a coin counter on Skullbriar.
- 3Sacrifice Skullbriar to Ashnod's Altar to add
.
- 4Athreos triggers, returning Skullbriar to the battlefield.
- 5Repeat.
Skullbriar, the Walking Grave + Illicit Masquerade + Perigee Beckoner + Carrion Feeder
- 1Cast Illicit Masquerade by paying
. When it enters, its first ability triggers, putting an impostor counter on Skullbriar.
- 2Cast Perigee Beckoner for its warp cost by paying
.
- 3When Perigee Beckoner enters, it triggers, targeting Skullbriar.
- 4Activate Carrion Feeder by sacrificing Perigee Beckoner.
- 5Activate Carrion Feeder by sacrificing Skullbriar.
- 6When Skullbriar dies, Illicit Masquerade's second ability and Skullbriar's ability granted to it by Perigee Beckoner trigger.
- 7Resolve the Skullbriar trigger, returning it from your graveyard to the battlefield.
- 8Resolve the Illicit Masquerade trigger, failing to exile Skullbriar as it has left your graveyard and returning Perigee Beckoner from your graveyard to the battlefield.
Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Phyrexian Altar
- 1Move to your end step.
- 2Athreos triggers, placing a coin counter on Skullbriar.
- 3Sacrifice Skullbriar to Phyrexian Altar to add one mana of any color.
- 4Athreos triggers, returning Skullbriar to the battlefield.
- 5Repeat.
Skullbriar, the Walking Grave + Illicit Masquerade + Perigee Beckoner + Yahenni, Undying Partisan
- 1Cast Illicit Masquerade by paying
. When it enters, its first ability triggers, putting an impostor counter on Skullbriar.
- 2Cast Perigee Beckoner for its warp cost by paying
.
- 3When Perigee Beckoner enters, it triggers, targeting Skullbriar.
- 4Activate Yahenni by sacrificing Perigee Beckoner.
- 5Activate Yahenni by sacrificing Skullbriar.
- 6When Skullbriar dies, Illicit Masquerade's second ability and Skullbriar's ability granted to it by Perigee Beckoner trigger.
- 7Resolve the Skullbriar trigger, returning it from your graveyard to the battlefield.
- 8Resolve the Illicit Masquerade trigger, failing to exile Skullbriar as it has left your graveyard and returning Perigee Beckoner from your graveyard to the battlefield.
Skullbriar, the Walking Grave + Illicit Masquerade + Perigee Beckoner + Viscera Seer
- 1Cast Illicit Masquerade by paying
. When it enters, its first ability triggers, putting an impostor counter on Skullbriar.
- 2Cast Perigee Beckoner for its warp cost by paying
.
- 3When Perigee Beckoner enters, it triggers, targeting Skullbriar.
- 4Activate Viscera Seer by sacrificing Perigee Beckoner.
- 5Activate Viscera Seer by sacrificing Skullbriar.
- 6When Skullbriar dies, Illicit Masquerade's second ability and Skullbriar's ability granted to it by Perigee Beckoner trigger.
- 7Resolve the Skullbriar trigger, returning it from your graveyard to the battlefield.
- 8Resolve the Illicit Masquerade trigger, failing to exile Skullbriar as it has left your graveyard and returning Perigee Beckoner from your graveyard to the battlefield.
Skullbriar, the Walking Grave + Illicit Masquerade + Perigee Beckoner + Phyrexian Altar
- 1Cast Illicit Masquerade by paying
. When it enters, its first ability triggers, putting an impostor counter on Skullbriar.
- 2Cast Perigee Beckoner for its warp cost by paying
.
- 3When Perigee Beckoner enters, it triggers, targeting Skullbriar.
- 4Activate Phyrexian Altar by sacrificing Perigee Beckoner.
- 5Activate Phyrexian Altar by sacrificing Skullbriar.
- 6When Skullbriar dies, Illicit Masquerade's second ability and Skullbriar's ability granted to it by Perigee Beckoner trigger.
- 7Resolve the Skullbriar trigger, returning it from your graveyard to the battlefield.
- 8Resolve the Illicit Masquerade trigger, failing to exile Skullbriar as it has left your graveyard and returning Perigee Beckoner from your graveyard to the battlefield.
Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Fume Spitter
- 1Move to your end step.
- 2Athreos triggers, placing a coin counter on Skullbriar.
- 3Sacrifice Fume Spitter to put a -1/-1 counter on Skullbriar.
- 4Skullbriar dies to having 0 toughness.
- 5Athreos triggers, returning Skullbriar to the battlefield.
- 6Repeating steps 4-5.
Legal formats
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