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Rules guide · Creature

Sun TitanHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Star Trek Commander· November 13, 2026
Carte Magic Sun Titan

Sun Titan is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Complete guide

Sun Titan is a powerhouse in white-based decks, offering a repeatable way to bring back your most important low-cost assets. Whether it is entering the fray or swinging in for combat, this Giant ensures your graveyard is never the final destination for your permanents. Let's break down how this beacon of resurrection works on the battlefield.

Understanding the Reanimation Clause

Sun Titan triggers in two specific scenarios: when it enters the battlefield or whenever it attacks. The ability is optional, denoted by the word "may," and requires you to choose a target permanent card with a mana value of 3 or less in your graveyard. A permanent card includes artifacts, creatures, enchantments, lands, or planeswalkers. If the card has no mana cost, such as a land, its mana value is considered 0, making all lands valid targets for this ability.

Calculating Mana Value in the Graveyard

When Sun Titan's ability triggers, you must check the mana value of the card in the graveyard. The mana value is determined solely by the symbols in the upper right corner. If a card has {X} in its cost, X is treated as 0 while it is in the graveyard. This check is performed only when the ability is put on the stack and again when it resolves. If the target is no longer in the graveyard or its mana value has somehow changed to be greater than 3, the ability will fail to resolve.

Vigilance and Combat Strategy

Thanks to its Vigilance keyword, Sun Titan does not tap to attack. This allows it to trigger its ability during the Declare Attackers step while remaining upright to defend you during your opponent's next turn. Because the ability triggers upon attacking, you get the benefit of returning a permanent before blockers are even declared, which can often change the state of the board in your favor.

Common Timing Mistakes

A common mistake is trying to return a card that is not a permanent, such as an Instant or Sorcery; Sun Titan only targets permanents. Additionally, players often forget that the ability triggers on entry AND attack. If you can blink Sun Titan or give it additional combat phases, you can maximize the number of small permanents you return to the battlefield in a single turn.

Interaction examples

Reanimating a Flexible Threat

If Psychosis Crawler is in your graveyard, Sun Titan cannot return it. This is because Psychosis Crawler has a mana value of 5. Even if its power and toughness are currently low due to your hand size, the mana value is a static number based on the mana cost printed on the card, which exceeds Sun Titan's limit of 3.

The High-Cost Hurdle

You play Sun Titan while Meteor Golem is in your graveyard. You look at the Meteor Golem's mana cost, which is 7. Because Sun Titan only targets cards with a mana value of 3 or less, Meteor Golem is not a legal target. You must choose a different permanent card that meets the criteria or decline to use the 'may' ability.

Land Restoration

You attack with Sun Titan. You target a Evolving Wilds in your graveyard. Since land cards have no mana symbols in their cost, their mana value is 0. Sun Titan successfully returns the Evolving Wilds to the battlefield, allowing you to use it immediately to search for a basic land.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sun Titan

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A permanent card is an artifact, creature, enchantment, land, or planeswalker card.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Sun Titan
+Karmic Guide
+Animate Dead
+Altar of Dementia
#1

Sun Titan + Karmic Guide + Animate Dead + Altar of Dementia

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mill
  1. 1Cast Sun Titan.
  2. 2Sun Titan enters the battlefield, returning Animate Dead from your graveyard to the battlefield.
  3. 3With the Animate Dead trigger on the stack, Activate Altar of Dementia, sacrificing Sun Titan to mill target player six.
  4. 4Resolve the Animate Dead trigger, causing it to become an Aura with "enchant creature put onto the battlefield with Animate Dead" and returning Karmic Guide from your graveyard to the battlefield.
  5. 5Animate Dead is put into your graveyard due to state based actions, as it cannot attach to a creature with protection from black.
  6. 6Animate Dead triggers, causing you to sacrifice Karmic Guide.
  7. 7Karmic Guide's enter the battlefield triggers.
  8. 8Resolve Karmic Guide's enter the battlefield trigger returning Sun Titan from your graveyard to the battlefield.
Sun Titan
+Karmic Guide
+Animate Dead
+Ashnod's Altar
#2

Sun Titan + Karmic Guide + Animate Dead + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cast Sun Titan.
  2. 2Sun Titan enters the battlefield, returning Animate Dead from your graveyard to the battlefield.
  3. 3With the Animate Dead trigger on the stack, Activate Ashnod's Altar, sacrificing Sun Titan to add {C}{C}.
  4. 4Resolve the Animate Dead trigger, causing it to become an Aura with "enchant creature put onto the battlefield with Animate Dead" and returning Karmic Guide from your graveyard to the battlefield.
  5. 5Animate Dead is put into your graveyard due to state based actions, as it cannot attach to a creature with protection from black.
  6. 6Animate Dead triggers, causing you to sacrifice Karmic Guide.
  7. 7Karmic Guide's enter the battlefield triggers.
  8. 8Resolve Karmic Guide's enter the battlefield trigger returning Sun Titan from your graveyard to the battlefield.
Sefris of the Hidden Ways
+Radiant Solar
+Sun Titan
+Karmic Guide
#3

Sefris of the Hidden Ways + Radiant Solar + Sun Titan + Karmic Guide

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite creature ETB
  1. 1Activate Viscera Seer by sacrificing Karmic Guide.
  2. 2Sefris' first ability triggers, causing you to venture into the final room of a dungeon, causing you to complete the dungeon.
  3. 3Sefris' second ability triggers. Holding priority, activate Viscera Seer twice by sacrificing Sefris and Sun Titan.
  4. 4Resolve the Sefris trigger, returning Karmic Guide from your graveyard to the battlefield.
  5. 5When Karmic Guide enters, it and Radiant Solar trigger.
  6. 6Resolve the Radiant Solar trigger, venturing into Lost Mine of Phandelver and into the Cave Entrace room, causing you to scry 1.
  7. 7Resolve the Karmic Guide trigger, returning Sun Titan from your graveyard to the battlefield.
  8. 8When Sun Titan enters, it and Radiant Solar trigger.
Sun Titan
+Fiend Hunter
+Ashnod's Altar
#4

Sun Titan + Fiend Hunter + Ashnod's Altar

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Activate Ashnod's Altar by sacrificing Fiend Hunter, adding {C}{C}.
  2. 2When Fiend Hunter dies, its second ability triggers, returning Sun Titan to the battlefield from exile.
  3. 3When Sun Titan enters the battlefield, it triggers, returning Fiend Hunter from your graveyard to the battlefield.
  4. 4When Fiend Hunter enters the battlefield, its first ability triggers, exiling Sun Titan.
  5. 5Repeat.
Saffi Eriksdotter
+Sun Titan
+Altar of Dementia
#5

Saffi Eriksdotter + Sun Titan + Altar of Dementia

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Saffi by sacrificing it, targeting Sun Titan.
  2. 2Activate Altar of Dementia by sacrificing Sun Titan.
  3. 3When Sun Titan dies, Saffi triggers, returning Sun Titan from your graveyard to the battlefield.
  4. 4When Sun Titan enters the battlefield, it triggers, returning Saffi from your graveyard to the battlefield.
  5. 5Resolve the Altar of Dementia ability.
  6. 6Repeat.
Saffi Eriksdotter
+Sun Titan
+Viscera Seer
#6

Saffi Eriksdotter + Sun Titan + Viscera Seer

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Saffi by sacrificing it, targeting Sun Titan.
  2. 2Activate Viscera Seer by sacrificing Sun Titan.
  3. 3When Sun Titan dies, Saffi triggers, returning Sun Titan from your graveyard to the battlefield.
  4. 4When Sun Titan enters the battlefield, it triggers, returning Saffi from your graveyard to the battlefield.
  5. 5Resolve the Viscera Seer ability.
  6. 6Repeat.
Sun Titan
+Fiend Hunter
+Altar of Dementia
#7

Sun Titan + Fiend Hunter + Altar of Dementia

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mill
  1. 1Activate Altar of Dementia by sacrificing Fiend Hunter.
  2. 2When Fiend Hunter dies, its second ability triggers, returning Sun Titan to the battlefield from exile.
  3. 3When Sun Titan enters the battlefield, it triggers, returning Fiend Hunter from your graveyard to the battlefield.
  4. 4When Fiend Hunter enters the battlefield, its first ability triggers, exiling Sun Titan.
  5. 5Resolve the Altar of Dementia ability from step 1, causing target player to mill cards equal to Fiend Hunter's power.
  6. 6Repeat.
Sun Titan
+Fiend Hunter
+Viscera Seer
#8

Sun Titan + Fiend Hunter + Viscera Seer

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
  1. 1Activate Viscera Seer by sacrificing Fiend Hunter.
  2. 2When Fiend Hunter dies, its second ability triggers, returning Sun Titan to the battlefield from exile.
  3. 3When Sun Titan enters the battlefield, it triggers, returning Fiend Hunter from your graveyard to the battlefield.
  4. 4When Fiend Hunter enters the battlefield, its first ability triggers, exiling Sun Titan.
  5. 5Resolve the Viscera Seer ability from step 1, causing you to scry 1.
  6. 6Repeat.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredh
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