Sun Warriors is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X. This mana lasts until end of combat.)
: Create a 1/1 white Ally creature token.
How it works : Sun Warriors
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N
. Until end of combat, you don't lose this mana as steps end."
No other card is named in this ruling.
- #2· Wizards of the Coast
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
No other card is named in this ruling.
- #3· Wizards of the Coast
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
No other card is named in this ruling.
- #4· Wizards of the Coast
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
No other card is named in this ruling.
- #5· Wizards of the Coast
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Hellkite Charger + Sun Warriors
- 1Declare Hellkite Charger and Sun Warriors as attackers, triggering each of their abilities.
- 2Resolve the Sun Warrior trigger, adding
for each creature you control.
- 3Resolve the Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 4Repeat each combat phase.
Sun Warriors + Aggravated Assault + Ozai, the Phoenix King
- 1Declare Sun Warriors as an attacker, triggering its ability, adding an amount of
equal to the number of creatures you control.
- 2Move to your postcombat main phase. You will not lose the mana due to Ozai.
- 3Activate Aggravated Assault by paying
, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- 4Repeat.
Sun Warriors + Aggravated Assault + Leyline Tyrant
- 1Declare Sun Warriors as an attacker, triggering its ability, adding an amount of
equal to the number of creatures you control.
- 2Move to your postcombat main phase. You will not lose the mana due to Leyline Tyrant.
- 3Activate Aggravated Assault by paying
, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- 4Repeat.
Sun Warriors + Aggravated Assault + Electro, Assaulting Battery
- 1Declare Sun Warriors as an attacker, triggering its ability, adding an amount of
equal to the number of creatures you control.
- 2Move to your postcombat main phase. You will not lose the mana due to Electro.
- 3Activate Aggravated Assault by paying
, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- 4Repeat.
Sun Warriors + Aggravated Assault + The Last Agni Kai
- 1Cast The Last Agni Kai by paying
.
- 2Declare Sun Warriors as an attacker, triggering its ability, adding an amount of
equal to the number of creatures you control.
- 3Move to your postcombat main phase. You will not lose the mana due to The Last Agni Kai.
- 4Activate Aggravated Assault by paying
, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- 5Repeat from step 2.
Sun Warriors + Aggravated Assault + Ashling, Flame Dancer
- 1Declare Sun Warriors as an attacker, triggering its ability, adding an amount of
equal to the number of creatures you control.
- 2Move to your postcombat main phase. You will not lose the mana due to Ashling.
- 3Activate Aggravated Assault by paying
, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- 4Repeat.
Sun Warriors + Aggravated Assault + Upwelling
- 1Declare Sun Warriors as an attacker, triggering its ability, adding an amount of
equal to the number of creatures you control.
- 2Move to your postcombat main phase. You will not lose the mana due to Upwelling.
- 3Activate Aggravated Assault by paying
, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- 4Repeat.
Related cards and tokens
Legal formats
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Meta decks with Sun Warriors
No archived Top 8 deck with this card yet.












