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Godhead of AweHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Shadowmoor· May 2, 2008
Carte Magic Godhead of Awe

Godhead of Awe is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Other creatures have base power and toughness 1/1.

Complete guide

Godhead of Awe is a powerful Spirit Avatar that demands humility from every other creature on the battlefield. By setting the base power and toughness of all other creatures to 1/1, it levels the playing field regardless of how massive your opponent's threats originally were.

Understanding Base Power and Toughness

Godhead of Awe applies a continuous effect in Layer 7b, which sets the base stats of other creatures. This means it overwrites the numbers printed on the card or set by characteristic-defining abilities. However, it does not remove abilities like Trample or Ward, nor does it override bonuses from +1/+1 counters or equipment, which are applied in later sublayers.

The Step-by-Step Resolution

When Godhead of Awe enters the battlefield, its static ability immediately begins affecting all other creatures. First, identify the base power and toughness of all other creatures (now 1/1). Second, apply any 'as it enters' effects or static ability bonuses from other sources. Finally, apply any counters or temporary 'gets +X/+Y' effects to determine the final stats.

Common Timing Mistakes

A common mistake is assuming Godhead of Awe overwrites effects that happen after it is already on the field. If a spell resolves later that says a creature 'becomes a 4/4,' that newer effect will take precedence because it has a more recent timestamp. Additionally, if two players each control a Godhead of Awe, both Godheads will become 1/1 creatures because they affect 'other' creatures.

When to Play Godhead of Awe

This card is best utilized when you have a board state that relies on small creatures with powerful utility or when your opponent is playing 'tall' with massive individual threats. Since it doesn't remove abilities, your utility creatures retain their value while your opponent's giants become easy to block and kill.

Interaction examples

Humbling the Sad Robot

If Solemn Simulacrum is on the battlefield and you cast Godhead of Awe, the Simulacrum's base power and toughness change from 2/2 to 1/1. However, its triggered abilities remain intact: your opponent still searches for a land when it enters and draws a card when it dies. It is simply much easier to destroy in combat.

Warding the Throne

With Godhead of Awe on the battlefield, Roaming Throne becomes a 1/1 creature. Crucially, Roaming Throne keeps its Ward {2} ability and its ability to double triggers of the chosen type. If the Throne has a +1/+1 counter on it, it would be a 2/2 (1/1 base + 1/1 counter).

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Godhead of Awe

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Godhead of Awe's ability overwrites other effects that set a creature's power and toughness to specific values only if those effects existed before the Godhead entered. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the Godhead enters. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including that of the Godhead.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    This doesn't cause creatures to lose their abilities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If two Godheads of Awe are on the battlefield, they'll each make the other one 1/1.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Elesh Norn, Grand Cenobite
+Godhead of Awe
#1

Elesh Norn, Grand Cenobite + Godhead of Awe

Destroy each creature that enters the battlefield under an opponent's controlLock
  1. 1Whenever an opponent's creature enters the battlefield, Godhead of Awe sets the creature's base power and toughness to one.
  2. 2Because Elesh Norn gives all opposing creatures -2/-2, the creature will die as a state-based action due to having less than zero toughness.
Toxrill, the Corrosive
+Godhead of Awe
#2

Toxrill, the Corrosive + Godhead of Awe

Reduce the toughness of creatures opponents control to 0 on each of your turns
  1. 1At the beginning of your end step, Toxrill's first ability triggers, putting a slime counter on each creature your opponents control.
  2. 2Because your opponents' creatures are now 0/0 due to Godhead of Awe and Toxrill's static effects, the creatures die as a state-based action due to having zero toughness.
  3. 3Repeat during each of your end steps.
Reverence
+Godhead of Awe
#3

Reverence + Godhead of Awe

You can't be attackedLock
  1. 1Godhead of Awe causes all other creatures to have base power and toughness 1/1.
  2. 2Because Reverence prevents creatures with power two or less from attacking you, no creatures can attack you.
Godhead of Awe
+Ethereal Absolution
#4

Godhead of Awe + Ethereal Absolution

Creatures opponents control die upon enteringLock
  1. 1Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
  2. 2Ethereal Absolution gives all creatures your opponent control -1/-1.
  3. 3Any creature that enters the battlefield under an opponent's control will do so as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Godhead of Awe
+Night of Souls' Betrayal
#5

Godhead of Awe + Night of Souls' Betrayal

All creatures die upon enteringLock
  1. 1Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
  2. 2Night of Souls' Betrayal gives all other creatures -1/-1.
  3. 3Any creature that enters the battlefield will do so as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Godhead of Awe
+Crovax, Ascendant Hero
#6

Godhead of Awe + Crovax, Ascendant Hero

All nonwhite creatures die upon enteringLock
  1. 1Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
  2. 2Crovax gives all nonwhite creatures -1/-1.
  3. 3Any nonwhite creatures will enter the battlefield as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Godhead of Awe
+Kaervek, the Spiteful
#7

Godhead of Awe + Kaervek, the Spiteful

All creatures die upon enteringLock
  1. 1Godhead of Awe causes all other creatures to have base power and toughness of 1/1.
  2. 2Kaervek gives all other creatures -1/-1.
  3. 3Any creature that enters the battlefield will do so as a 0/0 creature, and will die as a state-based action due to having zero or less toughness.
Goblin Sharpshooter
+Godhead of Awe
#8

Goblin Sharpshooter + Godhead of Awe

Destroy each creature that enters the battlefield under an opponent's controlDestroy all creatures opponents controlLock
  1. 1Activate Goblin Sharpshooter by tapping it, dealing 1 damage to any creature an opponent controls.
  2. 2The creature dealt damage dies as a state based action due to having 1 toughness and 1 damage dealt to it.
  3. 3Goblin Sharpshooter triggers, untapping itself.
  4. 4Repeat.
  5. 5You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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