← MTG Rules

Rules guide · Artifact

Amulet of VigorHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Worldwake· February 5, 2010
Carte Magic Amulet of Vigor

Amulet of Vigor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever a permanent you control enters tapped, untap it.

Complete guide

Amulet of Vigor is a powerful one-mana artifact that changes the tempo of the game by negating the drawback of permanents entering the battlefield tapped. It is a cornerstone of land-based strategies, ensuring your resources are ready for immediate use. Understanding its triggered ability is key to maximizing your mana production and board presence.

What It Does

Amulet of Vigor has a single triggered ability that watches for any permanent you control entering the battlefield in the tapped state. This includes lands that say they enter tapped, creatures put onto the battlefield tapped by an effect, or artifacts with similar restrictions. When this happens, Amulet of Vigor triggers and goes on the stack to untap that specific permanent.

How It Resolves Step by Step

First, a permanent enters the battlefield tapped. This immediately triggers Amulet of Vigor, and the ability is placed on the stack. Before the ability resolves, players have a chance to respond with spells or abilities. Once both players pass priority, the ability resolves and the permanent is untapped. If you have multiple copies of Amulet of Vigor, each one triggers separately, allowing you to potentially tap the permanent for mana or an effect in between each resolution if you have a way to re-tap it.

Common Mistakes

A common misconception is that Amulet of Vigor prevents a permanent from entering tapped; it does not. The permanent must actually enter the battlefield tapped for the ability to trigger. If a permanent enters untapped and you tap it for mana immediately, Amulet of Vigor will not trigger because it only checks the initial state of the permanent as it enters the battlefield. Additionally, if the permanent is already untapped by the time the ability tries to resolve, the ability simply does nothing.

When to Play It

Amulet of Vigor is most effective in decks that utilize 'tapped' utility lands or 'bouncelands' that provide multiple mana but usually cost you a turn of tempo. By playing this artifact early, you ensure that every land you play can be used the same turn it arrives, effectively accelerating your game plan by one full turn for every tapped permanent you play.

Interaction examples

Basic Untapping

If an effect forces Sol Ring to enter the battlefield tapped, Amulet of Vigor will trigger. Once the trigger resolves, Sol Ring becomes untapped, allowing you to immediately tap it to add two colorless mana to your mana pool.

Immediate Mana Generation

If Arcane Signet is put onto the battlefield tapped under your control, Amulet of Vigor's ability is put on the stack. After the ability resolves and untaps the Signet, you can then tap the Arcane Signet to produce one mana of any color in your commander's color identity during your main phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Amulet of Vigor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you control more than one Amulet of Vigor, each Amulet's ability triggers when a permanent enters tapped and under your control. The first ability that resolves will untap that permanent. If the permanent somehow becomes tapped again before the next ability resolves, the next ability will untap it as well (and so on).

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    For Amulet of Vigor's ability to trigger, a permanent must enter tapped due to an effect that says "put [the permanent] onto the battlefield tapped," "[this permanent] enters tapped," or the like. If it enters untapped, the ability won't trigger, even if you tap that permanent afterward.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Shifting Woodland
+Aftermath Analyst
+Amulet of Vigor
+Sylvan Safekeeper
#1

Shifting Woodland + Aftermath Analyst + Amulet of Vigor + Sylvan Safekeeper

Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana lands you control can produce
  1. 1Activate Sylvan Safekeeper by sacrificing any land except Shifting Woodland.
  2. 2Repeat step 1 until you control no other lands except Shifting Woodland.
  3. 3Activate Shifting Woodland's second ability by paying {2}{G}{G}, causing it to become a copy of Aftermath Analyst until end of turn.
  4. 4Activate Shifting Woodland by paying {3}{G} and sacrificing it, returning it and all other land cards from your graveyard to the battlefield tapped.
  5. 5When the lands enter the battlefield, Amulet of Vigor triggers that many times, untapping the lands.
  6. 6Activate any number of lands by tapping them, adding at least {5}{G}{G}{G}.
  7. 7Repeat.
  8. 8Resolve all Sylvan Safekeeper abilities.
Shifting Woodland
+Aftermath Analyst
+Zuran Orb
+Amulet of Vigor
#2

Shifting Woodland + Aftermath Analyst + Zuran Orb + Amulet of Vigor

Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggers
  1. 1Activate Zuran Orb by sacrificing any land except Shifting Woodland, causing you to gain 2 life.
  2. 2Repeat step 1 until you control no other lands except Shifting Woodland.
  3. 3Activate Shifting Woodland's second ability by paying {2}{G}{G}, causing it to become a copy of Aftermath Analyst until end of turn.
  4. 4Activate Shifting Woodland by paying {3}{G} and sacrificing it, returning it and all other land cards from your graveyard to the battlefield tapped.
  5. 5When the lands enter the battlefield, Amulet of Vigor triggers that many times, untapping the lands.
  6. 6Activate any number of lands by tapping them, adding at least {5}{G}{G}{G}.
  7. 7Repeat.
Lumra, Bellow of the Woods
+Mirrorpool
+Amulet of Vigor
+Sylvan Safekeeper
#3

Lumra, Bellow of the Woods + Mirrorpool + Amulet of Vigor + Sylvan Safekeeper

Infinite creature ETBInfinite death triggersInfinite self-millInfinite mana lands you control can produce
  1. 1Activate any number of other lands by tapping them, adding at least {4}{C}.
  2. 2Activate Sylvan Safekeeper by sacrificing a land except Mirrorpool.
  3. 3Repeat step 2 until you control no lands except Mirrorpool.
  4. 4Activate Mirrorpool's third ability by paying {4}{C}, tapping and sacrificing it, creating a token copy of Lumra.
  5. 5Put the Lumra token into your graveyard due to the legend rule.
  6. 6The Lumra token's enters-the-battlefield ability triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield tapped.
  7. 7When the lands enter the battlefield, Amulet of Vigor triggers that many times, untapping the lands.
  8. 8Repeat.
Lumra, Bellow of the Woods
+Mirrorpool
+Zuran Orb
+Amulet of Vigor
#4

Lumra, Bellow of the Woods + Mirrorpool + Zuran Orb + Amulet of Vigor

Infinite creature ETBInfinite death triggersInfinite self-millInfinite lifegain triggers
  1. 1Activate any number of other lands by tapping them, adding at least {4}{C}.
  2. 2Activate Zuran Orb by sacrificing a land except Mirrorpool.
  3. 3Repeat step 2 until you control no lands except Mirrorpool.
  4. 4Activate Mirrorpool's third ability by paying {4}{C}, tapping and sacrificing it, creating a token copy of Lumra.
  5. 5Put the Lumra token into your graveyard due to the legend rule.
  6. 6The Lumra token's enters-the-battlefield ability triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield tapped.
  7. 7When the lands enter the battlefield, Amulet of Vigor triggers that many times, untapping the lands.
  8. 8Repeat.
Food Chain
+Lumra, Bellow of the Woods
+Command Beacon
+Amulet of Vigor
#5

Food Chain + Lumra, Bellow of the Woods + Command Beacon + Amulet of Vigor

Infinite creature LTBInfinite creature ETBInfinite self-millInfinite storm count
  1. 1Activate Food Chain by exiling Lumra, adding seven {G} that can only be spent to cast creature spells.
  2. 2Choose to return Lumra to the command zone from exile.
  3. 3Activate Command Beacon's second ability by tapping and sacrificing it, putting Lumra from the command zone into your hand.
  4. 4Cast Lumra by paying {4}{G}{G}.
  5. 5When Lumra enters, it triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield tapped.
  6. 6When the lands enter, Amulet of Vigor trigger that many times, untapping the lands.
  7. 7Repeat.
Mirrorpool
+Splendid Reclamation
+Zuran Orb
+Amulet of Vigor
#6

Mirrorpool + Splendid Reclamation + Zuran Orb + Amulet of Vigor

Infinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite magecraft triggers
  1. 1Cast Splendid Reclamation by paying {3}{G}.
  2. 2Holding priority, activate any number of lands you control except Mirrorpool by tapping them, adding at least {2}{C}.
  3. 3Activate Zuran Orb by sacrificing a land other than Mirrorpool.
  4. 4Repeat step 3 until Mirrorpool is the only land you control.
  5. 5Activate Mirrorpool's second ability by paying {2}{C}, tapping and sacrificing it, copying Splendid Reclamation.
  6. 6Resolve the Splendid Reclamation copy, returning all land cards from your graveyard to the battlefield tapped.
  7. 7When the lands enter, Amulet of Vigor triggers that many times, untapping the lands.
  8. 8Repeat from step 2.
Springbloom Druid
+Springheart Nantuko
+Amulet of Vigor
#7

Springbloom Druid + Springheart Nantuko + Amulet of Vigor

Near-infinite creature ETBNear-infinite creature tokensNear-infinite landfall triggersPut all basic lands from your library onto the battlefield tapped
  1. 1Play a land.
  2. 2When the land enters, Springheart Nantuko triggers, causing you to pay {1}{G} to create a token copy of Springbloom Druid.
  3. 3When the Springbloom Druid token enters, it triggers, causing you to sacrifice a land, then search your library for a basic Forest and another basic land and put them onto the battlefield tapped.
  4. 4When the Forest and other basic land enter, Amulet of Vigor and Springheart Nantuko trigger twice.
  5. 5Resolve both Amulet of Vigor triggers, untapping the basic lands.
  6. 6Holding priority, activate both lands by tapping them, adding {1}{G}.
  7. 7Resolve the first Springheart Nantuko trigger, choosing not to pay and creating a 1/1 Insect creature token.
  8. 8Resolve the second Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Springbloom Druid.
Springheart Nantuko
+Gruul Turf
+Amulet of Vigor
+Dryad of the Ilysian Grove
#8

Springheart Nantuko + Gruul Turf + Amulet of Vigor + Dryad of the Ilysian Grove

Infinite creature tokensInfinite landfall triggersInfinite creature ETB
  1. 1Play Gruul Turf. When it enters, Amulet of Vigor, Gruul Turf and Springheart Nantuko trigger.
  2. 2Resolve the Amulet of Vigor trigger, untapping Gruul Turf.
  3. 3Holding priority, activate Gruul Turf by tapping it, adding {R}{G}.
  4. 4Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
  5. 5Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Dryad of the Ilysian Grove.
  6. 6Because of the additional Dryad of the Ilysian Grove token, you can play an additional land this turn.
  7. 7Repeat.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Amulet of Vigor

No archived Top 8 deck with this card yet.

Explore the meta
Official source