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Rules guide · Legendary Creature

Amy PondHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Doctor Who· October 13, 2023
Carte Magic Amy Pond

Amy Pond is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.) Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. Doctor's companion (You can have two commanders if the other is the Doctor.)

Complete guide

Amy Pond is a versatile legendary creature that offers unique deckbuilding options and powerful time-manipulation mechanics. Whether she is adventuring with her husband, Rory Williams, or accompanying the Doctor, she ensures your suspended spells arrive exactly when you need them.

Partnering and Deckbuilding

Amy Pond has two distinct ways to partner. In Commander, she can lead your deck alongside Rory Williams or any legendary Time Lord Doctor. Note that you cannot have all three as commanders; you must choose one pairing. Her "Partner with Rory Williams" ability also triggers when she enters the battlefield, allowing a target player to search their library for Rory, reveal him, and put him into their hand. This works even if Rory is not one of your commanders.

Manipulating Time

Whenever Amy Pond deals combat damage to a player, you choose a suspended card you own. A suspended card is defined as a card in exile with the Suspend ability and at least one time counter on it. You then remove a number of time counters from that card equal to the combat damage Amy dealt. If you remove the last counter this way, the suspend triggered ability fires, allowing you to cast the spell for free with haste if it is a creature.

Common Pitfalls

A common mistake is trying to use Amy's ability on cards that are exiled but do not have time counters or the Suspend ability. Additionally, remember that Amy's damage trigger is not optional; however, if you have no suspended cards, the ability simply does nothing. If your commander is a Time Lord Doctor with changeling, they cannot be Amy's companion because the Doctor's Companion rule requires the Doctor to have no other creature types.

When to Play Amy Pond

Amy is best utilized in aggressive decks that rely on high-cost spells with Suspend. By attacking early and often, she can shave turns off the wait time for powerful effects. She excels when paired with ways to increase her power or provide evasion, ensuring that her combat damage trigger removes as many counters as possible.

Interaction examples

The Pond-Williams Synergy

When you cast Rory Williams from your hand, his 'The Last Centurion' ability exiles him with three time counters. Once Amy Pond deals 3 combat damage to an opponent, you can choose the suspended Rory Williams and remove all three counters at once, allowing you to cast him immediately from exile.

Doubling the Girl Who Waited

If you control Roaming Throne with 'Human' chosen as the creature type, Amy Pond's combat damage trigger will trigger an additional time. If Amy deals 2 damage to a player, you can remove 2 time counters from one suspended card, and then remove 2 more from either the same card or a different one.

Searching for Help

If you control Solemn Simulacrum and then cast Amy Pond, you will have two separate enters-the-battlefield triggers. You can resolve the Simulacrum's trigger to search for a land, and then resolve Amy's 'Partner with' trigger to search for Rory Williams, thinning your library significantly in one turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Amy Pond

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A suspended card is a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you remove the last time counter from a suspended card this way, you will cast that card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Amy Pond has two different partner abilities, but you can't have Amy, Rory, and the Doctor as your commanders at the same time. Amy must choose one of the two. Even if your other commander is one of the Doctor cards, however, the "Partner with Rory Williams" ability can still search for Rory in a library.

    Card named in this ruling

  4. #4· Wizards of the Coast

    The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Amy Pond.

Related cards and tokens

03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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