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Rules guide · Enchantment

Starfield of NyxHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Commander Masters· August 4, 2023
Carte Magic Starfield of Nyx

Starfield of Nyx is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Complete guide

Starfield of Nyx is a powerful engine for enchantment-heavy decks, providing both recurring value and a lethal win condition. This enchantment turns your graveyard into a toolbox while eventually transforming your entire board into an army of celestial entities.

Bringing Back the Fallen

The first ability of Starfield of Nyx triggers at the beginning of your upkeep. It targets a single enchantment card in your graveyard and puts it directly onto the battlefield. Because this is an optional 'may' ability, you can choose not to return anything if you wish to avoid specific board states or triggers.

From Constellations to Creatures

The second ability is a static effect that checks if you control five or more enchantments (including Starfield of Nyx itself). If you meet this threshold, every other non-Aura enchantment you control becomes a creature with power and toughness equal to its mana value. They retain their original types and abilities but are now susceptible to creature removal and combat damage.

Timing and Summoning Sickness

A common mistake involves the timing of the transformation. If an enchantment enters the battlefield and you reach the five-enchantment threshold on the same turn, that new enchantment creature will have summoning sickness. Even if it was a non-creature when it entered, the rules look at whether you have controlled the permanent continuously since the start of your turn to determine if it can attack or tap.

Aura Interactions

If you use Starfield of Nyx to return an Aura card, you choose what it enchants as it enters. Since the Aura isn't being cast, it does not target. This allows you to attach an Aura to a permanent with Hexproof or Shroud. However, if there are no legal permanents for the Aura to attach to, it remains in the graveyard.

Interaction examples

Taxing and Attacking

If you control Starfield of Nyx and four other enchantments, including Smothering Tithe, the Tithe becomes a 4/4 creature. It still triggers whenever an opponent draws a card, but it can now also be declared as an attacker or blocker.

Doubling the Power

With five enchantments on board, Anointed Procession becomes a 4/4 creature. If you then create a token, the Procession's static ability still functions to double that token, even though it is now a creature.

The Graveyard Loop

During your upkeep, if Smothering Tithe is in your graveyard and Starfield of Nyx is on the battlefield, you can target the Tithe. It returns to play. If this brings your total enchantment count to five, both Smothering Tithe and Anointed Procession immediately become creatures.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Starfield of Nyx

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the first ability returns an Aura card to the battlefield, you choose what that Aura will enchant as it enters the battlefield. If the Aura can’t legally enchant anything, it stays in the graveyard.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Note that if an Aura is returned to the battlefield this way, whatever the Aura enchants isn’t a target of Starfield of Nyx’s ability, nor is it a target of the Aura card itself. You could put an Aura onto the battlefield this way enchanting a creature with hexproof controlled by an opponent, for example.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Touch the Spirit Realm
+Starfield of Nyx
#1

Touch the Spirit Realm + Starfield of Nyx

Infinite creature LTBInfinite creature ETB
  1. 1Cast Touch the Spirit Realm by paying {2}{W}.
  2. 2When Touch the Spirit Realm enters the battlefield, it triggers, exiling itself until it leaves the battlefield.
  3. 3When Touch the Spirit Realm leaves the battlefield, it returns itself from exile to the battlefield.
  4. 4Repeat from step 2.
Starfield of Nyx
+Parallax Wave
#2

Starfield of Nyx + Parallax Wave

Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite creature ETB
  1. 1Activate Parallax Wave by removing a fade counter from it, targeting any creature an opponent controls.
  2. 2You may repeat step 1 as desired until Parallax Wave has exactly one fade counter on it.
  3. 3Activate Parallax Wave by removing a fade counter from it, exiling itself.
  4. 4When Parallax Wave leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield under their owner's control.
  5. 5Resolve all Parallax Wave abilities from steps 1 and 2, exiling the chosen creatures.
  6. 6Repeat as desired, or whenever a creature enters the battlefield under an opponent's control.
  7. 7You may use this method to blink creatures/enchantments you control if you resolve the Parallax Wave abilities before exiling Parallax Wave.
Day of the Dragons
+Starfield of Nyx
#3

Day of the Dragons + Starfield of Nyx

Draw the gameInfinite creature ETBInfinite creature LTB
  1. 1Cast Day of the Dragons by paying {4}{U}{U}{U}.
  2. 2Day of the Dragons enters the battlefield, triggering itself, exiling itself and all other creatures you control and creating a 5/5 Dragon creature token for each creature exiled.
  3. 3When Day of the Dragons leaves the battlefield, it triggers itself, causing you to sacrifice all Dragons you control and return Day of the Dragons and the other exiled cards to the battlefield.
  4. 4Repeat from step 2.
  5. 5Note that this is a mandatory loop that will end the game in a draw unless you have a way to end it or to use it for a game-winning effect.
Second Chance
+Starfield of Nyx
+Paradox Haze
#4

Second Chance + Starfield of Nyx + Paradox Haze

Infinite turnsLock
  1. 1At the beginning of your first upkeep, Second Chance, Starfield of Nyx and Paradox Haze triggers.
  2. 2Resolve the Second Chance trigger, causing you to sacrifice it and take an extra turn after this one.
  3. 3Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one.
  4. 4Resolve the Starfield of Nyx trigger, returning any enchantment from your graveyard to the battlefield.
  5. 5At the beginning of your second upkeep, Starfield of Nyx triggers, returning Second Chance from your graveyard to the battlefield.
  6. 6Repeat each turn.
Lunar Force
+Starfield of Nyx
+Assault Suit
#5

Lunar Force + Starfield of Nyx + Assault Suit

Counter all spells opponents castLock
  1. 1Whenever an opponent casts a spell, Lunar Force triggers, countering the spell and causing you to not sacrifice Lunar Force due to Assault Suit.
Sakashima the Impostor
+Starfield of Nyx
+Detention Sphere
#6

Sakashima the Impostor + Starfield of Nyx + Detention Sphere

Infinite creature ETBInfinite creature LTB
  1. 1Cast Sakashima the Impostor by paying {2}{U}{U}, having it enter the battlefield as a copy of Detention Sphere that is a 3/3 legendary enchantment creature named Sakishima the Imposter.
  2. 2When Sakashima the Impostor, it triggers its first ability from Detention Sphere, exiling itself.
  3. 3Sakashima the Impostor leaves the battlefield, triggering its second ability from Detention Sphere, returning itself to the battlefield as a copy of Detention Sphere that is a 3/3 legendary creature named Sakashima the Impostor.
  4. 4Repeat from step 2 any number of times.
  5. 5End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.
Starfield of Nyx
+Assault Suit
+Hesitation
#7

Starfield of Nyx + Assault Suit + Hesitation

LockCounter all spells
  1. 1Whenever a player casts a spell, Hesitation triggers, countering the spell and causing you to not sacrifice Hesitation due to Assault Suit.
All Will Be One
+Archangel of Thune
+Starfield of Nyx
#8

All Will Be One + Archangel of Thune + Starfield of Nyx

Infinite damageInfinite lifegain triggersInfinite lifegainInfinite +1/+1 counters on creatures you control
  1. 1Give All Will Be One lifelink, if needed.
  2. 2Gain life in any way.
  3. 3Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
  4. 4All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain at least 1 life.
  5. 5Repeat from step 3.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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