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Rules guide · Enchantment

Second ChanceHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Urza's Legacy· February 15, 1999
Carte Magic Second Chance

Second Chance is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.

How it works : Second Chance

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can't (because it is not on the battlefield, for example), then you still take an extra turn after this one.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    It is not optional.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The ability will only trigger if you have 5 or less life at the beginning of upkeep. This is checked again at the start of resolution and nothing happens if you do not still have 5 or less life.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Second Chance
+Hall of Heliod's Generosity
#1

Second Chance + Hall of Heliod's Generosity

Infinite turnsSkip your draw stepsLock
  1. 1At the beginning of your upkeep, Second Chance triggers; sacrifice it to gain an extra turn.
  2. 2Activate Hall of Heliod's Generosity by paying {1}{W} and tapping it, putting Second Chance from your graveyard on top of your library.
  3. 3In your draw phase, draw Second Chance.
  4. 4In your main phase, cast Second Chance by paying {2}{U}.
  5. 5Repeat each turn.
Muldrotha, the Gravetide
+Second Chance
#2

Muldrotha, the Gravetide + Second Chance

Infinite turnsLock
  1. 1At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turn after this one.
  2. 2Cast Second Chance from your graveyard by paying {2}{U}.
  3. 3Repeat each turn.
Second Chance
+Sun Titan
#3

Second Chance + Sun Titan

Infinite turnsLock
  1. 1At the beginning of your upkeep, sacrifice Second Chance and take an extra turn.
  2. 2Attack with Sun Titan, returning Second Chance from your graveyard to the battlefield.
  3. 3Pass the turn.
  4. 4Repeat.
Second Chance
+Mirrormade
+Estrid's Invocation
#4

Second Chance + Mirrormade + Estrid's Invocation

Infinite turnsLock
  1. 1On upkeep, Estrid's Invocation and Second Chance both trigger; resolve them in that order.
  2. 2Flicker Estrid's Invocation; copy Second Chance.
  3. 3(Invocation Second Chance ETBs after beginning of upkeep and does not have an extra turn trigger this turn).
  4. 4Resolve the original Second Chance trigger; sacrifice it and take an extra turn.
  5. 5During your main phase, cast Mirrormade as a copy of Invocation Second Chance, including Estrid's Invocation's upkeep trigger of Estrid's Invocation.
  6. 6Move to your extra turn.
  7. 7On upkeep, Invocation Second Chance and Mirror Second Chance both have the "flicker" trigger of Estrid's Invocation and the Second Chance extra turn trigger.
  8. 8Order the triggers to resolve in that order.
Zur the Enchanter
+Second Chance
+Tel-Jilad Stylus
#5

Zur the Enchanter + Second Chance + Tel-Jilad Stylus

Infinite turnsLock
  1. 1At the beginning of your upkeep, Second Chance triggers.
  2. 2Holding priority, activate Tel-Jilad Stylus by tapping it, putting Second Chance on the bottom of your library from the battlefield.
  3. 3Resolve the Second Chance trigger, causing you to take an extra turn after this one.
  4. 4Declare Zur as an attacker.
  5. 5Zur triggers, searching your library for Second Chance and putting it onto the battlefield.
  6. 6Repeat each turn.
Second Chance
+Hanna, Ship's Navigator
#6

Second Chance + Hanna, Ship's Navigator

Infinite turnsLock
  1. 1At the beginning of your upkeep, sacrifice Second Chance and take an extra turn.
  2. 2Pay {1}{W}{U} and tap Hanna to return Second Chance from your graveyard to your hand.
  3. 3Cast Second Chance.
  4. 4Pass the turn.
  5. 5Repeat.
Go-Shintai of Life's Origin
+Second Chance
#7

Go-Shintai of Life's Origin + Second Chance

Infinite turnsLock
  1. 1At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turn after this one.
  2. 2Activate Go-Shintai of Life's Origin by paying {W}{U}{B}{R}{G} and tapping it, returning Second Chance to the battlefield.
  3. 3Repeat each turn.
Tameshi, Reality Architect
+Second Chance
#8

Tameshi, Reality Architect + Second Chance

Infinite turnsLock
  1. 1At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and to take an extra turn after this one.
  2. 2Activate Tameshi by paying {3}{W} and returning a land you control to its owner's hand.
  3. 3Tameshi triggers, causing you to draw a card.
  4. 4Resolve the Tameshi ability, returning Second Chance from your graveyard to the battlefield.
  5. 5Play any land from your hand.
  6. 6Repeat each turn.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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