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Rules guide · Land

Secluded GlenHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Lorwyn· October 12, 2007
Carte Magic Secluded Glen

Secluded Glen is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Complete guide

Secluded Glen is a specialized tribal dual land that offers immediate access to blue and black mana for Faerie enthusiasts. While it enters the battlefield tapped by default, having the right creature in your hand allows you to keep your tempo high. This land is a cornerstone for Dimir-colored decks that rely on the synergy of the Fae.

What It Does

Secluded Glen is a land that provides either Blue or Black mana when tapped. Its primary mechanic is a replacement effect that occurs as it enters the battlefield. You have the choice to reveal a Faerie card from your hand to ensure the land enters untapped; otherwise, it must enter the battlefield in the tapped position.

How It Resolves Step by Step

First, as you play Secluded Glen, you check your hand for any card with the 'Faerie' subtype. Second, you decide whether to reveal that card to your opponents. If you reveal a Faerie, Secluded Glen is placed onto the battlefield untapped and is immediately ready to be used for mana. If you choose not to reveal a card, or if you have no Faerie cards in hand, the land enters the battlefield tapped and cannot be used until it untaps during your next turn.

Common Mistakes

A frequent error is trying to reveal a Faerie card after the land has already hit the table; the choice must be made as it enters. Additionally, players sometimes forget that the card revealed must specifically have the 'Faerie' creature type or subtype. Revealing a non-Faerie card that merely has 'Faerie' in the name will not satisfy the requirement.

When to Play It

Secluded Glen is best utilized in the early turns of a game to ensure you have the correct mana colors for cheap interactive spells. In a dedicated Faerie deck, it functions similarly to a 'fast land,' providing untapped mana without the life loss associated with shock lands or pain lands.

Interaction examples

Mana Fixing Comparison

If you are playing a Commander game, Secluded Glen and Command Tower both provide mana for your colors. However, while Command Tower always enters untapped, Secluded Glen requires you to reveal a Faerie to match that speed. If your commander is a Faerie, Secluded Glen helps ensure you have the Blue or Black mana needed to cast them on curve.

Handling Opponent Resources

When you have both lands in hand, Secluded Glen is a more reliable source of specific Dimir mana if you have a Faerie to reveal. Exotic Orchard is dependent on what your opponents have played. If your opponent only controls mountains, Exotic Orchard cannot produce the Blue or Black mana that Secluded Glen provides guaranteed.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Secluded Glen

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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