Mirrormade is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
How it works : Mirrormade
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Mirrormade copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras attached to it, or any non-copy effects that have changed its types, color, or so on. Notably, if Mirrormade copies an artifact creature or enchantment creature that's normally not a creature (such as one affected by Bring to Life), Mirrormade won't be a creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the chosen permanent has
in its mana cost, X is considered to be 0.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the chosen permanent is copying something else (for example, if the chosen permanent is another Mirrormade), then Mirrormade enters the battlefield as whatever the chosen permanent copied.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the chosen permanent is a token, Mirrormade copies the original characteristics of that token as stated by the effect that created the token. Mirrormade doesn't become a token in this case.
No other card is named in this ruling.
- #5· Wizards of the Coast
Any enters-the-battlefield abilities of the copied permanent will trigger when Mirrormade enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.
No other card is named in this ruling.
- #6· Wizards of the Coast
If Mirrormade somehow enters the battlefield at the same time as another artifact or enchantment, it can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.
No other card is named in this ruling.
- #7· Wizards of the Coast
If Mirrormade copies an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. You can't choose any permanent cards entering the battlefield at the same time as that Aura. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way. The chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for Mirrormade to enchant, it stays in its current zone (unless it's a spell, in which case it's put into its owner's graveyard).
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Faerie Mastermind + Smothering Tithe + Mirrormade
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe and Mirrormade trigger for each opponent you have, creating at least four Treasure tokens.
- 3Activate four Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Terra, Magical Adept // Esper Terra + Mirrormade
- 1Activate Terra by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 3Put the oldest Esper Terra into your graveyard due to the legend rule.
- 4The Mirrormade token's chapter abilities will trigger according to how many lore counters were placed on it.
- 5Resolve the first Mirrormade token trigger, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 6Repeat from step 3.
Tameshi, Reality Architect + Lotus Bloom + Mirrormade + Seat of the Synod
- 1Activate Lotus Bloom by tapping and sacrificing it, adding
or
.
- 2Cast Mirrormade by paying
, having it enter the battlefield as a copy of Seat of the Synod.
- 3Activate Mirrormade by tapping it, adding
.
- 4Activate Tameshi's second ability by paying
and returning Mirrormade from the battlefield to your hand, returning Lotus Bloom from your graveyard to the battlefield.
- 5Repeat.
Tameshi, Reality Architect + Lotus Bloom + Mirrormade + Ancient Den
- 1Activate Lotus Bloom by tapping and sacrificing it, adding
.
- 2Cast Mirrormade by paying
, having it enter the battlefield as a copy of Ancient Den.
- 3Activate Mirrormade by tapping it, adding
.
- 4Activate Tameshi's second ability by paying
and returning Mirrormade from the battlefield to your hand, returning Lotus Bloom from your graveyard to the battlefield.
- 5Repeat.
Sharuum the Hegemon + Mirrormade
- 1Cast Mirrormade by paying
.
- 2Mirrormade enters as a copy of Sharuum.
- 3Put Sharuum into the graveyard due to the legend rule.
- 4Mirrormade triggers, returning Sharuum from your graveyard to the battlefield.
- 5Put Sharuum into the graveyard due to the legend rule.
- 6Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield.
- 7Repeat from step 5.
Tameshi, Reality Architect + Lotus Bloom + Mirrormade + Darksteel Citadel
- 1Activate Lotus Bloom by tapping and sacrificing it, adding
or
.
- 2Cast Mirrormade by paying
, having it enter the battlefield as a copy of Darksteel Citadel.
- 3Activate Mirrormade by tapping it, adding
.
- 4Activate Tameshi's second ability by paying
and returning Mirrormade from the battlefield to your hand, returning Lotus Bloom from your graveyard to the battlefield.
- 5Repeat.
Mystic Barrier + Mirrormade
- 1At the beginning of each of your upkeeps, Mystic Barrier and Mirrormade trigger, choosing "left" for Mystic Barrier and "right" for Mirrormade.
- 2As long as there are three or more players in the game, creatures cannot attack.
Second Chance + Mirrormade + Estrid's Invocation
- 1On upkeep, Estrid's Invocation and Second Chance both trigger; resolve them in that order.
- 2Flicker Estrid's Invocation; copy Second Chance.
- 3(Invocation Second Chance ETBs after beginning of upkeep and does not have an extra turn trigger this turn).
- 4Resolve the original Second Chance trigger; sacrifice it and take an extra turn.
- 5During your main phase, cast Mirrormade as a copy of Invocation Second Chance, including Estrid's Invocation's upkeep trigger of Estrid's Invocation.
- 6Move to your extra turn.
- 7On upkeep, Invocation Second Chance and Mirror Second Chance both have the "flicker" trigger of Estrid's Invocation and the Second Chance extra turn trigger.
- 8Order the triggers to resolve in that order.
Legal formats
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Meta decks with Mirrormade
No archived Top 8 deck with this card yet.















