Faerie Mastermind is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash Flying Whenever an opponent draws their second card each turn, you draw a card.: Each player draws a card.
Complete guide
Faerie Mastermind is a powerful utility creature that excels at punishing opponents for drawing extra cards while providing its own card-draw engine. With Flash and Flying, it can enter the battlefield at the perfect moment to ensure you never fall behind in card advantage.
Punishing Extra Draws
Faerie Mastermind has a triggered ability that checks every time an opponent draws their second card in a single turn. It does not matter how they drew the first card—whether it was during their draw step or via a spell—the moment the second card is drawn, the ability triggers and you draw a card. Crucially, the Mastermind only needs to be on the battlefield when that second card is drawn; it doesn't need to have seen the first draw to work.
Activating the Engine
The Mastermind also features an activated ability costing {3}{U} that forces every player to draw a card. Because this ability causes your opponent to draw a card, it can be used strategically to trigger its own passive ability. If you activate this on an opponent's turn after they have already drawn their card for the turn, you will draw one card from the activated ability and a second card from the triggered ability.
Common Mistakes
A frequent error is assuming this triggers on every card an opponent draws. It only triggers on the second card each turn. If an opponent draws a third or fourth card in the same turn, the Mastermind will not trigger again. Additionally, in multiplayer games, this can trigger once for each opponent, provided each one reaches their second draw for the turn.
Interaction examples
You can cast Faerie Mastermind during your opponent's end step using Flash. On your following turn, you can tap Ornithopter of Paradise for blue mana to help pay for the Mastermind's activated ability, ensuring you have the resources to force symmetrical draws that benefit you more.
While Foundry Inspector reduces the cost of artifact spells, it helps you stabilize your board early so you can hold up mana for Faerie Mastermind. If you have both on the field, you can use the mana saved on artifacts to activate the Mastermind's {3}{U} ability more frequently, keeping your hand full while your opponent struggles to keep up with your cost-reduced plays.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Faerie Mastermind
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Faerie Mastermind doesn't need to have been under your control when the first card is drawn for its ability to trigger. As long as you control it when an opponent draws their second card in a turn, that ability will trigger.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Faerie Mastermind + Smothering Tithe + Mirrormade
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe and Mirrormade trigger for each opponent you have, creating at least four Treasure tokens.
- 3Activate four Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Faerie Mastermind + Smothering Tithe + Kinnan, Bonder Prodigy
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe triggers for each opponent you have, creating at least three Treasure tokens.
- 3Activate two Treasures by tapping and sacrificing them, adding
.
- 4Kinnan triggers twice, adding
.
- 5Repeat.
Faerie Mastermind + Smothering Tithe + Copy Enchantment
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe and Copy Enchantment trigger for each opponent you have, creating at least four Treasure tokens.
- 3Activate four Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Faerie Mastermind + Smothering Tithe + Clever Impersonator
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe and Clever Impersonator trigger for each opponent you have, creating at least four Treasure tokens.
- 3Activate four Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Faerie Mastermind + Smothering Tithe + Training Grounds
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe triggers for each opponent you have, creating at least three Treasure tokens.
- 3Activate two Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Faerie Mastermind + Smothering Tithe + Biomancer's Familiar
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe triggers for each opponent you have, creating at least three Treasure tokens.
- 3Activate two Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Faerie Mastermind + Smothering Tithe + Anointed Procession
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe triggers for each opponent you have, creating at least six Treasure tokens due to Anointed Procession.
- 3Activate four Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Faerie Mastermind + Smothering Tithe + Mondrak, Glory Dominus
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe triggers for each opponent you have, creating at least six Treasure tokens due to Mondrak.
- 3Activate four Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Legal formats
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Meta decks with Faerie Mastermind
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Foundry Inspector







