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Rules guide · Creature

Clever ImpersonatorHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Commander 2019· August 23, 2019
Carte Magic Clever Impersonator

Clever Impersonator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You may have this creature enter as a copy of any nonland permanent on the battlefield.

Complete guide

Clever Impersonator is one of the most versatile tools in a Blue mage's arsenal, offering a way to turn the tables on any opponent. Unlike traditional Clones, this Shapeshifter isn't limited to creatures, allowing you to replicate anything from a game-winning artifact to a powerful planeswalker. Understanding how its copy ability interacts with the stack and the battlefield is key to mastering its potential.

A True Master of Disguise

Clever Impersonator functions by allowing you to choose a nonland permanent on the battlefield as it enters. It doesn't just copy the creature type; it copies the mana cost, name, card types, and all printed abilities. Because this ability does not target, it can copy permanents with Shroud or Hexproof, as you only make the choice during the resolution of the spell as it physically enters the battlefield.

The Step-by-Step Resolution

When you cast Clever Impersonator, you do not choose what to copy yet. As the spell resolves and moves from the stack to the battlefield, you decide which nonland permanent it will look like. If you choose a permanent with an 'enters the battlefield' trigger, that ability will trigger once Clever Impersonator is on the field. If you choose not to copy anything, it enters as a 0/0 Shapeshifter and will likely be put into the graveyard immediately due to state-based actions.

Common Mistakes and Counters

A frequent point of confusion involves counters and current states. Clever Impersonator only copies the 'copiable values'—essentially what is printed on the card. It does not copy loyalty counters on a planeswalker, +1/+1 counters on a creature, or whether a permanent is currently tapped. If you copy a token, you copy the characteristics defined by the effect that created it, but the Impersonator itself remains a non-token card.

Strategic Timing

Since Clever Impersonator cannot copy anything entering the battlefield at the exact same time as itself, you must ensure your desired target is already resolved. It is best used to respond to an opponent's threat or to double up on your own powerful utility pieces. Remember the Legend Rule: if you copy your own legendary permanent, you will have to choose one to keep and put the other into the graveyard.

Interaction examples

Ramping Up the Value

If you have Clever Impersonator enter as a copy of Solemn Simulacrum, it will trigger the enter-the-battlefield ability of the Golem. You will be able to search your library for a basic land card and put it onto the battlefield tapped. Furthermore, because it has successfully copied the card, it will also gain the 'When this creature dies, you may draw a card' ability.

Doubling Tribal Triggers

When Clever Impersonator enters as Roaming Throne, it will prompt you to choose a creature type just like the original. If you choose 'Golem', you now have two permanents that make Golem abilities trigger an additional time. Because the Impersonator copies the Ward {2} ability as well, it becomes just as difficult for your opponent to remove as the original.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Clever Impersonator

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Remember that if you control more than one legendary permanent with the same name, you'll choose one to remain on the battlefield and put the rest into their owner's graveyard.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If Clever Impersonator enters the battlefield as a copy of a planeswalker, it will enter the battlefield with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker card. It won't copy the number of loyalty counters on the original planeswalker.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Clever Impersonator copies exactly what is printed on the chosen permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether that permanent has any counters on it or any Auras and/or Equipment attached to it, and it doesn't copy any non-copy effects that have changed that permanent's power, toughness, types, color, abilities, or so on.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the chosen permanent has {X} in its mana cost, X is considered to be 0.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Any enters-the-battlefield abilities of the chosen permanent will trigger when Clever Impersonator enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You can choose not to copy anything. In that case, Clever Impersonator enters the battlefield as a 0/0 creature, and it's put into the graveyard immediately (unless something is raising its toughness above 0).

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You choose which nonland permanent Clever Impersonator will copy, if any, as it enters the battlefield. This doesn't target that nonland permanent.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If the chosen permanent is a copy of something else (for example, if the chosen permanent is another Clever Impersonator), then your Clever Impersonator enters the battlefield as whatever the chosen permanent copied.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If the chosen permanent is a token, Clever Impersonator copies the original characteristics of that token as defined by the effect that put that token onto the battlefield. Clever Impersonator is not a token.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If Clever Impersonator enters the battlefield at the same time as another permanent, it can't become a copy of that permanent. You may choose only a nonland permanent that's already on the battlefield.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Faerie Mastermind
+Smothering Tithe
+Clever Impersonator
#1

Faerie Mastermind + Smothering Tithe + Clever Impersonator

Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
  1. 1Activate Faerie Mastermind by paying {3}{U}, causing each player to draw a card.
  2. 2Smothering Tithe and Clever Impersonator trigger for each opponent you have, creating at least four Treasure tokens.
  3. 3Activate four Treasures by tapping and sacrificing them, adding {3}{U}.
  4. 4Repeat.
Felidar Guardian
+Clever Impersonator
#2

Felidar Guardian + Clever Impersonator

Infinite creature ETBInfinite creature LTB
  1. 1Cast Clever Impersonator by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian
  2. 2When Clever Impersonator enters the battlefield, it triggers, blinking Felidar Guardian.
  3. 3When Felidar Guardian enters the battlefield, it triggers, blinking Clever Impersonator. Choose to have Clever Impersonator enter the battlefield as a copy of Felidar Guardian.
  4. 4Repeat from step 2.
Kiki-Jiki, Mirror Breaker
+Clever Impersonator
#3

Kiki-Jiki, Mirror Breaker + Clever Impersonator

Infinite creature ETBInfinite creature LTBInfinite death triggers
  1. 1Activate Kiki-Jiki by tapping it, creating a token copy of Clever Impersonator that has haste. Choose to have Clever Impersonator enter as a copy of Kiki-Jiki.
  2. 2Put the oldest Kiki-Jiki into the graveyard due to the legend rule.
  3. 3Repeat step 1 using the Clever Impersonator token instead.
Gyruda, Doom of Depths
+Mortuary
+Clever Impersonator
#4

Gyruda, Doom of Depths + Mortuary + Clever Impersonator

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mill
  1. 1Cast Clever Impersonator by paying {2}{U}{U}, having it enter the battlefield as a copy of Gyruda.
  2. 2Put Clever Impersonator into your graveyard due to the legend rule.
  3. 3Mortuary triggers, putting Clever Impersonator on top of your library from your graveyard.
  4. 4Clever Impersonator's enter the battlefield ability triggers, causing each player to mill four cards and you to return Clever Impersonator from your graveyard to the battlefield as a copy of Gyruda.
  5. 5Repeat from step 2.
Princess Yue
+Wormfang Newt
+Clever Impersonator
#5

Princess Yue + Wormfang Newt + Clever Impersonator

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite landfall triggers
  1. 1Cast Clever Impersonator by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Clever Impersonator into your graveyard due to the legend rule.
  3. 3When Clever Impersonator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Newt, gaining its abilities.
  4. 4When Clever Impersonator enters, its first ability triggers, exiling it.
  5. 5When Clever Impersonator leaves the battlefield, its second ability triggers, returning Clever Impersonator from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
Felidar Guardian
+Altar of the Brood
+Clever Impersonator
#6

Felidar Guardian + Altar of the Brood + Clever Impersonator

Infinite creature ETBInfinite creature LTBInfinite mill
  1. 1Cast Clever Impersonator by paying {2}{U}{U}.
  2. 2Clever Impersonator enters the battlefield as a copy of Felidar Guardian, triggering Altar of the Brood and itself.
  3. 3Resolve the Altar of the Brood trigger, causing each opponent to mill a card.
  4. 4Resolve the Clever Impersonator's trigger, blinking Felidar Guardian.
  5. 5Felidar Guardian enters the battlefield, triggering Altar of the Brood and itself.
  6. 6Resolve the Altar of the Brood trigger, causing each opponent to mill a card.
  7. 7Resolve the Felidar Guardian's trigger, blinking Clever Impersonator.
  8. 8Repeat from step 2.
Sharuum the Hegemon
+Clever Impersonator
#7

Sharuum the Hegemon + Clever Impersonator

Infinite creature ETBInfinite creature LTB
  1. 1Cast Clever Impersonator by paying {2}{U}{U}.
  2. 2Clever Impersonator enters as a copy of Sharuum.
  3. 3Put Sharuum into the graveyard due to the legend rule.
  4. 4Clever Impersonator triggers, returning Sharuum from your graveyard to the battlefield.
  5. 5Put Sharuum into the graveyard due to the legend rule.
  6. 6Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield.
  7. 7Repeat from step 5.
Princess Yue
+Wormfang Turtle
+Clever Impersonator
#8

Princess Yue + Wormfang Turtle + Clever Impersonator

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggers
  1. 1Cast Clever Impersonator by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Clever Impersonator into your graveyard due to the legend rule.
  3. 3When Clever Impersonator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
  4. 4When Clever Impersonator enters, its first ability triggers, exiling it.
  5. 5When Clever Impersonator leaves the battlefield, its second ability triggers, returning Clever Impersonator from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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