Clever Conjurer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Mage Hand —: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
Complete guide
Clever Conjurer is a versatile blue creature from the Dungeons & Dragons: Adventures in the Forgotten Realms set that brings the utility of the Mage Hand cantrip to your tabletop. As a Gnome Wizard, it offers a reliable way to reuse your most powerful permanents, provided you plan your turn carefully.
The Mage Hand Ability
Clever Conjurer features the Mage Hand ability, which allows you to tap it to untap another target permanent. Unlike many untap effects, this is not limited to creatures or lands; you can target artifacts, enchantments, or even planeswalkers. However, the ability specifically notes it cannot target a permanent named Clever Conjurer, preventing it from untapping itself or another copy of itself under normal circumstances.
Sorcery Speed Restrictions
A critical detail of this creature is the timing restriction. You may only activate the Mage Hand ability during your own main phase while the stack is empty. This means you cannot use Clever Conjurer to untap a blocker during an opponent's turn or respond to a spell by untapping a land for extra mana. You must be proactive with your conjurations.
Bypassing the Name Restriction
The restriction on targeting a permanent named 'Clever Conjurer' looks at the current name of the permanent. As noted in the official rulings, if the creature's name changes through effects like mutation or specific copy effects that retain different names, the ability can suddenly target the creature it is attached to. If the name is different, the restriction no longer applies.
When to Use the Conjurer
The best time to utilize Clever Conjurer is when you have permanents with powerful tap abilities or when you need to use a land twice in a single turn. Because it untaps 'target permanent,' it excels at fixing your mana or doubling the output of utility artifacts during your main phase.
Interaction examples
If you have Solemn Simulacrum on the battlefield and an effect allows it to tap for a benefit, or if it becomes a creature that attacked and survived via a vigilance-granting effect, Clever Conjurer can untap it during your second main phase. More commonly, you can use Clever Conjurer to untap a basic land that Solemn Simulacrum brought onto the battlefield tapped, allowing you to use that mana immediately during your turn.
If you name 'Wizard' as Roaming Throne enters the battlefield, it will not double Clever Conjurer's Mage Hand ability because Mage Hand is an activated ability, not a triggered ability. However, you can use Clever Conjurer to untap Roaming Throne after it attacks. This ensures your 4/4 Golem is ready to block or available to use other activated abilities you might have granted it, all while Roaming Throne continues to double your other Wizard's triggered effects.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Clever Conjurer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Clever Conjurer somehow loses the name Clever Conjurer, perhaps because you mutated another creature on top of it or copied it with Sakashima the Impostor, it can target itself with its Mage Hand ability. How clever!
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ioreth of the Healing House + Clever Conjurer
- 1If Clever Conjurer is not your Ring-bearer, use the card that causes the Ring to tempt you to cause Clever Conjurer to become your Ring-bearer, thus making it legendary.
- 2Activate Ioreth's second ability by tapping it, untapping Clever Conjurer and another legendary creature.
- 3Activate Clever Conjurer by tapping it, untapping Ioreth.
- 4Repeat from step 2.
Illusionist's Bracers + Vizier of Tumbling Sands + Clever Conjurer
- 1Activate any mana-producing permanent by tapping it, adding at least
.
- 2Activate Vizier of Tumbling Sands by tapping it, targeting the mana-producing permanent.
- 3Illusionist's Bracers triggers, copying Vizier of Tumbling Sands's ability, targeting Clever Conjurer.
- 4Resolve both abilities, untapping the permanent and Clever Conjurer.
- 5Activate Clever Conjurer by tapping it, untapping Vizier of Tumbling Sands.
- 6Repeat.
Unctus, Grand Metatect + Vizier of Tumbling Sands + Clever Conjurer
- 1Activate Clever Conjurer by tapping it, targeting Vizier of Tumbling Sands.
- 2Clever Conjurer triggers, causing you to loot.
- 3Resolve the Clever Conjurer ability, untapping Vizier of Tumbling Sands.
- 4Activate Vizier of Tumbling Sands by tapping it, targeting Clever Conjurer.
- 5Vizier of Tumbling Sands triggers, causing you to loot.
- 6Resolve the Vizier of Tumbling Sands ability, untapping Clever Conjurer.
- 7Repeat.
Unctus, Grand Metatect + Kelpie Guide + Clever Conjurer
- 1Activate Clever Conjurer by tapping it, targeting Kelpie Guide.
- 2Clever Conjurer triggers, causing you to loot.
- 3Resolve the Clever Conjurer ability, untapping Kelpie Guide.
- 4Activate Kelpie Guide by tapping it, targeting Clever Conjurer.
- 5Kelpie Guide triggers, causing you to loot.
- 6Resolve the Kelpie Guide ability, untapping Clever Conjurer.
- 7Repeat.
Unctus, Grand Metatect + Ioreth of the Healing House + Clever Conjurer
- 1Activate Clever Conjurer by tapping it, targeting Ioreth of the Healing House.
- 2Clever Conjurer triggers, causing you to loot.
- 3Resolve the Clever Conjurer ability, untapping Ioreth of the Healing House.
- 4Activate Ioreth of the Healing House by tapping it, targeting Clever Conjurer.
- 5Ioreth of the Healing House triggers, causing you to loot.
- 6Resolve the Ioreth of the Healing House ability, untapping Clever Conjurer.
- 7Repeat.
Unctus, Grand Metatect + Clever Conjurer + Forensic Researcher
- 1Activate Clever Conjurer by tapping it, targeting Forensic Researcher.
- 2Clever Conjurer triggers, causing you to loot.
- 3Resolve the Clever Conjurer ability, untapping Forensic Researcher.
- 4Activate Forensic Researcher by tapping it, targeting Clever Conjurer.
- 5Forensic Researcher triggers, causing you to loot.
- 6Resolve the Forensic Researcher ability, untapping Clever Conjurer.
- 7Repeat.
High Tide + Clever Conjurer + Freed from the Real
- 1Cast High Tide by paying
.
- 2Activate an Island by tapping it, adding
.
- 3High Tide triggers, adding
.
- 4Activate Clever Conjurer by tapping it, untapping the Island.
- 5Activate Freed from the Real by paying
, untapping Clever Conjurer.
- 6Repeat from step 2
Unctus, Grand Metatect + Fatestitcher + Clever Conjurer
- 1Activate Clever Conjurer by tapping it, targeting Fatestitcher.
- 2Clever Conjurer triggers, causing you to loot.
- 3Resolve the Clever Conjurer ability, untapping Fatestitcher.
- 4Activate Fatestitcher by tapping it, targeting Clever Conjurer.
- 5Fatestitcher triggers, causing you to loot.
- 6Resolve the Fatestitcher ability, untapping Clever Conjurer.
- 7Repeat.
Legal formats
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Meta decks with Clever Conjurer
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne







