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Rules guide · Creature

Clever LumimancerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Strixhaven: School of Mages· April 23, 2021
Carte Magic Clever Lumimancer

Clever Lumimancer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.

Complete guide

Clever Lumimancer is a powerful one-drop that rewards players for casting spells in quick succession. As a Human Wizard with the Magecraft ability, it can grow from a tiny creature into a massive threat in a single turn. Understanding how its triggers stack is the key to mastering this aggressive card.

What It Does

Clever Lumimancer features the Magecraft keyword, which triggers whenever you cast or copy an instant or sorcery spell. Each time this condition is met, the Lumimancer receives +2/+2 until the end of the turn. Because this is a triggered ability rather than a static effect, the power and toughness boost stays until the cleanup step, allowing multiple spells to stack the bonuses.

Resolving the Trigger Step-by-Step

When you cast an instant or sorcery, the Magecraft ability is put onto the stack on top of that spell. The +2/+2 bonus will resolve before the actual spell does. If you copy a spell already on the stack, Magecraft triggers again for the copy. Note that if you copy a card in another zone (like the graveyard) and then cast that copy, the act of casting it is what triggers the ability, not the act of copying the card itself.

Common Mistakes

A common error is forgetting that copying a spell triggers Magecraft. You do not need to pay mana for a copy for it to count. However, effects that simply 'copy a card' in exile or the graveyard do not trigger Magecraft until that copy is actually cast onto the stack. Also, remember that Magecraft only cares about instants and sorceries; casting artifacts or enchantments will not grant the bonus.

When to Play It

This creature is best utilized in 'Spellslinger' decks where you can chain multiple cheap spells in one turn. Since it starts as a 0/1, it is vulnerable to almost any damage or removal until you start casting spells. Timing your spells during the declare blockers step can result in massive amounts of unexpected combat damage.

Interaction examples

Solo Efficiency

If you cast a single instant like a combat trick, Clever Lumimancer triggers once. It becomes a 2/3 creature until end of turn. If you cast a second instant in response to the first, it triggers again, becoming a 4/5 before either spell resolves.

Scaling with Esper Sentinel

If you have both creatures on the battlefield and cast an instant, Clever Lumimancer's Magecraft triggers, giving it +2/+2. If your opponent then casts a noncreature spell, Esper Sentinel's ability triggers. Because the Lumimancer's power has increased, you may be forcing your opponent to pay more mana than they expected (or letting you draw a card) because your board state is growing dynamically.

Mana Support

Ornithopter of Paradise provides the specific colors of mana needed to cast multiple instants or sorceries in a single turn. By tapping the Ornithopter for mana to cast a spell, you ensure the Clever Lumimancer gets its +2/+2 trigger, turning your board from a utility-focused setup into an aggressive one.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Clever Lumimancer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus’s magecraft ability will trigger and you will draw a card.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Chain of Smog
+Clever Lumimancer
#1

Chain of Smog + Clever Lumimancer

Infinitely large creature until end of turnInfinite magecraft triggers
  1. 1Cast Chain of Smog by paying {1}{B}, targeting yourself.
  2. 2Clever Lumimancer triggers, giving itself +2/+2 until end of turn.
  3. 3Resolve Chain of Smog, causing you to discard two cards and copy Chain of Smog, targeting yourself.
  4. 4Repeat from step 2.
Chain of Acid
+Clever Lumimancer
#2

Chain of Acid + Clever Lumimancer

Infinitely large creature until end of turnInfinite magecraft triggers
  1. 1Cast Chain of Acid by paying {3}{G}, targeting an indestructible noncreature permanent you control.
  2. 2Clever Lumimancer triggers, giving itself +2/+2 until end of turn.
  3. 3Resolve Chain of Acid, destroying nothing and causing you to copy Chain of Acid, targeting an indestructible noncreature permanent you control.
  4. 4Repeat from step 2.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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