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FatestitcherHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Shards of Alara· October 3, 2008
Carte Magic Fatestitcher

Fatestitcher is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

How it works : Fatestitcher

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ioreth of the Healing House
+Fatestitcher
#1

Ioreth of the Healing House + Fatestitcher

Infinite untap of legendary creatures you controlInfinite mana legendary creatures you control can produce
  1. 1If Fatestitcher is not your Ring-bearer, use the card that causes the Ring to tempt you to cause Fatestitcher to become your Ring-bearer, thus making it legendary.
  2. 2Activate Ioreth's second ability by tapping it, untapping Fatestitcher and another legendary creature.
  3. 3Activate Fatestitcher by tapping it, untapping Ioreth.
  4. 4Repeat from step 2.
Fatestitcher
+High Tide
+Freed from the Real
#2

Fatestitcher + High Tide + Freed from the Real

Infinite untap of permanents you controlInfinite blue manaInfinite mana permanents you control can produce
  1. 1Cast High Tide by paying {U}.
  2. 2Activate an Island by tapping it, adding {U}.
  3. 3High Tide triggers, adding {U}.
  4. 4Activate Fatestitcher by tapping it, untapping the Island.
  5. 5Activate Freed from the Real by paying {U}, untapping Fatestitcher.
  6. 6Repeat from step 2
Fatestitcher
+High Tide
+Pemmin's Aura
#3

Fatestitcher + High Tide + Pemmin's Aura

Infinite untap of permanents you controlInfinite blue manaInfinite mana permanents you control can produce
  1. 1Cast High Tide by paying {U}.
  2. 2Activate an Island by tapping it, adding {U}.
  3. 3High Tide triggers, adding {U}.
  4. 4Activate Fatestitcher by tapping it, untapping the Island.
  5. 5Activate Pemmin's Aura by paying {U}, untapping Fatestitcher.
  6. 6Repeat from step 2
Unctus, Grand Metatect
+Fatestitcher
+Vizier of Tumbling Sands
#4

Unctus, Grand Metatect + Fatestitcher + Vizier of Tumbling Sands

Infinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Fatestitcher by tapping it, targeting Vizier of Tumbling Sands.
  2. 2Fatestitcher triggers, causing you to loot.
  3. 3Resolve the Fatestitcher ability, untapping Vizier of Tumbling Sands.
  4. 4Activate Vizier of Tumbling Sands by tapping it, targeting Fatestitcher.
  5. 5Vizier of Tumbling Sands triggers, causing you to loot.
  6. 6Resolve the Vizier of Tumbling Sands ability, untapping Fatestitcher.
  7. 7Repeat.
Unctus, Grand Metatect
+Fatestitcher
+Ioreth of the Healing House
#5

Unctus, Grand Metatect + Fatestitcher + Ioreth of the Healing House

Infinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Fatestitcher by tapping it, targeting Ioreth of the Healing House.
  2. 2Fatestitcher triggers, causing you to loot.
  3. 3Resolve the Fatestitcher ability, untapping Ioreth of the Healing House.
  4. 4Activate Ioreth of the Healing House by tapping it, targeting Fatestitcher.
  5. 5Ioreth of the Healing House triggers, causing you to loot.
  6. 6Resolve the Ioreth of the Healing House ability, untapping Fatestitcher.
  7. 7Repeat.
Unctus, Grand Metatect
+Fatestitcher
+Kelpie Guide
#6

Unctus, Grand Metatect + Fatestitcher + Kelpie Guide

Infinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Fatestitcher by tapping it, targeting Kelpie Guide.
  2. 2Fatestitcher triggers, causing you to loot.
  3. 3Resolve the Fatestitcher ability, untapping Kelpie Guide.
  4. 4Activate Kelpie Guide by tapping it, targeting Fatestitcher.
  5. 5Kelpie Guide triggers, causing you to loot.
  6. 6Resolve the Kelpie Guide ability, untapping Fatestitcher.
  7. 7Repeat.
Unctus, Grand Metatect
+Fatestitcher
+Forensic Researcher
#7

Unctus, Grand Metatect + Fatestitcher + Forensic Researcher

Infinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Fatestitcher by tapping it, targeting Forensic Researcher.
  2. 2Fatestitcher triggers, causing you to loot.
  3. 3Resolve the Fatestitcher ability, untapping Forensic Researcher.
  4. 4Activate Forensic Researcher by tapping it, targeting Fatestitcher.
  5. 5Forensic Researcher triggers, causing you to loot.
  6. 6Resolve the Forensic Researcher ability, untapping Fatestitcher.
  7. 7Repeat.
Unctus, Grand Metatect
+Fatestitcher
+Clever Conjurer
#8

Unctus, Grand Metatect + Fatestitcher + Clever Conjurer

Infinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Clever Conjurer by tapping it, targeting Fatestitcher.
  2. 2Clever Conjurer triggers, causing you to loot.
  3. 3Resolve the Clever Conjurer ability, untapping Fatestitcher.
  4. 4Activate Fatestitcher by tapping it, targeting Clever Conjurer.
  5. 5Fatestitcher triggers, causing you to loot.
  6. 6Resolve the Fatestitcher ability, untapping Clever Conjurer.
  7. 7Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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