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Wormfang TurtleHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Judgment· May 27, 2002
Carte Magic Wormfang Turtle

Wormfang Turtle is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, exile a land you control. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Complete guide

Wormfang Turtle is a unique blue creature that temporarily devours your territory to fuel its presence on the battlefield. As a Nightmare Turtle Beast, it forces a tactical sacrifice of your resources that can be reclaimed once it departs. Mastering this card requires understanding how to manage your mana base while leveraging its defensive stats.

What It Does

Wormfang Turtle features two linked triggered abilities that manage a specific land card. The first ability is an 'enters-the-battlefield' trigger that requires you to exile a land you control. The second is a 'leaves-the-battlefield' trigger that ensures the return of that specific land once the Turtle is no longer in play. Because these are separate triggers, the land is not gone forever, but it will be unavailable for mana production while the Turtle remains.

Resolution Step-by-Step

When Wormfang Turtle enters the battlefield, its first ability goes on the stack. Upon resolution, you choose one land you control and exile it. The land remains in the exile zone as long as the Turtle is on the battlefield. When the Turtle leaves the battlefield for any reason—whether it is destroyed, exiled, or returned to your hand—its second ability triggers. This ability returns the previously exiled land card to the battlefield under its owner's control, untapped unless specified otherwise by the land's own text.

Common Mistakes

A frequent error is forgetting that the land is returned under its owner's control, which is important if you exiled a land you previously gained control of from an opponent. Additionally, players often forget that the land returns as a new object; any enchantments like Auras or counters that were on the land before it was exiled will not stay on it when it returns to the battlefield. Finally, if Wormfang Turtle leaves the battlefield before its first ability resolves, the 'leaves' ability will trigger and do nothing, and then the 'enters' ability will resolve, exiling the land permanently.

When to Play It

Wormfang Turtle is most effective in decks that can capitalize on 'enters-the-battlefield' triggers of lands. Since the land returns to play when the Turtle leaves, you can trigger abilities like Landfall twice for a single land card. It is also a solid defensive unit for its mana cost, provided you have a spare land that you do not need for immediate mana production.

Interaction examples

Basic Deployment

You cast Wormfang Turtle for three mana. When it enters the battlefield, you choose a Basic Island you control and exile it. You now have a 2/4 creature but one less mana source available. If your opponent casts a spell to destroy the Turtle, the Island immediately returns to the battlefield under your control.

Re-triggering Land Effects

You have a land with a special ability that triggers when it enters the battlefield. By playing Wormfang Turtle and exiling that land, you set up a situation where you will get that entry effect again later. When the Turtle eventually leaves the battlefield, the land returns, and its 'enters-the-battlefield' ability triggers a second time.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wormfang Turtle

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Princess Yue
+Wormfang Turtle
+Phyrexian Metamorph
#1

Princess Yue + Wormfang Turtle + Phyrexian Metamorph

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggers
  1. 1Cast Phyrexian Metamorph by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Phyrexian Metamorph into your graveyard due to the legend rule.
  3. 3When Phyrexian Metamorph dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
  4. 4When Phyrexian Metamorph enters, its first ability triggers, exiling it.
  5. 5When Phyrexian Metamorph leaves the battlefield, its second ability triggers, returning Phyrexian Metamorph from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
Princess Yue
+Wormfang Turtle
+Clever Impersonator
#2

Princess Yue + Wormfang Turtle + Clever Impersonator

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggers
  1. 1Cast Clever Impersonator by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Clever Impersonator into your graveyard due to the legend rule.
  3. 3When Clever Impersonator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
  4. 4When Clever Impersonator enters, its first ability triggers, exiling it.
  5. 5When Clever Impersonator leaves the battlefield, its second ability triggers, returning Clever Impersonator from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
Princess Yue
+Wormfang Turtle
+Mirror Image
#3

Princess Yue + Wormfang Turtle + Mirror Image

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggers
  1. 1Cast Mirror Image by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Mirror Image into your graveyard due to the legend rule.
  3. 3When Mirror Image dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
  4. 4When Mirror Image enters, its first ability triggers, exiling it.
  5. 5When Mirror Image leaves the battlefield, its second ability triggers, returning Mirror Image from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
Princess Yue
+Wormfang Turtle
+Stunt Double
#4

Princess Yue + Wormfang Turtle + Stunt Double

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggers
  1. 1Cast Stunt Double by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Stunt Double into your graveyard due to the legend rule.
  3. 3When Stunt Double dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
  4. 4When Stunt Double enters, its first ability triggers, exiling it.
  5. 5When Stunt Double leaves the battlefield, its second ability triggers, returning Stunt Double from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
Princess Yue
+Wormfang Turtle
+Phantasmal Image
#5

Princess Yue + Wormfang Turtle + Phantasmal Image

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggers
  1. 1Cast Phantasmal Image by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Phantasmal Image into your graveyard due to the legend rule.
  3. 3When Phantasmal Image dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
  4. 4When Phantasmal Image enters, its first ability triggers, exiling it.
  5. 5When Phantasmal Image leaves the battlefield, its second ability triggers, returning Phantasmal Image from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
Princess Yue
+Wormfang Turtle
+Clone
#6

Princess Yue + Wormfang Turtle + Clone

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggers
  1. 1Cast Clone by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Clone into your graveyard due to the legend rule.
  3. 3When Clone dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
  4. 4When Clone enters, its first ability triggers, exiling it.
  5. 5When Clone leaves the battlefield, its second ability triggers, returning Clone from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
Princess Yue
+Wormfang Turtle
+Naga Fleshcrafter
#7

Princess Yue + Wormfang Turtle + Naga Fleshcrafter

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggers
  1. 1Cast Naga Fleshcrafter by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Naga Fleshcrafter into your graveyard due to the legend rule.
  3. 3When Naga Fleshcrafter dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
  4. 4When Naga Fleshcrafter enters, its first ability triggers, exiling it.
  5. 5When Naga Fleshcrafter leaves the battlefield, its second ability triggers, returning Naga Fleshcrafter from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
Princess Yue
+Wormfang Turtle
+Glasspool Mimic // Glasspool Shore
#8

Princess Yue + Wormfang Turtle + Glasspool Mimic // Glasspool Shore

Infinite creature ETBInfinite creature LTBInfinite death triggersInfinite landfall triggers
  1. 1Cast Glasspool Mimic by paying its mana cost. Choose to have it enter as a copy of Princess Yue.
  2. 2Put Glasspool Mimic into your graveyard due to the legend rule.
  3. 3When Glasspool Mimic dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities.
  4. 4When Glasspool Mimic enters, its first ability triggers, exiling it.
  5. 5When Glasspool Mimic leaves the battlefield, its second ability triggers, returning Glasspool Mimic from exile to the battlefield. Choose to have it enter as a copy of Princess Yue.
  6. 6Repeat from step 2.
03

Legal formats

legacyvintagepennycommanderoathbreakerduelpremodernpredhtlr
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