← MTG Rules

Rules guide · Enchantment

Worms of the EarthHow it works & interactions with other cards

By the ManaCount desk· 3 min read· The Dark· August 1, 1994
Carte Magic Worms of the Earth

Worms of the Earth is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.

How it works : Worms of the Earth

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    In Two-Headed Giant, triggers only once per upkeep, not once for each player.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Avacyn, Angel of Hope
+Worms of the Earth
#1

Avacyn, Angel of Hope + Worms of the Earth

Players can't play landsLockMass Land Denial
  1. 1Worms of the Earth prevents any player from playing lands.
  2. 2Avacyn causes Worms of the Earth to become indestructible, and thus it cannot be destroyed by its ability.
Worms of the Earth
+That Which Was Taken
#2

Worms of the Earth + That Which Was Taken

Lands can't enter the battlefieldLockMass Land Denial
  1. 1Cast Worms of the Earth.
  2. 2Activate That Which Was Taken, putting a divinity counter on Worms of the Earth.
  3. 3Player's can not play lands or have lands enter the battlefield, and paying the cost to remove Worms of the Earth does not destroy it due to That Which Was Taken.
Worms of the Earth
+Aegis Angel
#3

Worms of the Earth + Aegis Angel

Lands can't enter the battlefieldLockMass Land Denial
  1. 1Cast Worms of the Earth.
  2. 2Cast Aegis Angel, and when Aegis Angel ETBs, target Worms of the Earth.
  3. 3Player's can not play lands or have lands enter the battlefield, and paying the cost to remove Worms of the Earth does not destroy it due to Aegis Angel.
Worms of the Earth
+Indestructibility
#4

Worms of the Earth + Indestructibility

Lands can't enter the battlefieldLockMass Land Denial
  1. 1Cast Worms of the Earth.
  2. 2Cast Indestructibility enchanting Worms of the Earth.
  3. 3Player's can not play lands or have lands enter the battlefield, and paying the cost to remove Worms of the Earth does not destroy it due to Indestructibility
03

Legal formats

legacyvintagecommanderoathbreakerdueloldschoolpredh
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Worms of the Earth

No archived Top 8 deck with this card yet.

Explore the meta
Official source