Indestructibility is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
How it works : Indestructibility
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Lethal damage, damage from a source with deathtouch, and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary permanent with the same name is controlled by the same player, if it’s a planeswalker and another planeswalker with the same subtype is controlled by the same player, if it’s a creature with toughness 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature enchanted by Indestructibility is dealt lethal damage, the creature isn’t destroyed, but the damage remains marked on the creature. If Indestructibility stops enchanting that creature later in the turn, the creature will no longer have indestructible and will be destroyed.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an effect would simultaneously destroy Indestructibility and the creature it’s enchanting, only Indestructibility is destroyed.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Boros Reckoner + Indestructibility
- 1Give Boros Reckoner lifelink.
- 2Deal damage to Boros Reckoner.
- 3Boros Reckoner triggers, dealing that much damage to itself and causing you to gain that much life.
- 4Repeat step 4 any number of times.
Indestructibility + Furnace of Rath + Spitemare
- 1Deal damage to Spitemare.
- 2Spitemare triggers, dealing double that damage to itself.
- 3Repeat step 2 an arbitrarily large amount of times.
- 4Spitemare triggers, dealing an arbitrarily large amount of damage to any target.
Lethal Vapors + Indestructibility
- 1Whenever a creature enters the battlefield, Lethal Vapors triggers, destroying that creature.
- 2Activating Lethal Vapors' ability will not destroy it due to it being indestructible.
Worms of the Earth + Indestructibility
- 1Cast Worms of the Earth.
- 2Cast Indestructibility enchanting Worms of the Earth.
- 3Player's can not play lands or have lands enter the battlefield, and paying the cost to remove Worms of the Earth does not destroy it due to Indestructibility
Legal formats
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Meta decks with Indestructibility
No archived Top 8 deck with this card yet.









