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Rules guide · Sorcery

IndicateHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Mystery Booster 2· August 2, 2024
Carte Magic Indicate

Indicate is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Target permanent.

How it works : Indicate

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Indicate targets a permanent.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Indicate.

Celebr-8000
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Far Out
Far Out

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Baron Von Count
Baron Von Count

Baron Von Count enters with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Goblin Tutor
Goblin Tutor

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Jack-in-the-Mox
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice this artifact and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Strategy, Schmategy
Strategy, Schmategy

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

Urza's Science Fair Project
Urza's Science Fair Project

{2}: Roll a six-sided die. This creature gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn.

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Meta decks with Indicate

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