Copy Enchantment is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
You may have this enchantment enter as a copy of any enchantment on the battlefield.
How it works : Copy Enchantment
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Copy Enchantment copies exactly what was printed on the original permanent and nothing more (unless that permanent is itself copying something or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any noncopy effects that have changed its power, toughness, types, color, and so on.
No other card is named in this ruling.
- #2· Wizards of the Coast
If the chosen permanent has
in its mana cost, X is 0.
No other card is named in this ruling.
- #3· Wizards of the Coast
If the chosen permanent is copying something else (for example, if the chosen permanent is another Copy Enchantment), then your Copy Enchantment enters the battlefield as whatever the chosen permanent copied.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the chosen permanent is a token, Copy Enchantment copies the original characteristics of that token as stated by the effect that created the token. Copy Enchantment does not become a token.
No other card is named in this ruling.
- #5· Wizards of the Coast
If Copy Enchantment copies an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. You can't choose any permanents entering the battlefield at the same time as that Aura. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way. The chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, Copy Enchantment stays in its current zone (unless it's a spell, in which case it's put into its owner's graveyard).
No other card is named in this ruling.
- #6· Wizards of the Coast
Any enters-the-battlefield abilities of the copied permanent will trigger when Copy Enchantment enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the chosen permanent will also work.
No other card is named in this ruling.
- #7· Wizards of the Coast
If Copy Enchantment somehow enters the battlefield at the same time as another permanent, Copy Enchantment can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.
No other card is named in this ruling.
- #8· Wizards of the Coast
You can choose not to copy anything. In that case, Copy Enchantment simply enters the battlefield as an enchantment with an irrelevant ability. We're sure you had your reasons.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Faerie Mastermind + Smothering Tithe + Copy Enchantment
- 1Activate Faerie Mastermind by paying
, causing each player to draw a card.
- 2Smothering Tithe and Copy Enchantment trigger for each opponent you have, creating at least four Treasure tokens.
- 3Activate four Treasures by tapping and sacrificing them, adding
.
- 4Repeat.
Terra, Magical Adept // Esper Terra + Copy Enchantment
- 1Activate Terra by paying
and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- 2Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 3Put the oldest Esper Terra into your graveyard due to the legend rule.
- 4The Copy Enchantment token's chapter abilities will trigger according to how many lore counters were placed on it.
- 5Resolve the first Copy Enchantment token trigger, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- 6Repeat from step 3.
Mystic Barrier + Copy Enchantment
- 1At the beginning of each of your upkeeps, Mystic Barrier and Copy Enchantment trigger, choosing "left" for Mystic Barrier and "right" for Copy Enchantment.
- 2As long as there are three or more players in the game, creatures cannot attack.
Oblivion Ring + Detention Sphere + Archon of Sun's Grace + Copy Enchantment
- 1Cast Copy Enchantment by paying
, causing it to enter the battlefield as a copy of Oblivion Ring.
- 2When Copy Enchantment enters the battlefield, its first ability and Archon of Sun's Grace trigger.
- 3Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
- 4Resolve the Copy Enchantment trigger, exiling Oblivion Ring.
- 5When Oblivion Ring leaves the battlefield, its second ability triggers, returning Detention Sphere from exile to the battlefield.
- 6When Detention Sphere enters the battlefield, its first ability and Archon of Sun's Grace trigger.
- 7Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
- 8Resolve the Detention Sphere trigger, exiling Copy Enchantment.
Chronomantic Escape + Paradox Haze + Copy Enchantment
- 1Cast Chronomantic Escape by paying
, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- 2During the first upkeep step of your next turn, Paradox Haze and Copy Enchantment each trigger, causing you to get two additional upkeep steps.
- 3Move through your first and second upkeep steps, removing two time counters from Chronomantic Escape.
- 4Move through your final upkeep step, removing the final time counter from Chronomantic Escape and causing you to cast it from exile without paying its mana cost.
- 5Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
- 6Repeat from step 2.
Copy Enchantment + Mirrormade + Oblivion Ring + Sage of Mysteries
- 1Cast Mirrormade by paying
.
- 2Mirrormade enters the battlefield as a copy of Oblivion Ring, triggering Sage of Mysteries and itself.
- 3Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
- 4Resolve the Mirrormade's trigger, exiling Oblivion Ring.
- 5Cast Copy Enchantment by paying
.
- 6Copy Enchantment enters the battlefield as a copy of the Oblivion Ring copy, triggering Sage of Mysteries and itself.
- 7Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
- 8Resolve the Copy Enchantment's trigger, exiling Mirrormade.
Copy Enchantment + Estrid's Invocation + Oblivion Ring + Sage of Mysteries
- 1Cast Estrid's Invocation by paying
.
- 2Estrid's Invocation enters the battlefield as a copy of Oblivion Ring, triggering Sage of Mysteries and itself.
- 3Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
- 4Resolve the Estrid's Invocation's trigger, exiling Oblivion Ring until it leaves the battlefield.
- 5Cast Copy Enchantment by paying
.
- 6Copy Enchantment enters the battlefield as a copy of Estrid's invocation, triggering Sage of Mysteries and itself.
- 7Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
- 8Resolve the Copy Enchantment's trigger, exiling Estrid's Invocation until it leaves the battlefield.
Copy Enchantment + Mirrormade + Oblivion Ring + Altar of the Brood
- 1Cast Mirrormade by paying
.
- 2Mirrormade enters the battlefield as a copy of Oblivion Ring, triggering Altar of the Brood and itself.
- 3Resolve the Altar of Brood trigger, causing each opponent to mill a card.
- 4Resolve the Mirrormade's trigger, exiling Oblivion Ring.
- 5Cast Copy Enchantment by paying
.
- 6Copy Enchantment enters the battlefield as a copy of the Oblivion Ring copy, triggering Altar of the Brood and itself.
- 7Resolve the Altar of Brood trigger, causing each opponent to mill a card.
- 8Resolve the Copy Enchantment's trigger, exiling Mirrormade.
Legal formats
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Meta decks with Copy Enchantment
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