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Sage of MysteriesHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Theros Beyond Death· January 24, 2020
Carte Magic Sage of Mysteries

Sage of Mysteries is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Constellation — Whenever an enchantment you control enters, target player mills two cards.

Complete guide

Sage of Mysteries is a low-cost Human Wizard that serves as a powerful engine for decks built around enchantments. By utilizing the Constellation mechanic, this creature turns every enchantment you play into a tool for depleting a player's library. Whether you are looking to fuel your own graveyard or mill your opponent to victory, this card provides consistent value for a single blue mana.

Understanding Constellation

The Constellation ability is a triggered ability that watches for enchantments entering the battlefield under your control. This includes traditional enchantments, enchantment creatures, and even tokens that have the enchantment type. Every time one of these enters, Sage of Mysteries triggers, allowing you to choose a target player to mill two cards from their library into their graveyard.

Step-by-Step Resolution

First, an enchantment must successfully enter the battlefield under your control. Once it does, the Constellation ability is placed on the stack, and you must choose a target player. When the ability resolves, that player moves the top two cards of their library to their graveyard. If you cast an Aura spell but its target becomes illegal before it resolves, the Aura is put into the graveyard without entering the battlefield, meaning Sage of Mysteries will not trigger.

Common Mistakes

A frequent error is assuming Sage of Mysteries triggers when an enchantment spell is cast; it only triggers once the spell actually resolves and enters the battlefield. Additionally, remember that milling is not optional once the ability resolves, though you can choose yourself as the target if you wish to fill your own graveyard for other synergies.

When to Play It

Sage of Mysteries is best utilized in the early game to maximize the number of enchantment triggers you can get throughout the match. It shines in 'Enchantress' style decks or self-mill strategies where your graveyard serves as a second hand. In a dedicated mill deck, multiple copies of Sage of Mysteries can quickly strip an opponent's library as you resolve your utility enchantments.

Interaction examples

Basic Mill Sequence

With Sage of Mysteries on the battlefield, you cast a basic enchantment like an Aura. When that Aura enters the battlefield, Sage of Mysteries triggers. You choose your opponent as the target, and they mill two cards. If you play a second enchantment, the process repeats, milling another two cards.

Non-Enchantment Interactions

You have Sage of Mysteries in play and cast Ornithopter of Paradise. Because Ornithopter of Paradise is an Artifact Creature and not an enchantment, Sage of Mysteries does not trigger when it enters the battlefield. No cards are milled.

Strategic Milling with Card Draw

If you use Faerie Mastermind to have each player draw a card, and the card you draw is an enchantment with Flash, you can cast it immediately. When that enchantment enters the battlefield, Sage of Mysteries triggers. This allows you to chip away at an opponent's library while Faerie Mastermind keeps your hand full to find more enchantments.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Sage of Mysteries

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    An Aura spell that has an illegal target when it tries to resolve doesn’t resolve and is instead put into its owner’s graveyard. It doesn’t enter the battlefield, so constellation abilities don’t trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mirrormade
+Estrid's Invocation
+Oblivion Ring
+Sage of Mysteries
#1

Mirrormade + Estrid's Invocation + Oblivion Ring + Sage of Mysteries

Infinite millInfinite self-mill
  1. 1Cast Mirrormade by paying {2}{U}.
  2. 2Mirrormade enters the battlefield as a copy of Oblivion Ring, triggering Sage of Mysteries and itself.
  3. 3Resolve the Altar of Brood trigger, causing target player to mill two cards.
  4. 4Resolve the Mirrormade's trigger, exiling Oblivion Ring.
  5. 5Cast Estrid's Invocation by paying {2}{U}.
  6. 6Estrid's Invocation enters the battlefield as a copy of the Oblivion Ring copy, triggering Sage of Mysteries and itself.
  7. 7Resolve the Altar of Brood trigger, causing target player to mill two cards.
  8. 8Resolve the Estrid's Invocation's trigger, exiling Mirrormade.
Copy Enchantment
+Mirrormade
+Oblivion Ring
+Sage of Mysteries
#2

Copy Enchantment + Mirrormade + Oblivion Ring + Sage of Mysteries

Infinite millInfinite self-mill
  1. 1Cast Mirrormade by paying {2}{U}.
  2. 2Mirrormade enters the battlefield as a copy of Oblivion Ring, triggering Sage of Mysteries and itself.
  3. 3Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
  4. 4Resolve the Mirrormade's trigger, exiling Oblivion Ring.
  5. 5Cast Copy Enchantment by paying {2}{U}.
  6. 6Copy Enchantment enters the battlefield as a copy of the Oblivion Ring copy, triggering Sage of Mysteries and itself.
  7. 7Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
  8. 8Resolve the Copy Enchantment's trigger, exiling Mirrormade.
Copy Enchantment
+Estrid's Invocation
+Oblivion Ring
+Sage of Mysteries
#3

Copy Enchantment + Estrid's Invocation + Oblivion Ring + Sage of Mysteries

Infinite millInfinite self-mill
  1. 1Cast Estrid's Invocation by paying {2}{U}.
  2. 2Estrid's Invocation enters the battlefield as a copy of Oblivion Ring, triggering Sage of Mysteries and itself.
  3. 3Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
  4. 4Resolve the Estrid's Invocation's trigger, exiling Oblivion Ring until it leaves the battlefield.
  5. 5Cast Copy Enchantment by paying {2}{U}{U}.
  6. 6Copy Enchantment enters the battlefield as a copy of Estrid's invocation, triggering Sage of Mysteries and itself.
  7. 7Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
  8. 8Resolve the Copy Enchantment's trigger, exiling Estrid's Invocation until it leaves the battlefield.
Clever Impersonator
+Mirrormade
+Oblivion Ring
+Sage of Mysteries
#4

Clever Impersonator + Mirrormade + Oblivion Ring + Sage of Mysteries

Infinite millInfinite self-mill
  1. 1Cast Mirrormade by paying {2}{U}.
  2. 2Mirrormade enters the battlefield as a copy of Oblivion Ring, triggering Sage of Mysteries and itself.
  3. 3Resolve the Altar of Brood trigger, causing target player to mill two cards.
  4. 4Resolve the Mirrormade's trigger, exiling Oblivion Ring.
  5. 5Cast Clever Impersonator by paying {2}{U}{U}.
  6. 6Clever Impersonator enters the battlefield as a copy of the Oblivion Ring copy, triggering Sage of Mysteries and itself.
  7. 7Resolve the Altar of Brood trigger, causing target player to mill two cards.
  8. 8Resolve the Clever Impersonator's trigger, exiling Mirrormade.
Clever Impersonator
+Estrid's Invocation
+Oblivion Ring
+Sage of Mysteries
#5

Clever Impersonator + Estrid's Invocation + Oblivion Ring + Sage of Mysteries

Infinite creature ETBInfinite creature LTBInfinite mill
  1. 1Cast Estrid's Invocation by paying {2}{U}.
  2. 2Estrid's Invocation enters the battlefield, triggering Sage of Mysteries and itself.
  3. 3Resolve the Altar of Brood trigger, causing each opponent to mill a card.
  4. 4Resolve the Estrid's Invocation's trigger, becoming a copy of Oblivion Ring and exiling Oblivion Ring.
  5. 5Cast Clever Impersonator by paying {2}{U}{U}.
  6. 6Clever Impersonator enters the battlefield, triggering Sage of Mysteries and itself.
  7. 7Resolve the Altar of Brood trigger, causing each opponent to mill a card.
  8. 8Resolve the Clever Impersonator's trigger, becoming a copy of Estrid's Invocation and exiling Estrid's Invocation.
Clever Impersonator
+Copy Enchantment
+Oblivion Ring
+Sage of Mysteries
#6

Clever Impersonator + Copy Enchantment + Oblivion Ring + Sage of Mysteries

Infinite millInfinite self-mill
  1. 1Cast Copy Enchantment by paying {2}{U}.
  2. 2Copy Enchantment enters the battlefield as a copy of Oblivion Ring, triggering Sage of Mysteries and itself.
  3. 3Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
  4. 4Resolve the Copy Enchantment's trigger, exiling Oblivion Ring until it leaves the battlefield.
  5. 5Cast Clever Impersonator by paying {2}{U}{U}.
  6. 6Clever Impersonator enters the battlefield as a copy of Copy Enchantment, triggering Sage of Mysteries and itself.
  7. 7Resolve the Sage of Mysteries trigger, causing target player to mill two cards.
  8. 8Resolve the Clever Impersonator's trigger, exiling Copy Enchantment until it leaves the battlefield.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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