Sage of Fables is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Each other Wizard creature you control enters with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.
How it works : Sage of Fables
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
No other card is named in this ruling.
- #2· Wizards of the Coast
The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
No other card is named in this ruling.
- #3· Wizards of the Coast
The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ashnod's Altar + Flayer of the Hatebound + Sage of Fables
- 1Sacrifice Flayer to Altar, adding
and triggering Undying and then Flayer's damage trigger.
- 2Pay
to activate Sage of Fables, removing the counter from Flayer and drawing a card.
- 3Note you may hold priority while the Sage of Fables draw trigger is on the stack and continue the combo without drawing cards to avoid decking.
Mikaeus, the Unhallowed + Sage of Fables + Ashnod's Altar
- 1Activate Ashnod's Altar by sacrificing Sage of Fables, adding
.
- 2When Sage of Fables dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- 3Activate Sage of Fables by paying
and removing the +1/+1 counter from it, causing you to draw a card.
- 4Repeat.
Sage of Fables + Berta, Wise Extrapolator + Training Grounds + Lyla, Holographic Assistant
- 1Activate Sage of Fables by paying
due to Training Grounds and removing a +1/+1 counter from a creature you control, causing you to draw a card.
- 2Lyla triggers, putting a +1/+1 counter on Berta.
- 3Berta triggers, adding
.
- 4Repeat.
Sage of Fables + Berta, Wise Extrapolator + Biomancer's Familiar + Lyla, Holographic Assistant
- 1Activate Sage of Fables by paying
due to Biomancer's Familiar and removing a +1/+1 counter from a creature you control, causing you to draw a card.
- 2Lyla triggers, putting a +1/+1 counter on Berta.
- 3Berta triggers, adding
.
- 4Repeat.
Sage of Fables + Berta, Wise Extrapolator + Heartstone + Lyla, Holographic Assistant
- 1Activate Sage of Fables by paying
due to Heartstone and removing a +1/+1 counter from a creature you control, causing you to draw a card.
- 2Lyla triggers, putting a +1/+1 counter on Berta.
- 3Berta triggers, adding
.
- 4Repeat.
Sage of Fables + Berta, Wise Extrapolator + Wizard Class + Training Grounds
- 1Activate Sage of Fables by paying
due to Training Grounds and removing a +1/+1 counter from a creature you control, causing you to draw a card.
- 2Wizard Class triggers, putting a +1/+1 counter on Berta.
- 3Berta triggers, adding
.
- 4Repeat.
Sage of Fables + Berta, Wise Extrapolator + Wizard Class + Biomancer's Familiar
- 1Activate Sage of Fables by paying
due to Biomancer's Familiar and removing a +1/+1 counter from a creature you control, causing you to draw a card.
- 2Wizard Class triggers, putting a +1/+1 counter on Berta.
- 3Berta triggers, adding
.
- 4Repeat.
Sage of Fables + Berta, Wise Extrapolator + Zirda, the Dawnwaker + Stark's Ingenuity
- 1Activate Sage of Fables by paying
due to Zirda and removing a +1/+1 counter from a creature you control, causing you to draw a card.
- 2Stark's Ingenuity triggers, putting a +1/+1 counter on Berta.
- 3Berta triggers, adding
.
- 4Repeat.
Legal formats
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Meta decks with Sage of Fables
No archived Top 8 deck with this card yet.















