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Sage of FablesHow it works & interactions with other cards

By the ManaCount desk· 4 min read· The Lost Caverns of Ixalan Commander· November 17, 2023
Carte Magic Sage of Fables

Sage of Fables is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

How it works : Sage of Fables

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ashnod's Altar
+Flayer of the Hatebound
+Sage of Fables
#1

Ashnod's Altar + Flayer of the Hatebound + Sage of Fables

Infinite card drawInfinite damageInfinite death triggersInfinite creature ETB
  1. 1Sacrifice Flayer to Altar, adding {C}{C} and triggering Undying and then Flayer's damage trigger.
  2. 2Pay {2} to activate Sage of Fables, removing the counter from Flayer and drawing a card.
  3. 3Note you may hold priority while the Sage of Fables draw trigger is on the stack and continue the combo without drawing cards to avoid decking.
Mikaeus, the Unhallowed
+Sage of Fables
+Ashnod's Altar
#2

Mikaeus, the Unhallowed + Sage of Fables + Ashnod's Altar

Infinite card drawInfinite draw triggersNear-infinite death triggersNear-infinite creature ETB
  1. 1Activate Ashnod's Altar by sacrificing Sage of Fables, adding {C}{C}.
  2. 2When Sage of Fables dies, its undying ability triggers, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
  3. 3Activate Sage of Fables by paying {2} and removing the +1/+1 counter from it, causing you to draw a card.
  4. 4Repeat.
Sage of Fables
+Berta, Wise Extrapolator
+Training Grounds
+Lyla, Holographic Assistant
#3

Sage of Fables + Berta, Wise Extrapolator + Training Grounds + Lyla, Holographic Assistant

Infinite card drawInfinite draw triggers
  1. 1Activate Sage of Fables by paying {1} due to Training Grounds and removing a +1/+1 counter from a creature you control, causing you to draw a card.
  2. 2Lyla triggers, putting a +1/+1 counter on Berta.
  3. 3Berta triggers, adding {1}.
  4. 4Repeat.
Sage of Fables
+Berta, Wise Extrapolator
+Biomancer's Familiar
+Lyla, Holographic Assistant
#4

Sage of Fables + Berta, Wise Extrapolator + Biomancer's Familiar + Lyla, Holographic Assistant

Infinite card drawInfinite draw triggers
  1. 1Activate Sage of Fables by paying {1} due to Biomancer's Familiar and removing a +1/+1 counter from a creature you control, causing you to draw a card.
  2. 2Lyla triggers, putting a +1/+1 counter on Berta.
  3. 3Berta triggers, adding {1}.
  4. 4Repeat.
Sage of Fables
+Berta, Wise Extrapolator
+Heartstone
+Lyla, Holographic Assistant
#5

Sage of Fables + Berta, Wise Extrapolator + Heartstone + Lyla, Holographic Assistant

Infinite card drawInfinite draw triggers
  1. 1Activate Sage of Fables by paying {1} due to Heartstone and removing a +1/+1 counter from a creature you control, causing you to draw a card.
  2. 2Lyla triggers, putting a +1/+1 counter on Berta.
  3. 3Berta triggers, adding {1}.
  4. 4Repeat.
Sage of Fables
+Berta, Wise Extrapolator
+Wizard Class
+Training Grounds
#6

Sage of Fables + Berta, Wise Extrapolator + Wizard Class + Training Grounds

Infinite card drawInfinite draw triggers
  1. 1Activate Sage of Fables by paying {1} due to Training Grounds and removing a +1/+1 counter from a creature you control, causing you to draw a card.
  2. 2Wizard Class triggers, putting a +1/+1 counter on Berta.
  3. 3Berta triggers, adding {1}.
  4. 4Repeat.
Sage of Fables
+Berta, Wise Extrapolator
+Wizard Class
+Biomancer's Familiar
#7

Sage of Fables + Berta, Wise Extrapolator + Wizard Class + Biomancer's Familiar

Infinite card drawInfinite draw triggers
  1. 1Activate Sage of Fables by paying {1} due to Biomancer's Familiar and removing a +1/+1 counter from a creature you control, causing you to draw a card.
  2. 2Wizard Class triggers, putting a +1/+1 counter on Berta.
  3. 3Berta triggers, adding {1}.
  4. 4Repeat.
Sage of Fables
+Berta, Wise Extrapolator
+Zirda, the Dawnwaker
+Stark's Ingenuity
#8

Sage of Fables + Berta, Wise Extrapolator + Zirda, the Dawnwaker + Stark's Ingenuity

Infinite card drawInfinite draw triggers
  1. 1Activate Sage of Fables by paying {1} due to Zirda and removing a +1/+1 counter from a creature you control, causing you to draw a card.
  2. 2Stark's Ingenuity triggers, putting a +1/+1 counter on Berta.
  3. 3Berta triggers, adding {1}.
  4. 4Repeat.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredhtlr
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