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Rules guide · Enchantment

Paradox HazeHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Time Spiral· October 6, 2006
Carte Magic Paradox Haze

Paradox Haze is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Complete guide

Paradox Haze is a unique blue aura that manipulates the very flow of time for a single player. By granting an additional upkeep step, it allows for double the triggers and double the strategic potential in a single turn. Whether you are enchanting yourself to speed up your own benefits or targeting an opponent to accelerate their demise, this card is a cornerstone for upkeep-heavy decks.

What Paradox Haze Does

Paradox Haze is an Aura that enchants a player rather than a permanent. Its primary function is to trigger at the beginning of that player's first upkeep each turn, creating a second upkeep step immediately following the first one. This means any abilities that trigger at the beginning of the upkeep will now happen twice per turn cycle.

Resolving the Trigger Step by Step

When the enchanted player's turn starts, they move through their untap step as normal. Once they enter their first upkeep, Paradox Haze triggers and is put on the stack. When this trigger resolves, a brand-new upkeep step is inserted into the turn sequence directly after the current one. If multiple copies of Paradox Haze enchant the same player, each one will trigger during that initial upkeep, granting multiple additional upkeep steps.

Common Mistakes

A common misconception is that Paradox Haze triggers during every upkeep. It specifically triggers only during the 'first' upkeep of the turn. If an effect causes the player to skip their upkeep entirely, Paradox Haze will not trigger, and no additional upkeeps will be gained. Additionally, remember that while upkeep triggers happen twice, 'once per turn' restrictions still apply across the entire turn.

Strategic Implementation

Paradox Haze is best utilized in decks featuring powerful 'At the beginning of your upkeep' triggers. It effectively doubles your resource generation, damage output, or card draw depending on your board state. Because it enchants a player, it can also be used offensively to force an opponent to pay cumulative upkeep costs or trigger negative effects twice as often.

Interaction examples

Enchanting Yourself

If you enchant yourself with Paradox Haze, you will experience two upkeep steps every turn. During each of these steps, any card you control with an upkeep trigger will activate, allowing you to stack the triggers and resolve them twice before moving to your draw step.

Global Taxing Interaction

While Paradox Haze doubles upkeep triggers, note that cards like Rhystic Study and Propaganda do not have upkeep-based triggers. Rhystic Study triggers when a spell is cast, and Propaganda is a static effect during the declare attackers step. Paradox Haze will not cause these specific cards to trigger more often, as they do not look for the upkeep step to function.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Paradox Haze

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Paradox Haze targets a player when it's cast, and it enters attached to that player.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If two Paradox Hazes enchant the same player, they'll both trigger when that player's first upkeep of the turn begins. The player will get two additional upkeep steps.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Abilities that trigger "at the beginning of [your] upkeep" will trigger at the beginning of each additional upkeep as well.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If echo triggers during the first upkeep, it won't trigger again during the second upkeep since the creature won't have entered since that player's last upkeep.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If an effect causes the enchanted player to skip their upkeep step, this ability won't trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Chronomantic Escape
+Sphinx of the Second Sun
+Paradox Haze
#1

Chronomantic Escape + Sphinx of the Second Sun + Paradox Haze

You can't be attackedLock
  1. 1Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  2. 2At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.
  3. 3Move to your additional beginning phase.
  4. 4At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
  5. 5At the beginning of your next upkeep, Chronomantic Escape and Paradox Haze trigger.
  6. 6Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one.
  7. 7Resolve the Chronomantic Escape trigger, removing a time counter from it.
  8. 8Move to your next upkeep step.
Chronomantic Escape
+Paradox Haze
+Copy Enchantment
#2

Chronomantic Escape + Paradox Haze + Copy Enchantment

You can't be attackedLock
  1. 1Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  2. 2During the first upkeep step of your next turn, Paradox Haze and Copy Enchantment each trigger, causing you to get two additional upkeep steps.
  3. 3Move through your first and second upkeep steps, removing two time counters from Chronomantic Escape.
  4. 4Move through your final upkeep step, removing the final time counter from Chronomantic Escape and causing you to cast it from exile without paying its mana cost.
  5. 5Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
  6. 6Repeat from step 2.
Second Chance
+Starfield of Nyx
+Paradox Haze
#3

Second Chance + Starfield of Nyx + Paradox Haze

Infinite turnsLock
  1. 1At the beginning of your first upkeep, Second Chance, Starfield of Nyx and Paradox Haze triggers.
  2. 2Resolve the Second Chance trigger, causing you to sacrifice it and take an extra turn after this one.
  3. 3Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one.
  4. 4Resolve the Starfield of Nyx trigger, returning any enchantment from your graveyard to the battlefield.
  5. 5At the beginning of your second upkeep, Starfield of Nyx triggers, returning Second Chance from your graveyard to the battlefield.
  6. 6Repeat each turn.
Time Sieve
+Tamiyo's Journal
+Academy Manufactor
+Paradox Haze
#4

Time Sieve + Tamiyo's Journal + Academy Manufactor + Paradox Haze

Infinite turnsLock
  1. 1At the beginning of your upkeep, Paradox Haze and Tamiyo's Journal trigger.
  2. 2Resolve the Paradox Haze trigger, getting an additional upkeep step after this one.
  3. 3Resolve the Tamiyo's Journal trigger, creating a Food, a Clue, and a Treasure token.
  4. 4At the beginning of your second upkeep, Tamiyo's Journal triggers, creating a Food, a Clue, and a Treasure token.
  5. 5Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one.
  6. 6Repeat each turn.
Laboratory Maniac
+Oath of Druids
+Paradox Haze
#5

Laboratory Maniac + Oath of Druids + Paradox Haze

Win the game
  1. 1During the upkeep, Oath of Druids will trigger twice.
  2. 2First you mill into Laboratory Maniac and put it on the battlefield.
  3. 3Then mill your entire library, draw a card for turn and win.
03

Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduelpredhtlr
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