Hushbringer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, lifelink Creatures entering or dying don't cause abilities to trigger.
Complete guide
Hushbringer is a powerful Faerie that silences the most common types of triggered abilities in Magic. By existing on the battlefield, it effectively shuts down 'Enters the Battlefield' and 'Dies' triggers for all players. This makes it a formidable tool for disrupting strategies that rely on recursive value or immediate impact upon arrival.
Silencing the World
Hushbringer possesses a continuous ability that prevents any ability from triggering if the event is a creature entering the battlefield or a creature dying. This applies to the creature's own abilities and any other permanents that would normally react to these events. If an ability starts with 'When' or 'Whenever' and refers to a creature entering or dying, Hushbringer stops it in its tracks.
What it Doesn't Stop
It is important to note that Hushbringer only affects triggered abilities. It does not stop replacement effects, such as those that use the word 'instead' or 'as it enters'. For example, if a creature enters with +1/+1 counters, those are still applied. Additionally, abilities that trigger on a creature being sacrificed rather than specifically dying will still function, as the trigger event is the sacrifice itself.
Timing and Simultaneous Events
Hushbringer's effect is active the moment it is on the battlefield. If Hushbringer enters the battlefield at the same time as another creature, that creature's entry triggers will not fire. Similarly, if Hushbringer dies at the same time as other creatures, none of their death triggers will occur. The game checks the state of the battlefield at the moment the event happens to see if Hushbringer is present.
When to Play Hushbringer
Hushbringer is best utilized against decks that rely on 'Aristocrat' strategies (death triggers) or 'Blink' strategies (entry triggers). Because it is a 1/2 flyer with lifelink, it can also provide a small but steady life total cushion while disrupting your opponent's primary game plan.
Interaction examples
If you have Hushbringer on the battlefield and your opponent casts their first noncreature spell, Esper Sentinel's ability will still trigger. This is because Esper Sentinel triggers on a spell being cast, not on a creature entering the battlefield or dying. Hushbringer does not interfere with casting-based triggers.
If a player plays Ornithopter of Paradise while Hushbringer is on the battlefield, nothing special happens because Ornithopter of Paradise does not have an 'Enters the Battlefield' trigger. However, if there were another permanent that said 'Whenever a creature enters the battlefield, you gain 1 life,' Hushbringer would prevent that life gain from triggering when the Ornithopter arrives.
If Ornithopter of Paradise is destroyed and sent to the graveyard while Hushbringer is present, it counts as a creature dying. Any ability that triggers 'whenever an artifact is put into a graveyard from the battlefield' will be silenced because the object leaving the battlefield is a creature, regardless of its other types.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Hushbringer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Hushbringer affects a creature's own triggered abilities as well as other triggered abilities that trigger when that creature enters the battlefield or dies. Such triggered abilities start with "when" or "whenever."
No other card is named in this ruling.
- #2· Wizards of the Coast
Replacement effects are unaffected by Hushbringer's ability. For example, a creature that enters the battlefield with one +1/+1 counter on it will still receive a +1/+1 counter, and Leyline of the Void will still exile creatures that would die.
No other card is named in this ruling.
- #3· Wizards of the Coast
Abilities that apply "as [this creature] enters the battlefield," such as choosing a color with Diamond Knight, are unaffected.
No other card is named in this ruling.
- #4· Wizards of the Coast
The trigger event doesn't have to specifically refer to "creatures." In these cases, the trigger event may also refer to something being "put into a graveyard from the battlefield." For example, an ability that triggers "whenever an artifact is put into a graveyard from the battlefield" won't trigger if an artifact creature dies while Hushbringer is on the battlefield.
No other card is named in this ruling.
- #5· Wizards of the Coast
A creature entering the battlefield or dying at the same time as Hushbringer (including Hushbringer itself entering or dying) won't cause abilities to trigger.
No other card is named in this ruling.
- #6· Wizards of the Coast
An ability that triggers on an event that causes a creature to die will still trigger. For example, an ability that triggers "whenever you sacrifice a creature" still triggers.
No other card is named in this ruling.
- #7· Wizards of the Coast
Look at each permanent as it exists on the battlefield, taking into account continuous effects that apply to it after entering or before dying, to determine whether any triggered abilities will be stopped from triggering. For example, if a land that has become a creature dies, an ability that triggers when it dies doesn't trigger.
No other card is named in this ruling.
- #8· Wizards of the Coast
An ability that triggers when a creature "leaves the battlefield" won't trigger if that creature leaves the battlefield by dying.
No other card is named in this ruling.
- #9· Wizards of the Coast
An ability that triggers when a card is put into a graveyard "from anywhere" may still trigger even if a creature dies. It will trigger if the ability is of a dying creature that triggers only when that creature is put into a graveyard from anywhere, if Hushbringer is the card being put into a graveyard, or if Hushbringer leaves the battlefield at the same time as the dying creature.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Intruder Alarm + Hushbringer
- 1Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step.
- 2Because Hushbringer prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.
Wormfang Manta + Soulherder + Hushbringer
- 1Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Wormfang Manta + Conjurer's Closet + Hushbringer
- 1Blink Wormfang Manta using Conjurer's Closet. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Wormfang Manta + Brago, King Eternal + Hushbringer
- 1Blink Wormfang Manta using Brago. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Wormfang Manta + Hushbringer + Thassa, Deep-Dwelling
- 1Blink Wormfang Manta using Thassa. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Wormfang Manta + Hushbringer + Roon of the Hidden Realm
- 1Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Wormfang Manta + Teleportation Circle + Hushbringer
- 1Blink Wormfang Manta using Teleportation Circle. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Wormfang Manta + Mistmeadow Witch + Hushbringer
- 1Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
Legal formats
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Meta decks with Hushbringer
No archived Top 8 deck with this card yet.



Esper Sentinel
Ornithopter of Paradise







