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Rules guide · Land

Hushwood VergeHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duskmourn: House of Horror· September 27, 2024
Carte Magic Hushwood Verge

Hushwood Verge is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

Complete guide

Hushwood Verge is a versatile land that provides immediate access to Green mana while offering potential for White mana. As part of a cycle of lands that check for specific land types, it rewards players who build their decks with basic or non-basic Forests and Plains. This card is an excellent way to smooth your mana curve without the drawback of entering the battlefield tapped.

What It Does

Hushwood Verge is a non-basic land with two distinct activated mana abilities. The first ability allows you to tap the land to add one Green mana to your mana pool at any time. The second ability allows you to tap it for one White mana, but this comes with a restriction: you must already control at least one permanent with the land type Forest or Plains.

How It Resolves Step by Step

When you want to use Hushwood Verge, first determine which color you need. If you choose Green, you simply tap the land and add {G} to your mana pool; this is a mana ability and does not use the stack. If you choose White, the game checks your current permanents. If you control a land like a basic Forest, a basic Plains, or a non-basic land with those specific types, the ability activates and you add {W}. If you do not control such a land, the second ability cannot be activated.

Common Mistakes

A common point of confusion is whether Hushwood Verge counts itself for its second ability. Note that Hushwood Verge does not have the Forest or Plains land type in its type line. Therefore, having only Hushwood Verge on the battlefield does not satisfy the requirement to produce White mana. You must have a separate land, or an effect that grants those types, to unlock the White mana production.

When to Play It

Hushwood Verge is best played in Selesnya (Green-White) decks where you are likely to have basic Forests or Plains in the early turns. Since it enters the battlefield untapped, it provides a tempo advantage over 'tap lands.' It is particularly strong in formats where you can easily search for lands with specific subtypes to ensure the White mana is available when needed.

Interaction examples

Starting the Game

On turn one, you play Hushwood Verge. Because it is the only land you control and it lacks the Forest or Plains subtype, you can only tap it for {G}. You cannot produce {W} until you play another land that is either a Forest or a Plains.

Fixing Mana in Commander

If you control both Hushwood Verge and Command Tower, you have flexible mana. However, Command Tower does not have the Forest or Plains subtype. Even with both lands out, Hushwood Verge still only produces {G} unless your commander's identity allows Command Tower to produce White independently.

Opponent Dependencies

You control Hushwood Verge and your opponent controls a Plains. You play Exotic Orchard. Exotic Orchard can now tap for {W} because your opponent controls a land that produces it. However, Hushwood Verge still cannot produce {W} because you do not control a Forest or Plains yourself; the check only looks at your side of the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Hushwood Verge

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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