Roon of the Hidden Realm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Vigilance, trample,
: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
How it works : Roon of the Hidden Realm
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Roon of the Hidden Realm's ability targets a commander, that card's owner may choose to have it go to the command zone after it is exiled. If they do, it will not be returned to the battlefield at the beginning of the next end step.
No other card is named in this ruling.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Roon of the Hidden Realm + Eternal Witness + Time Warp
Infinite turnsLock
- 1Cast Time Warp by paying
, causing you to take an extra turn after this one.
- 2Activate Roon by paying
and tapping it, exiling Eternal Witness until the beginning of your end step.
- 3At the beginning of your end step, Roon triggers, returning Eternal Witness from exile to the battlefield.
- 4Eternal Witness enters the battlefield, putting Time Warp into your hand from your graveyard.
- 5Repeat each turn.
#2
Roon of the Hidden Realm + Archaeomancer + Time Warp
Infinite turnsLock
- 1Cast Time Warp by paying
, causing you to take an extra turn after this one.
- 2Activate Roon by paying
and tapping it, exiling Archaeomancer until the beginning of your end step.
- 3At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield.
- 4Archaeomancer enters the battlefield, putting Time Warp into your hand from your graveyard.
- 5Repeat each turn.
#3
Roon of the Hidden Realm + Eternal Witness + Temporal Manipulation
Infinite turnsLock
- 1Cast Temporal Manipulation by paying
, causing you to take an extra turn after this one.
- 2Activate Roon by paying
and tapping it, exiling Eternal Witness until the beginning of your end step.
- 3At the beginning of your end step, Roon triggers, returning Eternal Witness from exile to the battlefield.
- 4Eternal Witness enters the battlefield, putting Temporal Manipulation into your hand from your graveyard.
- 5Repeat each turn.
#4
Roon of the Hidden Realm + Archaeomancer + Temporal Manipulation
Infinite turnsLock
- 1Cast Temporal Manipulation by paying
, causing you to take an extra turn after this one.
- 2Activate Roon by paying
and tapping it, exiling Archaeomancer until the beginning of your end step.
- 3At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield.
- 4Archaeomancer enters the battlefield, putting Temporal Manipulation into your hand from your graveyard.
- 5Repeat each turn.
#5
Roon of the Hidden Realm + Eternal Witness + Walk the Aeons
Infinite turnsLock
- 1Cast Walk the Aeons by paying
, causing you to take an extra turn after this one.
- 2Activate Roon by paying
and tapping it, exiling Eternal Witness until the beginning of your end step.
- 3At the beginning of your end step, Roon triggers, returning Eternal Witness from exile to the battlefield.
- 4Eternal Witness enters the battlefield, putting Walk the Aeons into your hand from your graveyard.
- 5Repeat each turn.
#6
Roon of the Hidden Realm + Archaeomancer + Walk the Aeons
Infinite turnsLock
- 1Cast Walk the Aeons by paying
, causing you to take an extra turn after this one.
- 2Activate Roon by paying
and tapping it, exiling Archaeomancer until the beginning of your end step.
- 3At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield.
- 4Archaeomancer enters the battlefield, putting Walk the Aeons into your hand from your graveyard.
- 5Repeat each turn.
#7
Wormfang Manta + Hushwing Gryff + Roon of the Hidden Realm
Infinite turnsLock
- 1Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Hushwing Gryff.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
#8
Wormfang Manta + Hushbringer + Roon of the Hidden Realm
Infinite turnsLock
- 1Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Hushbringer.
- 2Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- 3Repeat each turn.
03
Legal formats
legacyvintagepennycommanderoathbreakerduel
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