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Rules guide · Sorcery

Walk the AeonsHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Time Spiral Remastered· March 19, 2021
Carte Magic Walk the Aeons

Walk the Aeons is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

How it works : Walk the Aeons

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Walk the Aeons
+Azusa, Lost but Seeking
+Ramunap Excavator
#1

Walk the Aeons + Azusa, Lost but Seeking + Ramunap Excavator

Infinite turnsLock
  1. 1Play Islands from your graveyard until you control at least three Islands.
  2. 2Cast Walk the Aeons for its buyback cost by paying {4}{U}{U} and sacrificing three Islands, taking an extra turn after this one.
  3. 3Pass the turn.
  4. 4Repeat.
Walk the Aeons
+Azusa, Lost but Seeking
+Ancient Greenwarden
#2

Walk the Aeons + Azusa, Lost but Seeking + Ancient Greenwarden

Infinite turnsLock
  1. 1Play Islands from your graveyard until you control at least three Islands.
  2. 2Cast Walk the Aeons for its buyback cost by paying {4}{U}{U} and sacrificing three Islands, taking an extra turn after this one.
  3. 3Pass the turn.
  4. 4Repeat.
Walk the Aeons
+Azusa, Lost but Seeking
+Crucible of Worlds
#3

Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds

LockInfinite turns
  1. 1Play Islands from your graveyard until you control at least three Islands.
  2. 2Cast Walk the Aeons for its buyback cost by paying {4}{U}{U} and sacrificing three Islands, taking an extra turn after this one.
  3. 3Pass the turn.
  4. 4Repeat.
Aesi, Tyrant of Gyre Strait
+Walk the Aeons
+Mystic Sanctuary
+Ramunap Excavator
#4

Aesi, Tyrant of Gyre Strait + Walk the Aeons + Mystic Sanctuary + Ramunap Excavator

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
  2. 2Play any Island except Mystic Sanctuary from your graveyard.
  3. 3When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
  4. 4Move to your next turn.
  5. 5Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
  6. 6Play any Island except Mystic Sanctuary from your graveyard.
  7. 7When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
  8. 8Play Mystic Sanctuary from your graveyard.
Aesi, Tyrant of Gyre Strait
+Walk the Aeons
+Mystic Sanctuary
+Ancient Greenwarden
#5

Aesi, Tyrant of Gyre Strait + Walk the Aeons + Mystic Sanctuary + Ancient Greenwarden

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
  2. 2Play any Island except Mystic Sanctuary from your graveyard.
  3. 3When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
  4. 4Move to your next turn.
  5. 5Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
  6. 6Play any Island except Mystic Sanctuary from your graveyard.
  7. 7When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
  8. 8Play Mystic Sanctuary from your graveyard.
Mystic Sanctuary
+Trade Routes
+Walk the Aeons
#6

Mystic Sanctuary + Trade Routes + Walk the Aeons

Infinite turnsSkip your draw stepsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, getting an extra turn after this one.
  2. 2Play Mystic Sanctuary to put Walk the Aeons on top of your library.
  3. 3Activate Trade Routes' first ability by paying {1}, returning Mystic Sanctuary to your hand.
  4. 4Move to your next turn.
  5. 5Repeat.
Walk the Aeons
+Mystic Sanctuary
+Crucible of Worlds
+Exploration
#7

Walk the Aeons + Mystic Sanctuary + Crucible of Worlds + Exploration

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
  2. 2Play any Island except Mystic Sanctuary from your graveyard.
  3. 3Move to your next turn.
  4. 4Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
  5. 5Play any Island except Mystic Sanctuary from your graveyard, then play Mystic Sanctuary from your graveyard.
  6. 6When Mystic Sanctuary enters the battlefield, it triggers, putting Walk the Aeons on top of your library from your graveyard.
  7. 7Move to your next turn, drawing Walk the Aeons during your draw step.
  8. 8Repeat.
Meloku the Clouded Mirror
+Mystic Sanctuary
+Walk the Aeons
#8

Meloku the Clouded Mirror + Mystic Sanctuary + Walk the Aeons

Infinite turnsSkip your draw stepsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
  2. 2Play Mystic Sanctuary.
  3. 3When Mystic Sanctuary enters the battlefield untapped, it triggers, putting Walk the Aeons on top of your library from your graveyard.
  4. 4Activate Meloku by paying {1} and returning Mystic Sanctuary from the battlefield to your hand, creating a 1/1 Illusion creature token.
  5. 5Move to your next turn, drawing Walk the Aeons during your draw step.
  6. 6Repeat.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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