Mystic Sanctuary is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
(: Add
.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
How it works : Mystic Sanctuary
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won't see lands that are entering the battlefield at the same time (due to Scapeshift, for example).
No other card is named in this ruling.
- #2· Wizards of the Coast
If another effect puts these lands onto the battlefield tapped, they enter tapped, even if you control enough lands with the appropriate basic land type.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ghostly Flicker + Mystic Sanctuary + Coveted Jewel
- 1Activate Mystic Sanctuary and Coveted Jewel by tapping them, adding
.
- 2Cast Ghostly Flicker by paying
, blinking Mystic Sanctuary and Coveted Jewel.
- 3When Mystic Sanctuary and Coveted Jewel enter untapped, they trigger.
- 4Resolve the Mystic Sanctuary trigger, putting Ghostly Flicker from your graveyard onto the top of your library.
- 5Resolve the Coveted Jewel trigger, causing you to draw three cards, which will cause you to draw Ghostly Flicker.
- 6Repeat.
Orvar, the All-Form + Mystic Sanctuary + Dream's Grip + Aquitect's Will
- 1Cast Dream's Grip by paying
, targeting Mystic Sanctuary.
- 2Orvar and Archmage Emeritus trigger.
- 3Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- 4When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Aquitect's Will from your graveyard onto the top of your library.
- 5Resolve the Archmage Emeritus trigger, drawing Aquitect's Will from the top of your library.
- 6Resolve Dream's Grip, untapping Mystic Sanctuary.
- 7Activate Mystic Sanctuary and the Mystic Sanctuary token by tapping them, adding
.
- 8Cast Aquitect's Will by paying
, targeting Mystic Sanctuary.
Ghostly Flicker + Mystic Sanctuary + Archaeomancer + Time Warp
- 1Activate Mystic Sanctuary by tapping it, adding
.
- 2Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- 3Cast Ghostly Flicker by paying
, blinking Mystic Sanctuary and Archaeomancer.
- 4When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- 5Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- 6Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
- 7Move to your next turn, drawing Time Warp during your draw step.
- 8Repeat.
Ghostly Flicker + Mystic Sanctuary + Sol Ring + The Reality Chip
- 1Activate Mystic Sanctuary and Sol Ring by tapping them, adding
.
- 2Cast Ghostly Flicker either from your hand or from the top of your library by paying
, blinking Mystic Sanctuary and Sol Ring.
- 3When Mystic Sanctuary enters untapped, it triggers, putting Ghostly Flicker from your graveyard onto the top of your library.
- 4Repeat.
Tatyova, Benthic Druid + Doppelgang + Mystic Sanctuary
- 1Cast Doppelgang by paying
, creating four token copies of Mystic Sanctuary and three other permanents that enter the battlefield untapped and can collectively tap to produce at least
.
- 2When the tokens enter the battlefield untapped, each Mystic Sanctuary token triggers, and Tatyova triggers for each land token that entered the battlefield.
- 3Resolve all Mystic Sanctuary triggers, putting Doppelgang on top of your library from your graveyard.
- 4Resolve all Tatyova triggers, causing you to draw that many cards, including Doppelgang with the first draw, and gain that much life.
- 5Activate the four Mystic Sanctuary tokens by tapping them, adding
.
- 6Activate ten of the other permanent tokens created in step 1 by tapping them, adding at least
.
- 7Repeat.
Aesi, Tyrant of Gyre Strait + Walk the Aeons + Mystic Sanctuary + Ramunap Excavator
- 1Cast Walk the Aeons by paying
, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- 2Play any Island except Mystic Sanctuary from your graveyard.
- 3When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- 4Move to your next turn.
- 5Cast Walk the Aeons by paying
, causing you to take an extra turn after this one.
- 6Play any Island except Mystic Sanctuary from your graveyard.
- 7When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- 8Play Mystic Sanctuary from your graveyard.
Ghostly Flicker + Mystic Sanctuary + Temporal Manipulation + Archaeomancer
- 1Activate Mystic Sanctuary by tapping it, adding
.
- 2Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
- 3Cast Ghostly Flicker by paying
, blinking Mystic Sanctuary and Archaeomancer.
- 4When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- 5Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- 6Resolve the Mystic Sanctuary trigger, putting Temporal Manipulation from your graveyard onto the top of your library.
- 7Move to your next turn, drawing Temporal Manipulation during your draw step.
- 8Repeat.
Mystic Sanctuary + Capsize + Time Warp
- 1Cast Time Warp by paying
, getting an extra turn after this one.
- 2Play Mystic Sanctuary to put Time Warp on top of your library.
- 3Cast Capsize for its buyback cost by paying
, returning Mystic Sanctuary to your hand.
- 4Move to your next turn.
- 5Repeat.
Legal formats
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Meta decks with Mystic Sanctuary
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