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Rules guide · Sorcery

Temporal ManipulationHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Ultimate Masters· December 7, 2018
Carte Magic Temporal Manipulation

Temporal Manipulation is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Take an extra turn after this one.

How it works : Temporal Manipulation

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Ghostly Flicker
+Mystic Sanctuary
+Temporal Manipulation
+Archaeomancer
#1

Ghostly Flicker + Mystic Sanctuary + Temporal Manipulation + Archaeomancer

Infinite turnsSkip your draw stepsLock
  1. 1Activate Mystic Sanctuary by tapping it, adding {U}.
  2. 2Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  3. 3Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Archaeomancer.
  4. 4When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
  5. 5Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
  6. 6Resolve the Mystic Sanctuary trigger, putting Temporal Manipulation from your graveyard onto the top of your library.
  7. 7Move to your next turn, drawing Temporal Manipulation during your draw step.
  8. 8Repeat.
Thassa, Deep-Dwelling
+Archaeomancer
+Temporal Manipulation
#2

Thassa, Deep-Dwelling + Archaeomancer + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one.
  2. 2At the beginning of your end step, Thassa triggers, blinking Archaeomancer.
  3. 3Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  4. 4Repeat.
Panoptic Mirror
+Temporal Manipulation
#3

Panoptic Mirror + Temporal Manipulation

Infinite turnsLock
  1. 1At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Temporal Manipulation without paying its mana cost.
  2. 2Resolve Temporal Manipulation, causing you to take an extra turn after this one.
  3. 3Repeat each turn.
Exalted Flamer of Tzeentch
+Temporal Manipulation
#4

Exalted Flamer of Tzeentch + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Temporal Manipulation, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Temporal Manipulation from your graveyard to your hand.
  6. 6Repeat.
Mystic Sanctuary
+Capsize
+Temporal Manipulation
#5

Mystic Sanctuary + Capsize + Temporal Manipulation

Infinite turnsSkip your draw stepsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one.
  2. 2Play Mystic Sanctuary to put Temporal Manipulation on top of your library.
  3. 3Cast Capsize for its buyback cost by paying {4}{U}{U}, returning Mystic Sanctuary to your hand.
  4. 4Move to your next turn.
  5. 5Repeat.
Conjurer's Closet
+Archaeomancer
+Temporal Manipulation
#6

Conjurer's Closet + Archaeomancer + Temporal Manipulation

Infinite creature ETBInfinite creature LTBInfinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
  2. 2At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer.
  3. 3Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
  4. 4Repeat.
Dour Port-Mage
+Temporal Manipulation
+Archaeomancer
#7

Dour Port-Mage + Temporal Manipulation + Archaeomancer

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  2. 2Cast Archaeomancer by paying its mana cost.
  3. 3When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand.
  4. 4Move to your next turn.
  5. 5Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Archaeomancer from the battlefield to your hand.
  6. 6Dour Port-Mage triggers, causing you to draw a card.
  7. 7Repeat.
Ephemerate
+Temporal Manipulation
+Archaeomancer
#8

Ephemerate + Temporal Manipulation + Archaeomancer

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
  2. 2Cast Ephemerate by paying {W}, blinking Archaeomancer and exiling Ephemerate.
  3. 3When Archaeomancer enters, it triggers, returning Temporal Manipulation from your graveyard to your hand.
  4. 4Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost.
  5. 5Resolve Ephemerate, blinking Archaeomancer.
  6. 6When Archaeomancer enters, it triggers, returning Ephemerate from your graveyard to your hand.
  7. 7Repeat.
03

Legal formats

timelessgladiatorlegacyvintagecommanderoathbreakercompetitivebrawlpredh
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Meta decks with Temporal Manipulation

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