Raise the Palisade is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Complete guide
Raise the Palisade is a powerful blue sorcery that offers a one-sided board wipe for tribal-themed decks. By selecting a specific creature type, you can protect your army while washing away your opponents' defenses entirely. This card is an essential tool for any deck focused on a single creature subtype that needs to clear a path to victory.
Choosing Your Type
When Raise the Palisade resolves, you must choose exactly one existing creature type from the official list, such as Human, Elf, or Merfolk. You cannot choose non-creature subtypes like Treasure or Equipment, nor can you choose multiple types like 'Elf Warrior.' If a creature has multiple types and one of them matches your choice, it will stay on the battlefield.
Resolution Step-by-Step
First, the spell is cast and put onto the stack. When it starts to resolve, you name the creature type; this is not done during casting, so opponents cannot react specifically to the type you choose. Once the type is chosen, every creature on the battlefield that does not possess that specific subtype is simultaneously returned to its owner's hand. This includes your own creatures if they don't match the chosen type.
Common Mistakes
A frequent error is trying to choose a card type like 'Artifact' or 'Legendary' instead of a creature type. Another mistake involves forgetting that this spell does not target. Since it doesn't target, creatures with Hexproof or Shroud will still be returned to their owners' hands. However, if a creature has 'Protection from Blue,' it will still be bounced because Raise the Palisade does not target, damage, enchant, or block.
When to Play It
This card is best played during your main phase when you have an established board of a specific creature type and your opponents have diverse or dangerous blockers. Because it is a sorcery, you generally use it to clear the way for a lethal attack or to reset the board state when you are behind on creature count but have a key creature type to protect.
Interaction examples
If you control several Wizards, you can cast Distant Melody first to draw a card for each Wizard you control, ensuring you have a full hand. Then, cast Raise the Palisade choosing 'Wizard' to bounce every other creature on the table, leaving you with your Wizards and a hand full of fresh spells.
Imagine you cast Rite of Replication with its kicker cost to create five copies of a powerful Knight. Afterward, you cast Raise the Palisade and choose 'Knight.' All of your newly created tokens stay on the battlefield, while every other non-Knight creature—including the original non-Knight threats your opponents controlled—are returned to their hands.
If the battlefield is cluttered with Goblins, Dragons, and Soldiers, and you control three Goblins, you cast Raise the Palisade naming 'Goblin.' The Dragons and Soldiers are returned to their owners' hands, but your Goblins remain, allowing you to attack an undefended player.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Raise the Palisade
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To choose a creature type, you must choose an existing creature type, such as Halfling or Scout. You can't choose multiple creature types, such as "Halfling Scout." Card types such as artifacts can't be chosen, nor can subtypes that aren't creature types, such as Forest, Equipment, or Food.
No other card is named in this ruling.
Legal formats
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Meta decks with Raise the Palisade
No archived Top 8 deck with this card yet.



Distant Melody
Rite of Replication