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Rules guide · Legendary Enchantment

Raised by GiantsHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Raised by Giants

Raised by Giants is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.

How it works : Raised by Giants

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You can choose two commanders that are the same color or colors.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Mayael's Aria
+Raised by Giants
+Eldrazi Conscription
#1

Mayael's Aria + Raised by Giants + Eldrazi Conscription

Win the game at the beginning of your next upkeep
  1. 1At the beginning of your upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.
Mayael's Aria
+Raised by Giants
+Colossus Hammer
#2

Mayael's Aria + Raised by Giants + Colossus Hammer

Win the game at the beginning of your next upkeep
  1. 1At the beginning of your upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.
Marwyn, the Nurturer
+Raised by Giants
+Temur Sabertooth
+Concordant Crossroads
#3

Marwyn, the Nurturer + Raised by Giants + Temur Sabertooth + Concordant Crossroads

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite green mana
  1. 1Activate Marwyn by tapping it, adding ten {G}.
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Marwyn from the battlefield to your hand.
  3. 3Cast Marwyn by paying {2}{G}.
  4. 4Repeat.
Marwyn, the Nurturer
+Raised by Giants
+Temur Sabertooth
+Akroma's Memorial
#4

Marwyn, the Nurturer + Raised by Giants + Temur Sabertooth + Akroma's Memorial

Infinite creature LTBInfinite creature ETBInfinite storm countInfinite green mana
  1. 1Activate Marwyn by tapping it, adding ten {G}.
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Marwyn from the battlefield to your hand.
  3. 3Cast Marwyn by paying {2}{G}.
  4. 4Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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Official source