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Rules guide · Legendary Creature

Marwyn, the NurturerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Marwyn, the Nurturer

Marwyn, the Nurturer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.

Complete guide

Marwyn, the Nurturer is a powerful legendary Elf Druid that serves as both a growing threat and a massive source of mana. By building a community of Elves around her, she gains strength and translates that physical power directly into your mana pool.

The Growth of a Leader

Marwyn features a triggered ability that triggers whenever another Elf enters the battlefield under your control. This includes tokens, nontoken creatures, and even cards conjured onto the battlefield. Each time this happens, you place a +1/+1 counter on Marwyn, permanently increasing her power and toughness.

Understanding the Mana Ability

Marwyn's activated ability allows you to tap her to add an amount of Green mana equal to her current power. Because this is a mana ability, it does not use the stack and cannot be responded to by opponents. The amount of mana produced is determined only at the moment the ability resolves, reflecting her current power including any counters or temporary buffs.

Strategic Timing

To maximize Marwyn's utility, you should aim to play her early and follow up with multiple Elf spells. Since her mana production scales with her power, using combat tricks or equipment to boost her power can allow you to generate massive amounts of mana to cast high-cost spells far ahead of schedule.

Common Pitfalls

Remember that Marwyn only triggers when an Elf enters under your control; she does not trigger when she herself enters the battlefield. Additionally, if Marwyn is removed from the battlefield in response to an Elf entering, her triggered ability will not resolve to give her a counter, but if she is still there, she will grow before you have to use her mana ability.

Interaction examples

Raising a Kindred Army

When you cast Marwyn's Kindred for X=3, you conjure one Marwyn, the Nurturer and three Llanowar Elves. If you already have a Marwyn on the battlefield, the three Llanowar Elves entering will trigger your original Marwyn three times, giving her three +1/+1 counters. Note that the Legend Rule will apply to the two Marwyns, but the triggers will still occur.

Non-Elf Interactions

When Solemn Simulacrum enters the battlefield, you search for a land. However, because Solemn Simulacrum is a Golem and not an Elf, Marwyn's first ability will not trigger. She remains at her current power level, and her mana ability will produce the same amount of Green mana as before.

Efficiency in Sacrifice

If you have Marwyn on the battlefield and play Sakura-Tribe Elder, Marwyn does not grow because the Elder is a Snake Shaman. You can sacrifice the Elder to get a land, but this sequence provides no benefit to Marwyn's power or mana production capabilities.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Marwyn, the Nurturer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Marwyn's activated ability is a mana ability. It doesn't use the stack and can't be responded to.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Staff of Domination
+Marwyn, the Nurturer
#1

Staff of Domination + Marwyn, the Nurturer

Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggers
  1. 1Activate Marwyn by tapping it, adding at least {G}{G}{G}{G}{G}.
  2. 2Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Marwyn.
  3. 3Activate Staff of Domination's first ability by paying {1}, untapping it.
  4. 4Repeat.
Umbral Mantle
+Marwyn, the Nurturer
#2

Umbral Mantle + Marwyn, the Nurturer

Infinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
  1. 1Activate Marwyn by tapping it, adding an amount of {G} equal to its power.
  2. 2Activate Marwyn by paying {3} and untapping it, giving it +2/+2 until end of turn.
  3. 3Repeat.
Sword of the Paruns
+Marwyn, the Nurturer
#3

Sword of the Paruns + Marwyn, the Nurturer

Infinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
  1. 1Activate Marwyn by tapping it, adding at least {G}{G}{G}{G}.
  2. 2Activate Sword of the Paruns by paying {3}, untapping Marwyn
  3. 3Repeat.
Ashaya, Soul of the Wild
+Scryb Ranger
+Marwyn, the Nurturer
#4

Ashaya, Soul of the Wild + Scryb Ranger + Marwyn, the Nurturer

Infinite creature ETBInfinite green manaInfinite landfall triggersInfinite creature LTB
  1. 1Activate Marwyn by tapping it, adding at least {G}{G}.
  2. 2Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Marwyn.
  3. 3Cast Scryb Ranger by paying {1}{G}.
  4. 4Repeat.
Temur Sabertooth
+Hyrax Tower Scout
+Marwyn, the Nurturer
#5

Temur Sabertooth + Hyrax Tower Scout + Marwyn, the Nurturer

Infinite creature ETBInfinite creature LTBInfinite storm countInfinite mana creatures you control can produce
  1. 1Activate Marwyn by tapping it, adding at least {G}{G}{G}{G}{G}.
  2. 2Cast Hyrax Tower Scout by paying {2}{G}.
  3. 3When Hyrax Tower Scout enters the battlefield, it triggers, untapping Marwyn.
  4. 4Activate Temur Sabertooth by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand.
  5. 5Repeat.
Raggadragga, Goreguts Boss
+Marwyn, the Nurturer
+Wurmcalling
#6

Raggadragga, Goreguts Boss + Marwyn, the Nurturer + Wurmcalling

Infinite creature tokensInfinite creature ETBInfinite green manaInfinitely large creatures you control until end of turn
  1. 1Activate Marwyn by tapping it, adding an amount of {G} equal to its power.
  2. 2Cast Wurmcalling with buyback by paying a total of at least {5}{G}{G}.
  3. 3Raggadragga's third ability triggers, giving Marwyn +7/+7 until end of turn and untapping Marwyn.
  4. 4Resolve Wurmcalling, creating a Wurm creature token and returning Wurmcalling to your hand.
  5. 5Repeat.
Marwyn, the Nurturer
+Eternal Witness
+Temur Sabertooth
+Vitalize
#7

Marwyn, the Nurturer + Eternal Witness + Temur Sabertooth + Vitalize

Infinite blinking of some creaturesInfinite creature ETBInfinite green manaInfinite creature LTB
  1. 1Activate Marwyn by tapping it, adding at least seven {G}.
  2. 2Cast Vitalize by paying {G}, untapping all creatures you control.
  3. 3Activate Temur Sabertooth by paying {1}{G}, returning Eternal Witness from the battlefield to your hand.
  4. 4Cast Eternal Witness by paying {1}{G}{G}.
  5. 5Eternal Witness enters the battlefield, returning Vitalize from your graveyard to your hand.
  6. 6Repeat.
Kogla, the Titan Ape
+Hyrax Tower Scout
+Marwyn, the Nurturer
#8

Kogla, the Titan Ape + Hyrax Tower Scout + Marwyn, the Nurturer

Infinite creature ETBInfinite creature LTBInfinite storm countInfinite mana creatures you control can produce
  1. 1Activate Marwyn by tapping it, adding at least {G}{G}{G}{G}{G}.
  2. 2Cast Hyrax Tower Scout by paying {2}{G}.
  3. 3When Hyrax Tower Scout enters the battlefield, it triggers, untapping Marwyn.
  4. 4Activate Kogla by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand.
  5. 5Repeat.
03

Interactions with other cards

These cards' text mentions Marwyn, the Nurturer.

Related cards and tokens

04

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Official source