Wurmcalling is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Buyback(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.) Create an X/X green Wurm creature token.
Complete guide
Wurmcalling is a versatile green sorcery that allows you to summon increasingly large Wurm tokens throughout a game. Thanks to its Buyback ability, this card can serve as a repeatable win condition if you have the mana to support it. It scales perfectly from the early game to the late game, ensuring you never run out of threats.
Understanding Buyback
Buyback is an additional cost you may choose to pay as you cast the spell. When you cast Wurmcalling, you decide the value for X and then decide if you want to pay the extra {2}{G}. If you pay the Buyback cost, the spell returns to your hand instead of going to your graveyard upon resolution. This effectively lets you 'rent' the effect as long as you can afford the total mana cost.
How it Resolves Step-by-Step
First, you place Wurmcalling on the stack and announce the value of X and whether you are paying the Buyback cost. Next, you pay the total cost: {X}{G} plus the optional {2}{G}. When the spell resolves, a green Wurm creature token with power and toughness equal to X enters the battlefield. Finally, if the Buyback cost was paid, the card is placed directly into your hand; otherwise, it is put into your graveyard.
Common Pitfalls
One common mistake is forgetting that Wurmcalling must successfully resolve for Buyback to work. If the spell is countered by an opponent or fails to resolve for any reason, the Buyback effect does not apply and the card goes to the graveyard. Additionally, the X value refers only to the power and toughness of the token, not the Buyback cost itself, which is always a flat {2}{G}.
Strategic Timing
Because Wurmcalling is a sorcery, you can generally only cast it during your main phases. It is best used when you have excess mana or need a reliable way to use your resources every turn. By pairing it with ramp spells, you can create massive tokens while keeping the card available for future turns.
Interaction examples
On turn two, you cast Farseek to search for a Mountain and put it onto the battlefield. This extra mana allows you to cast Wurmcalling on turn three with X=2. Without Buyback, you get a 2/2 Wurm for {2}{G}, helping you establish an early board presence.
You use Nature's Lore to put a Forest card onto the battlefield. With this increased mana pool, you can now afford to cast Wurmcalling for X=3 and pay the {2}{G} Buyback cost (total {5}{G}{G}). You create a 3/3 Wurm and return Wurmcalling to your hand to use again next turn.
After using Farseek and Nature's Lore earlier in the game to build a massive mana base of ten lands, you cast Wurmcalling for X=7 and pay the Buyback cost. You spend all ten mana to create a 7/7 Wurm, and the spell returns to your hand, allowing you to repeat this process every single turn until you overwhelm your opponent.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Wurmcalling
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Raggadragga, Goreguts Boss + Viridian Joiner + Wurmcalling
- 1Activate Viridian Joiner by tapping it, adding an amount of
equal to its power.
- 2Cast Wurmcalling with buyback by paying a total of at least
.
- 3Raggadragga's third ability triggers, giving Viridian Joiner +7/+7 until end of turn and untapping Viridian Joiner.
- 4Resolve Wurmcalling, creating a Wurm creature token and returning Wurmcalling to your hand.
- 5Repeat.
Raggadragga, Goreguts Boss + Marwyn, the Nurturer + Wurmcalling
- 1Activate Marwyn by tapping it, adding an amount of
equal to its power.
- 2Cast Wurmcalling with buyback by paying a total of at least
.
- 3Raggadragga's third ability triggers, giving Marwyn +7/+7 until end of turn and untapping Marwyn.
- 4Resolve Wurmcalling, creating a Wurm creature token and returning Wurmcalling to your hand.
- 5Repeat.
Raggadragga, Goreguts Boss + Selvala, Heart of the Wilds + Wurmcalling
- 1Activate Selvala by paying
and tapping it, adding an amount of
equal to the greatest power among creatures you control.
- 2Cast Wurmcalling with buyback by paying a total of at least
.
- 3Raggadragga's third ability triggers, giving Selvala +7/+7 until end of turn and untapping Selvala.
- 4Resolve Wurmcalling, creating a Wurm creature token and returning Wurmcalling to your hand.
- 5Repeat.
Raggadragga, Goreguts Boss + Heronblade Elite + Wurmcalling
- 1Activate Heronblade Elite by tapping it, adding an amount of
equal to its power.
- 2Cast Wurmcalling with buyback by paying a total of at least
.
- 3Raggadragga's third ability triggers, giving Heronblade Elite +7/+7 until end of turn and untapping Heronblade Elite.
- 4Resolve Wurmcalling, creating a Wurm creature token and returning Wurmcalling to your hand.
- 5Repeat.
Stormsplitter + Phyrexian Altar + Wurmcalling
- 1Cast Wurmcalling with buyback by paying
.
- 2Each Stormsplitter you control triggers, creating that many token copies of Stormsplitter.
- 3Resolve Wurmcalling, creating a 1/1 Wurm creature token and returning Wurmcalling to your hand.
- 4Activate Phyrexian Altar by sacrificing the Wurm, adding
.
- 5If you control at least 8 Stormsplitters, activate Phyrexian Altar four times by sacrificing four Stormsplitter tokens, adding
.
- 6Repeat.
Zaxara, the Exemplary + Faces of the Past + Wurmcalling + Adrix and Nev, Twincasters
- 1Activate Zaxara by tapping it, adding
.
- 2Cast Wurmcalling with buyback by paying
.
- 3Zaxara triggers, creating two 0/0 Hydra creature tokens.
- 4The Hydras enter the battlefield and die as a state-based action due to having 0 toughness.
- 5Faces of the Past trigger twice.
- 6Resolve the first trigger, untapping all Hydras.
- 7Activate Zaxara by tapping it, adding
.
- 8Resolve the second Faces of the Past trigger, untapping all Hydras.
Witch-Maw Nephilim + Animation Module + Pitiless Plunderer + Wurmcalling
- 1Cast Wurmcalling with buyback by paying
.
- 2Witch-Maw Nephilim's first ability triggers, putting two +1/+1 counters on it.
- 3Animation Module triggers, causing you to pay
to create a 1/1 Servo artifact creature token.
- 4Activate Ashnod's Altar by sacrificing the Servo, adding
.
- 5When the Servo dies, Pitiless Plunderer triggers, creating a Treasure artifact token.
- 6Resolve Wurmcalling, creating a 1/1 Wurm creature token and returning Wurmcalling to your hand.
- 7Activate Ashnod's Altar by sacrificing the Wurm, adding
.
- 8When the Wurm dies, Pitiless Plunderer triggers, creating a Treasure artifact token.
Invasion of Segovia // Caetus, Sea Tyrant of Segovia + Intruder Alarm + Wurmcalling
- 1Cast Wurmcalling with buyback by tapping five creatures you control, two of which must be green.
- 2Resolve Wurmcalling, creating a 1/1 Wurm creature token and returning Wurmcalling to your hand.
- 3When the Wurm enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- 4Repeat.
Legal formats
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Meta decks with Wurmcalling
No archived Top 8 deck with this card yet.



Farseek
Nature's Lore












