Wulfgar of Icewind Dale is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Complete guide
Wulfgar of Icewind Dale is a powerhouse for aggressive decks, doubling the impact of every combat-focused ability you possess. By mirroring the fury of his attacks, he ensures that your creatures' tactical advantages are felt twice over by your opponents. Whether you are leading a small warband or a massive army, Wulfgar turns every swing into a double-edged threat.
What It Does
Wulfgar of Icewind Dale has two primary functions: a keyword called Melee and a passive replacement effect. Melee grants him a temporary power and toughness boost based on how many different opponents you are attacking. His second ability is his signature: if an attacking creature causes a triggered ability of a permanent you control to fire, that ability triggers one additional time.
How It Resolves Step by Step
First, you declare your attackers during the Declare Attackers step. Any abilities that start with 'Whenever [this creature] attacks' or 'Whenever you attack' are checked. If Wulfgar is on the battlefield, the game identifies these 'on-attack' triggers and places two instances of them on the stack instead of one. You then choose targets for all instances, and they resolve one by one before blockers are even declared.
Common Mistakes
It is important to remember that Wulfgar only doubles triggers that specifically mention 'attacking.' Abilities that trigger when a creature 'becomes tapped' or 'enters the battlefield' are not doubled, even if the creature entered attacking or became tapped to attack. Additionally, the ability being doubled must belong to a permanent you control, though the creature attacking can be any creature you control.
When to Play It
Wulfgar should be deployed when your board is set up with 'attack' triggers to maximize immediate value. Since he doubles his own Melee ability, he often enters combat as a significant threat himself. He is best utilized in multiplayer formats like Commander, where his Melee ability scales with the number of opponents, providing massive stat boosts.
Interaction examples
When Wulfgar of Icewind Dale attacks alone in a four-player game and attacks three different opponents (if he could) or just one, his own Melee ability triggers. Because he is an attacking creature you control, his second ability sees this and triggers Melee again. Instead of +1/+1 for each opponent attacked, he gets that bonus twice, potentially becoming a massive threat.
If you control Roaming Throne and chose 'Human' or 'Barbarian,' and then attack with Wulfgar, a massive chain occurs. Wulfgar's Melee triggers, Roaming Throne adds a trigger, and Wulfgar's own ability adds another. These effects are additive; Wulfgar's Melee will trigger a total of three times, resulting in a triple bonus for every opponent attacked.
If you attack with Solemn Simulacrum while Wulfgar is on the battlefield, Wulfgar does nothing for the Golem's abilities. Solemn Simulacrum triggers when it 'enters' or 'dies.' Even if you attack with it, those triggers are not caused by the act of attacking, so Wulfgar's ability will not grant you an extra land or an extra card.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Wulfgar of Icewind Dale
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Wulfgar of Icewind Dale's last ability affects only triggered abilities with conditions that are directly related to attacking, such as “whenever this creature attacks” or “whenever you attack with one or more creatures.” It does not affect triggered abilities with other trigger conditions, such as “whenever this creature becomes tapped.”
No other card is named in this ruling.
- #2· Wizards of the Coast
Wulfgar's last ability will cause its melee ability to trigger an additional time.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Hellkite Charger + Fire Nation Palace + Wulfgar of Icewind Dale
- 1Activate Fire Nation Palace's second ability by paying
and tapping it, giving Hellkite Charger firebending 4 until end of turn.
- 2Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
- 3Resolve both Hellkite Charger firebending triggers, adding eight
.
- 4Resolve the first Hellkite Charger trigger, choosing not to pay.
- 5Resolve the second Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 6Repeat from step 2.
Avatar Roku, Firebender + Hellkite Charger + Wulfgar of Icewind Dale
- 1Declare Hellkite Charger as an attacker, triggering it and Avatar Roku twice.
- 2Resolve both Avatar Roku triggers, adding twelve
.
- 3Resolve the first Hellkite Charger trigger, choosing not to pay.
- 4Resolve the second Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 5Repeat.
Najeela, the Blade-Blossom + Burakos, Party Leader + Wulfgar of Icewind Dale
- 1Declare Burakos as an attacker.
- 2Najeela and Burakos trigger twice.
- 3Resolve both Najeela triggers, creating two 1/1 Warrior creature tokens that are tapped and attacking.
- 4Resolve the Burakos triggers, creating at least six Treasure artifact tokens and causing the defending opponent to lose at least 6 life.
- 5Activate five Treasure tokens by tapping and sacrificing them, adding
.
- 6Activate Najeela by paying
, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.
- 7Repeat each combat phase.
Lightning Runner + Cursed Mirror + Wulfgar of Icewind Dale
- 1Attack with both Lightning Runners.
- 2Both Lightning Runners trigger twice.
- 3Resolve the first three triggers, adding
and chosing not to pay the trigger.
- 4Resolve the fourth trigger, adding
and pay
to untap all creatures you control, and after this phase, there is an additional combat phase.
- 5Repeat.
Wulfgar of Icewind Dale + Lightning Runner + Delina, Wild Mage + Sage of Shaila's Claim
- 1Declare Delina and Lightning Runner as attackers, triggering their abilities twice each.
- 2Resolve a Delina trigger, creating at least one token copy of Sage of Shaila's Claim that enters the battlefield tapped and attacking.
- 3The Sage of Shaila's Claim token(s) enters the battlefield, causing you to get at least
.
- 4Repeat from step 2 for the remaining Delina trigger.
- 5Resolve the first Lightning Runner trigger, causing you to get
and choosing not to pay.
- 6Resolve the second Lightning Runner trigger, causing you to get
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 7At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- 8Repeat each combat phase.
Burakos, Party Leader + Hellkite Charger + Wulfgar of Icewind Dale
- 1Declare Burakos and Hellkite Charger as attackers, triggering their abilities twice.
- 2Resolve both Burakos triggers, creating eight Treasure artifact tokens and causing the defending opponent to lose 8 life.
- 3Activate seven Treasure tokens by tapping and sacrificing them, adding
.
- 4Resolve the first Hellkite Charger trigger, choosing not to pay.
- 5Resolve the second Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 6Repeat each combat phase.
Wulfgar of Icewind Dale + Lightning Runner + Delina, Wild Mage + Multiform Wonder
- 1Declare Delina and Lightning Runner as attackers, triggering their abilities twice each.
- 2Resolve a Delina trigger, creating at least one token copy of Multiform Wonder that enters the battlefield tapped and attacking.
- 3The Multiform Wonder token(s) enters the battlefield, causing you to get at least
.
- 4Repeat from step 2 for the remaining Delina trigger.
- 5Resolve the first Lightning Runner trigger, causing you to get
and choosing not to pay.
- 6Resolve the second Lightning Runner trigger, causing you to get
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 7At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- 8Repeat each combat phase.
Burakos, Party Leader + Aggravated Assault + Wulfgar of Icewind Dale
- 1Declare Burakos as an attacker.
- 2Burakos triggers twice, creating at least six Treasure artifact tokens and causing the defending opponent to lose 6 life.
- 3Move to your postcombat main phase.
- 4Activate five Treasure tokens by tapping and sacrificing them, adding
.
- 5Activate Aggravated Assault by paying
, untapping all creatures you control and causing you to get an additional combat phase and main phase after this one.
- 6Repeat.
Legal formats
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Meta decks with Wulfgar of Icewind Dale
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum









