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Rules guide · Creature

Wu LongbowmanHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition III· September 7, 2009
Carte Magic Wu Longbowman

Wu Longbowman is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.

Complete guide

Wu Longbowman is a classic utility creature that brings a unique tactical timing to your games. While it offers a repeatable damage source, you must be precise about when you pull the trigger to maximize its effectiveness. Understanding its narrow activation window is key to mastering this archer.

What It Does

Wu Longbowman possesses an activated ability that allows it to deal 1 damage to any target, which includes players, planeswalkers, or creatures. However, unlike many other 'pingers' in Magic: The Gathering, this ability has a strict timing restriction: you can only activate it during your own turn, and specifically before the declare attackers step begins.

How It Resolves Step by Step

To use the ability, you must first ensure it is your turn and you are currently in your Beginning Phase or your Precombat Main Phase. You pay the cost by tapping Wu Longbowman and choosing a target. Once the ability is on the stack, players can respond as normal. When it resolves, it deals 1 damage to the chosen target. If you enter the Combat Phase and move to the declare attackers step, the window to use this ability has closed.

Common Mistakes

The most frequent error is trying to use Wu Longbowman during an opponent's turn to pick off their attacking creatures; the card explicitly forbids this. Additionally, if your turn has multiple combat phases, official rulings clarify that you can only activate this ability before the start of the declare attackers step of the very first combat phase.

When to Play It

Wu Longbowman is best utilized in the Precombat Main Phase to eliminate small blockers (X/1 creatures) that might prevent your larger forces from attacking safely. Because it is blue, it provides rare direct damage access for that color, making it an excellent tool for picking off utility creatures or finishing off a weakened planeswalker.

Interaction examples

Clearing the Path

During your Precombat Main Phase, you notice your opponent has a creature with only 1 toughness remaining. You tap Wu Longbowman to deal 1 damage to it, destroying it. Now that the blocker is gone, you can safely attack with your Solemn Simulacrum during the following Combat Phase.

Type Synergy Check

If you have Roaming Throne on the battlefield and chose 'Human' or 'Archer,' note that Wu Longbowman's ability is an activated ability, not a triggered ability. Therefore, Roaming Throne will not cause the damage ability to fire a second time, though Wu Longbowman still functions normally within its timing restrictions.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wu Longbowman

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a turn has multiple combat phases, the ability can only be activated before the beginning of the declare attackers step of the first combat phase in that turn.

    No other card is named in this ruling.

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