Multiform Wonder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, you get(three energy counters). Pay
: This creature gains your choice of flying, vigilance, or lifelink until end of turn. Pay
: This creature gets +2/-2 or -2/+2 until end of turn.
How it works : Multiform Wonder
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
No other card is named in this ruling.
- #2· Wizards of the Coast
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
No other card is named in this ruling.
- #4· Wizards of the Coast
is the energy symbol. It represents one energy counter.
No other card is named in this ruling.
- #5· Wizards of the Coast
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
No other card is named in this ruling.
- #6· Wizards of the Coast
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
No other card is named in this ruling.
- #7· Wizards of the Coast
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
No other card is named in this ruling.
- #8· Wizards of the Coast
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
No other card is named in this ruling.
- #9· Wizards of the Coast
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
No other card is named in this ruling.
- #10· Wizards of the Coast
Multiple instances of flying, vigilance, or lifelink on the same creature are redundant.
No other card is named in this ruling.
- #11· Wizards of the Coast
As you activate one of Multiform Wonder's two activated abilities, you must announce which one you're activating. However, you don't choose that ability's effect until it resolves. For example, you must announce that you're activating Multiform Wonder's middle ability specifically, but you don't choose which of the keywords it gains until the ability resolves.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Isshin, Two Heavens as One + Lightning Runner + Delina, Wild Mage + Multiform Wonder
- 1Declare Delina and Lightning Runner as attackers, triggering their abilities twice each.
- 2Resolve a Delina trigger, creating at least one token copy of Multiform Wonder that enters the battlefield tapped and attacking.
- 3The Multiform Wonder token(s) enters the battlefield, causing you to get at least
.
- 4Repeat from step 2 for the remaining Delina trigger.
- 5Resolve the first Lightning Runner trigger, causing you to get
and choosing not to pay.
- 6Resolve the second Lightning Runner trigger, causing you to get
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 7At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- 8Repeat each combat phase.
Wulfgar of Icewind Dale + Lightning Runner + Delina, Wild Mage + Multiform Wonder
- 1Declare Delina and Lightning Runner as attackers, triggering their abilities twice each.
- 2Resolve a Delina trigger, creating at least one token copy of Multiform Wonder that enters the battlefield tapped and attacking.
- 3The Multiform Wonder token(s) enters the battlefield, causing you to get at least
.
- 4Repeat from step 2 for the remaining Delina trigger.
- 5Resolve the first Lightning Runner trigger, causing you to get
and choosing not to pay.
- 6Resolve the second Lightning Runner trigger, causing you to get
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 7At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- 8Repeat each combat phase.
Delina, Wild Mage + Lightning Runner + Harmonic Prodigy + Multiform Wonder
- 1Declare Delina and Lightning Runner as attackers, triggering Delina twice and Lightning Runner once.
- 2Resolve a Delina trigger, creating at least one token copy of Multiform Wonder that enters the battlefield tapped and attacking.
- 3When the Multiform Wonder token(s) enter the battlefield, they trigger, causing you to get at least
.
- 4Repeat from step 2 for the remaining Delina trigger.
- 5Resolve the Lightning Runner trigger, causing you to get
and pay eight
to untap all creatures you control and to get an additional combat phase after this one.
- 6At the end of your combat phase, each creature token created by Delina triggers, exiling themselves.
- 7Repeat each combat phase.
- 8Once you have infinite
, you may target any other creature(s) you control.
Animar, Soul of Elements + Enduring Renewal + Multiform Wonder
- 1Cast Multiform Wonder by paying
.
- 2Animar triggers, putting a +1/+1 counter on itself.
- 3Multiform Wonder enters the battlefield, causing you to gain
.
- 4Activate Multiform Wonder's third ability twice by paying
, giving Multiform Wonder +4/-4 until end of turn.
- 5Multiform Wonder dies as a state-based action due to having less than zero toughness.
- 6Enduring Renewal triggers, returning Multiform Wonder from your graveyard to your hand.
- 7Repeat.
Mycosynth Golem + Enduring Renewal + Multiform Wonder
- 1Cast Multiform Wonder by paying
.
- 2Multiform Wonder enters the battlefield, causing you to gain
.
- 3Activate Multiform Wonder's third ability twice by paying
, giving Multiform Wonder +4/-4 until end of turn.
- 4Multiform Wonder dies as a state-based action due to having less than zero toughness.
- 5Enduring Renewal triggers, returning Multiform Wonder from your graveyard to your hand.
- 6Repeat.
Defiler of Vigor + Spike Feeder + Greenbelt Rampager + Multiform Wonder
- 1Cast Greenbelt Rampager by paying 2 life.
- 2Defiler of Vigor triggers, putting a +1/+1 counter on each creature you control.
- 3Activate Spike Feeder's second ability by removing a +1/+1 counter from it, causing you to gain two life.
- 4Greenbelt Rampager enters the battlefield, returning itself from the battlefield to your hand and causing you to get
.
- 5Activate Multiform Wonder's first ability by paying
, giving it lifelink until end of turn.
- 6Repeat.
Emiel the Blessed + Lightning Runner + Multiform Wonder + Circle of Dreams Druid
- 1Declare Lightning Runner as an attacker, triggering its ability.
- 2Holding priority, activate Circle of Dreams Druid by tapping it, adding at least six
.
- 3Activate Emiel by paying
, blinking Multiform Wonder.
- 4Multiform Wonder enters the battlefield, causing you to get
.
- 5Repeat from step 3 one additional time.
- 6Resolve the Lightning Runner ability from step 1, causing you to get
, then pay eight
to untap all creatures you control, and to get an additional combat phase after this one.
- 7Repeat each combat phase.
Related cards and tokens
Legal formats
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