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Rules guide · Legendary Creature

Emiel the BlessedHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Double Masters 2022· July 8, 2022
Carte Magic Emiel the Blessed

Emiel the Blessed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

Complete guide

Emiel the Blessed is a versatile Legendary Unicorn that serves as a powerful engine for blink strategies and creature enhancement. It allows you to protect your creatures from harm while simultaneously boosting them with counters as they enter the battlefield.

Blinking for Value

Emiel's first ability costs three generic mana and targets another creature you control. Upon resolution, that creature is exiled and immediately returned to the battlefield under its owner's control. This process, often called 'blinking,' treats the returning creature as a brand-new object with no memory of its previous existence. This means any counters are lost, Auras are put into graveyards, and Equipment becomes unattached.

The Reward for Entry

Whenever another creature enters the battlefield under your control—including those returned by Emiel’s first ability—a triggered ability goes on the stack. As it resolves, you may pay one Green or White mana. If you pay, you place a +1/+1 counter on that creature. If the creature happens to be a Unicorn, it receives two +1/+1 counters instead. Note that you cannot pay this cost multiple times for the same trigger to get extra counters.

Strategic Timing and Tokens

You should use Emiel's blink ability to dodge targeted removal or to re-trigger 'enters-the-battlefield' abilities of your other creatures. However, be cautious with tokens: if you target a creature token with Emiel, it will be exiled and cease to exist, meaning it will not return to the battlefield.

Interaction examples

Ramping with the Robot

With both on the field, you pay {3} to activate Emiel's ability targeting Solemn Simulacrum. The Simulacrum is exiled and returns. Two triggers now go on the stack: the Simulacrum's own ability and Emiel's second ability. You can search your library for a basic land and pay {G/W} to put a +1/+1 counter on the Simulacrum.

The Eternal Loop

If Eternal Witness enters the battlefield, you can use its ability to return a card from your graveyard to your hand. By using Emiel to blink the Witness repeatedly, you can recur multiple spells or lands from your graveyard for {3} mana each time, while also having the option to buff the Witness with Emiel's triggered ability.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Emiel the Blessed

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    While resolving Emiel's triggered ability, you can't pay {G/W} more than once to put more counters on the creature.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If the entering creature is a Unicorn, you still have to pay {G/W} to put two +1/+1 counters on it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Emiel the Blessed
+Enduring Vitality
#1

Emiel the Blessed + Enduring Vitality

Infinite creature ETBInfinite colored manaInfinite creature tokens with hasteInfinite blinking
  1. 1Activate Emiel by paying {3}, blinking the creature that creates creature tokens upon entering the battlefield.
  2. 2When the creature enters, it triggers, creating at least two creature tokens.
  3. 3Activate the creature and two tokens by tapping them, adding at least {3}.
  4. 4Repeat.
Derevi, Empyrial Tactician
+Emiel the Blessed
+Bloom Tender
#2

Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender

Infinite untap of permanents you controlInfinite creature LTBInfinite creature ETBInfinite blinking
  1. 1Activate Bloom Tender by tapping it, adding at least {G}{W}{U}.
  2. 2Activate Emiel by paying {3}, blinking Derevi.
  3. 3When Derevi enters the battlefield, it triggers, untapping Bloom Tender
  4. 4Repeat.
Derevi, Empyrial Tactician
+Emiel the Blessed
+Gaea's Cradle
#3

Derevi, Empyrial Tactician + Emiel the Blessed + Gaea's Cradle

Infinite untap of permanents you controlInfinite blinkingInfinite creature ETBInfinite creature LTB
  1. 1Activate Gaea's Cradle by tapping it, adding at least {G}{G}{G}.
  2. 2Activate Emiel by paying {3}, blinking Derevi.
  3. 3When Derevi enters the battlefield, it triggers, untapping Gaea's Cradle.
  4. 4Repeat.
Derevi, Empyrial Tactician
+Emiel the Blessed
+Mana Vault
#4

Derevi, Empyrial Tactician + Emiel the Blessed + Mana Vault

Infinite creature LTBInfinite creature ETB
  1. 1Activate Mana Vault by tapping it, adding {C}{C}{C}.
  2. 2Activate Emiel by paying {3}, blinking Derevi.
  3. 3When Derevi enters the battlefield, it triggers, untapping Mana Vault.
  4. 4Repeat.
Derevi, Empyrial Tactician
+Emiel the Blessed
+Faeburrow Elder
#5

Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder

Infinite untap of permanents you controlInfinite creature LTBInfinite creature ETBInfinite blinking
  1. 1Activate Faeburrow Elder by tapping it, adding at least {G}{W}{U}.
  2. 2Activate Emiel by paying {3}, blinking Derevi.
  3. 3When Derevi enters the battlefield, it triggers, untapping Faeburrow Elder.
  4. 4Repeat.
Derevi, Empyrial Tactician
+Emiel the Blessed
+Selvala, Heart of the Wilds
#6

Derevi, Empyrial Tactician + Emiel the Blessed + Selvala, Heart of the Wilds

Infinite untap of permanents you controlInfinite creature LTBInfinite creature ETBInfinite colored mana
  1. 1Activate Selvala by paying {G} and tapping it, adding at least {3}{G}.
  2. 2Activate Emiel by paying {3}, blinking Derevi.
  3. 3When Derevi enters the battlefield, it triggers, untapping Selvala.
  4. 4Repeat.
Peregrine Drake
+Emiel the Blessed
#7

Peregrine Drake + Emiel the Blessed

Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
  1. 1Activate up to five lands by tapping them, adding at least {3}.
  2. 2Activate Emiel the Blessed by paying {3}, blinking Peregrine Drake.
  3. 3When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
  4. 4Repeat.
Badgermole Cub
+Emiel the Blessed
+Gaea's Cradle
#8

Badgermole Cub + Emiel the Blessed + Gaea's Cradle

Infinite creature ETBInfinite creature LTBInfinite blinkingInfinite green mana
  1. 1Cast Badgermole Cub by paying {1}{G}.
  2. 2When Badgermole Cub enters, it triggers, earthbending Gaea's Cradle.
  3. 3Activate Gaea's Cradle by tapping it, adding at least {G}{G}{G}{G}{G}
  4. 4Badgermole Cub triggers, adding {G}.
  5. 5Activate Emiel the Blessed by paying {3}, blinking Gaea's Cradle.
  6. 6Activate Emiel the Blessed by paying {3}, blinking Badgermole Cub.
  7. 7Repeat from step 2.
03

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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Official source