Emiel the Blessed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay
. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (
can be paid with either
or
.)
Complete guide
Emiel the Blessed is a versatile Legendary Unicorn that serves as a powerful engine for blink strategies and creature enhancement. It allows you to protect your creatures from harm while simultaneously boosting them with counters as they enter the battlefield.
Blinking for Value
Emiel's first ability costs three generic mana and targets another creature you control. Upon resolution, that creature is exiled and immediately returned to the battlefield under its owner's control. This process, often called 'blinking,' treats the returning creature as a brand-new object with no memory of its previous existence. This means any counters are lost, Auras are put into graveyards, and Equipment becomes unattached.
The Reward for Entry
Whenever another creature enters the battlefield under your control—including those returned by Emiel’s first ability—a triggered ability goes on the stack. As it resolves, you may pay one Green or White mana. If you pay, you place a +1/+1 counter on that creature. If the creature happens to be a Unicorn, it receives two +1/+1 counters instead. Note that you cannot pay this cost multiple times for the same trigger to get extra counters.
Strategic Timing and Tokens
You should use Emiel's blink ability to dodge targeted removal or to re-trigger 'enters-the-battlefield' abilities of your other creatures. However, be cautious with tokens: if you target a creature token with Emiel, it will be exiled and cease to exist, meaning it will not return to the battlefield.
Interaction examples
With both on the field, you pay {3} to activate Emiel's ability targeting Solemn Simulacrum. The Simulacrum is exiled and returns. Two triggers now go on the stack: the Simulacrum's own ability and Emiel's second ability. You can search your library for a basic land and pay {G/W} to put a +1/+1 counter on the Simulacrum.
If Eternal Witness enters the battlefield, you can use its ability to return a card from your graveyard to your hand. By using Emiel to blink the Witness repeatedly, you can recur multiple spells or lands from your graveyard for {3} mana each time, while also having the option to buff the Witness with Emiel's triggered ability.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Emiel the Blessed
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
No other card is named in this ruling.
- #4· Wizards of the Coast
You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.
No other card is named in this ruling.
- #5· Wizards of the Coast
While resolving Emiel's triggered ability, you can't pay
more than once to put more counters on the creature.
No other card is named in this ruling.
- #6· Wizards of the Coast
If the entering creature is a Unicorn, you still have to pay
to put two +1/+1 counters on it.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Emiel the Blessed + Enduring Vitality
- 1Activate Emiel by paying
, blinking the creature that creates creature tokens upon entering the battlefield.
- 2When the creature enters, it triggers, creating at least two creature tokens.
- 3Activate the creature and two tokens by tapping them, adding at least
.
- 4Repeat.
Derevi, Empyrial Tactician + Emiel the Blessed + Bloom Tender
- 1Activate Bloom Tender by tapping it, adding at least
.
- 2Activate Emiel by paying
, blinking Derevi.
- 3When Derevi enters the battlefield, it triggers, untapping Bloom Tender
- 4Repeat.
Derevi, Empyrial Tactician + Emiel the Blessed + Gaea's Cradle
- 1Activate Gaea's Cradle by tapping it, adding at least
.
- 2Activate Emiel by paying
, blinking Derevi.
- 3When Derevi enters the battlefield, it triggers, untapping Gaea's Cradle.
- 4Repeat.
Derevi, Empyrial Tactician + Emiel the Blessed + Mana Vault
- 1Activate Mana Vault by tapping it, adding
.
- 2Activate Emiel by paying
, blinking Derevi.
- 3When Derevi enters the battlefield, it triggers, untapping Mana Vault.
- 4Repeat.
Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder
- 1Activate Faeburrow Elder by tapping it, adding at least
.
- 2Activate Emiel by paying
, blinking Derevi.
- 3When Derevi enters the battlefield, it triggers, untapping Faeburrow Elder.
- 4Repeat.
Derevi, Empyrial Tactician + Emiel the Blessed + Selvala, Heart of the Wilds
- 1Activate Selvala by paying
and tapping it, adding at least
.
- 2Activate Emiel by paying
, blinking Derevi.
- 3When Derevi enters the battlefield, it triggers, untapping Selvala.
- 4Repeat.
Peregrine Drake + Emiel the Blessed
- 1Activate up to five lands by tapping them, adding at least
.
- 2Activate Emiel the Blessed by paying
, blinking Peregrine Drake.
- 3When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- 4Repeat.
Badgermole Cub + Emiel the Blessed + Gaea's Cradle
- 1Cast Badgermole Cub by paying
.
- 2When Badgermole Cub enters, it triggers, earthbending Gaea's Cradle.
- 3Activate Gaea's Cradle by tapping it, adding at least
- 4Badgermole Cub triggers, adding
.
- 5Activate Emiel the Blessed by paying
, blinking Gaea's Cradle.
- 6Activate Emiel the Blessed by paying
, blinking Badgermole Cub.
- 7Repeat from step 2.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Emiel the Blessed












Solemn Simulacrum
Eternal Witness







