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Faeburrow ElderHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Lorwyn Eclipsed Commander· January 23, 2026
Carte Magic Faeburrow Elder

Faeburrow Elder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Complete guide

Faeburrow Elder is a powerful mana producer and threat rolled into one, scaling its strength based on the diversity of your board. As a Treefolk Druid with vigilance, it allows you to attack and still tap for mana during your post-combat main phase or on your opponent's turn. Understanding how it counts colors is key to maximizing its potential in any multicolor deck.

Scaling Power and Mana

Faeburrow Elder features two abilities that check the colors among permanents you control. The first is a static ability that increases its power and toughness, while the second is a mana ability. It checks for the five standard colors in Magic: white, blue, black, red, and green. Because Faeburrow Elder itself is green and white, it will typically be at least a 2/2 that taps for one green and one white mana as long as it is on the battlefield.

How the Count Works

When calculating the bonus or the mana produced, the game looks at the set of all colors present across all your permanents. If you control a permanent that is both red and blue, it satisfies the requirement for both colors. However, you only get +1/+1 (or one mana) per unique color, not per permanent. The maximum bonus the Elder can receive is +5/+5, and the maximum mana it can produce is one of each of the five colors.

Common Misconceptions

A common mistake is trying to count 'colorless' or 'multicolor' as colors. Colorless is the absence of color, so permanents like lands or most artifacts do not contribute to Faeburrow Elder's abilities. Additionally, if you lose control of a permanent of a certain color before the mana ability resolves or during combat, the Elder's stats and mana output will update immediately to reflect the new state of your board.

Strategic Timing

Because Faeburrow Elder has vigilance, you can safely declare it as an attacker. After the combat damage step, or even during the declare blockers step, you can tap it for mana because it does not tap to attack. This makes it an excellent tool for casting mid-combat spells or developing your board after high-pressure attacks.

Interaction examples

The Colorless Limitation

You have Faeburrow Elder and Solemn Simulacrum on the battlefield. Solemn Simulacrum is a colorless artifact creature. When you check colors among permanents you control, the only colors present are green and white from the Elder itself. The Elder remains a 2/2 and taps for {G}{W}. The colorless Simulacrum does not add a third mana or another +1/+1.

Managing Resources

You control Faeburrow Elder and Sakura-Tribe Elder. Since both creatures share the color green (and the Faeburrow Elder is also white), you control permanents that are green and white. Faeburrow Elder is a 2/2. If you sacrifice Sakura-Tribe Elder to search for a land, you no longer control a separate green permanent, but Faeburrow Elder is still green itself. Its stats and mana production do not change because it still satisfies the 'green' requirement on its own.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Faeburrow Elder

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Faeburrow Elder's middle ability can give it at most +5/+5, that is, +1/+1 each for white, blue, black, red, and green. "Gold," "multicolor," and "colorless" aren't colors. Similarly, Faeburrow Elder's last ability can produce at most five mana.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Since Faeburrow Elder is a green and white permanent, its middle ability usually gives it at least +2/+2 and its last ability usually produces at least {G}{W}.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Derevi, Empyrial Tactician
+Emiel the Blessed
+Faeburrow Elder
#1

Derevi, Empyrial Tactician + Emiel the Blessed + Faeburrow Elder

Infinite untap of permanents you controlInfinite creature LTBInfinite creature ETBInfinite blinking
  1. 1Activate Faeburrow Elder by tapping it, adding at least {G}{W}{U}.
  2. 2Activate Emiel by paying {3}, blinking Derevi.
  3. 3When Derevi enters the battlefield, it triggers, untapping Faeburrow Elder.
  4. 4Repeat.
Faeburrow Elder
+Freed from the Real
#2

Faeburrow Elder + Freed from the Real

Infinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
  1. 1Activate Faeburrow Elder by tapping it, adding {W}{U}{G}.
  2. 2Activate Freed from the Real's second ability by paying {U}, untapping Faeburrow Elder.
  3. 3Repeat.
Najeela, the Blade-Blossom
+Faeburrow Elder
#3

Najeela, the Blade-Blossom + Faeburrow Elder

Infinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegain
  1. 1Declare Najeela and Faeburrow Elder as attackers.
  2. 2Najeela triggers, creating a 1/1 Warrior creature token that is tapped and attacking.
  3. 3Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}.
  4. 4Activate Najeela by paying {W}{U}{B}{R}{G}, untapping all attacking creatures, giving them trample, lifelink, and haste, and gaining an additional combat phase after this one.
  5. 5Repeat each combat phase.
Faeburrow Elder
+Pemmin's Aura
#4

Faeburrow Elder + Pemmin's Aura

Infinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
  1. 1Activate Faeburrow Elder by tapping it, adding {W}{U}{G}.
  2. 2Activate Pemmin's Aura's first ability by paying {U}, untapping Faeburrow Elder.
  3. 3Repeat.
Staff of Domination
+Faeburrow Elder
#5

Staff of Domination + Faeburrow Elder

Infinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you control
  1. 1Activate Faeburrow Elder by tapping it, adding {W}{U}{B}{R}{G}.
  2. 2Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Faeburrow Elder.
  3. 3Activate Staff of Domination's first ability by paying {1}, untapping it.
  4. 4Repeat.
Derevi, Empyrial Tactician
+Faeburrow Elder
+Delney, Streetwise Lookout
#6

Derevi, Empyrial Tactician + Faeburrow Elder + Delney, Streetwise Lookout

Infinite untap of permanents you controlInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggers
  1. 1Activate Faeburrow Elder by tapping it, adding at least {G}{W}{U}.
  2. 2Activate Derevi by paying {1}{G}{W}{U}, putting it onto the battlefield from the command zone.
  3. 3Put Derevi into your graveyard due to the legend rule, and then choose to return Derevi to the command zone.
  4. 4Derevi's enters-the-battlefield ability triggers twice due to Delney.
  5. 5Resolve the first trigger, untapping Faeburrow Elder.
  6. 6Holding priority, activate Faeburrow Elder by tapping it, adding at least {G}{W}{U}.
  7. 7Resolve the second Derevi trigger, untapping Faeburrow Elder.
  8. 8Repeat.
Emiel the Blessed
+Faeburrow Elder
+Lightning Greaves
#7

Emiel the Blessed + Faeburrow Elder + Lightning Greaves

Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana of colors among permanents you control
  1. 1Activate Lightning Greaves' equip ability by paying {0}, attaching it to Faeburrow Elder.
  2. 2Activate Faeburrow Elder by tapping it, adding at least {3}.
  3. 3Activate Lightning Greaves' equip ability by paying {0}, attaching it to Emiel.
  4. 4Activate Emiel by paying {3}, blinking Faeburrow Elder.
  5. 5Repeat.
Derevi, Empyrial Tactician
+Deadeye Navigator
+Faeburrow Elder
#8

Derevi, Empyrial Tactician + Deadeye Navigator + Faeburrow Elder

Infinite creature ETBInfinite creature LTBInfinite non-blue mana of colors among permanents you control
  1. 1Activate Faeburrow Elder by tapping it, adding at least {G}{W}{U}.
  2. 2Activate Derevi by paying {1}{U}, blinking it.
  3. 3Deadeye Navigator and Derevi trigger.
  4. 4Resolve the Deadeye Navigator trigger, repairing Deadeye Navigator and Derevi.
  5. 5Resolve the Derevi trigger, untapping Faeburrow Elder.
  6. 6Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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