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Faerie ConclaveHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Anthology· June 9, 2017
Carte Magic Faerie Conclave

Faerie Conclave is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Complete guide

Faerie Conclave is a versatile 'man-land' that provides blue mana early and transforms into an evasive threat later in the game. As a land that doubles as a creature, it allows you to maintain pressure on opponents without committing extra nonland cards to the board. Understanding how its transformation interacts with summoning sickness and mana production is key to maximizing its potential.

Dual Utility

Faerie Conclave serves two purposes: providing blue mana and acting as a 2/1 blue Faerie creature with flying. It enters the battlefield tapped, so you must plan your turn ahead of time. Once it is on the field, it functions like a standard land unless you pay {1}{U} to activate its transformation ability. When it becomes a creature, it retains its land type, meaning it can still be tapped for mana even while it is a Faerie.

How it Resolves

When you activate the ability, it goes on the stack. Once it resolves, Faerie Conclave becomes a 2/1 creature until the end of the turn. If the land was already a creature due to a previous activation or another effect, the new 2/1 stats will override any previous base power and toughness settings. Crucially, the permanent does not 'enter the battlefield' again when it transforms; it simply changes its characteristics.

Common Mistakes

The most frequent error involves summoning sickness. Even though Faerie Conclave is a land, it cannot attack or be tapped for mana the same turn it enters the battlefield because it becomes a creature. You must have controlled the permanent since the start of your turn to use its creature form for combat or mana. Additionally, if an effect sets its power and toughness to a specific number, activating the ability again will reset it to 2/1.

Strategic Timing

Since the transformation lasts only until the end of the turn, you usually want to activate it during your declare attackers step or as a surprise blocker. Because it is a land, it is immune to most board wipes that only target nonland permanents, making it a reliable way to finish off an opponent after a global destruction spell has cleared the way.

Interaction examples

Establishing Mana Foundations

On turn one, you play Faerie Conclave, which enters tapped. On turn two, you play Command Tower. Because you have controlled Faerie Conclave since the start of your turn, you can now tap it for {U} or pay {1}{U} using Command Tower's mana to turn the Conclave into a creature that is eligible to attack immediately.

Navigating Mana Requirements

If your opponent controls a land that produces blue mana, your Exotic Orchard can tap for {U}. You can use this blue mana to help pay the {1}{U} cost for Faerie Conclave. Once Faerie Conclave is a creature, if you haven't used its mana ability yet that turn, you can still tap the Faerie Conclave itself to add {U} to your mana pool, though this would remove it from combat if done before attackers are declared.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Faerie Conclave

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

    No other card is named in this ruling.

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Legal formats

modernlegacyvintagecommanderoathbreakerduelpremodernpredhtlr
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