Deadeye Navigator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
How it works : Deadeye Navigator
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you activate the ability granted by Deadeye Navigator, the creature will be exiled, the pair will immediately be broken, and then the card will be returned to the battlefield. Deadeye Navigator’s soulbond ability triggers when that card enters the battlefield and the pair can then be reunited.
No other card is named in this ruling.
- #2· Wizards of the Coast
Once Deadeye Navigator or the creature it’s paired with is exiled, the other creature will no longer have the activated ability. However, you can activate the ability of one creature in response to activating the ability of the other creature.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Peregrine Drake + Deadeye Navigator
- 1Activate Peregrine Drake by paying
, blinking itself.
- 2Peregrine Drake enters the battlefield, triggering itself and Deadeye Navigator.
- 3Resolve the Peregrine Drake trigger, untapping up to five lands you control.
- 4Resolve the Deadeye Navigator trigger, repairing Deadeye Navigator and Peregrine Drake.
- 5Activate up to five lands you control by tapping them, adding at least
.
- 6Repeat.
- 7Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.
Cloud of Faeries + Deadeye Navigator
- 1Activate up to two lands you control by tapping them, adding at least
.
- 2Activate Cloud of Faeries by paying
, blinking it.
- 3When Cloud of Faeries enters the battlefield, it and Deadeye Navigator's soulbond ability trigger.
- 4Resolve the Cloud of Faeries trigger, untapping the two lands.
- 5Resolve the Deadeye Navigator trigger, repairing it and Cloud of Faeries.
- 6Repeat.
Palinchron + Deadeye Navigator
- 1Activate up to seven lands by tapping them, adding at least
.
- 2Activate Palinchron by paying
, blinking it.
- 3When Palinchron enters the battlefield, it and Deadeye Navigator's soulbond ability trigger.
- 4Resolve the Palinchron trigger, untapping up to seven lands.
- 5Resolve the Deadeye Navigator trigger, repairing it and Palinchron.
- 6Repeat.
Intruder Alarm + Deadeye Navigator
- 1Activate all mana-producing creatures you control by tapping them, adding at least enough mana to activate Deadeye Navigator.
- 2Pay the mana cost to activate Deadeye Navigator or the soulbound creature, blinking that creature.
- 3Deadeye Navigator and Intruder Alarm both trigger.
- 4Resolve the Intruder Alarm trigger, untapping all creatures.
- 5Resolve the Deadeye Navigator ETB, pairing it with another creature you control.
- 6Repeat.
Loot, the Pathfinder + Deadeye Navigator
- 1Activate Loot's first ability by paying
and tapping it, adding
if you do not have
in your mana pool, or
otherwise.
- 2Activate Loot by paying
, blinking it.
- 3When Loot enters the battlefield, Deadeye Navigator's soulbond ability triggers, repairing it and Loot.
- 4Repeat.
Abdel Adrian, Gorion's Ward + Deadeye Navigator
- 1Activate Abdel Adrian by paying
, blinkng itself.
- 2Abdel Adrian leaves and enters the battlefield, causing all cards exiled with it to return to the battlefield from exile, and triggering Abdel Adrian's enters-the-battlefield ability and Deadeye Navigator's soulbond ability.
- 3Holding priority, activate the nonland mana-producing permanent(s) by tapping them, adding at least
.
- 4Resolve the Deadeye Navigator trigger, repairing it and Abdel Adrian.
- 5Resolve the Abdel Adrian trigger, exiling the nonland mana-producing permanent(s) and creating that many 1/1 Soldier creature tokens.
- 6Each Soldier enters the battlefield, triggering Deadeye Navigator's soulbond ability that many times.
- 7Resolve all Deadeye Navigator triggers, choosing not to pair it and a Soldier token.
- 8Repeat.
Tivit, Seller of Secrets + Deadeye Navigator
- 1Activate Tivit by paying
, blinking itself.
- 2Tivit enters the battlefield, triggering itself and Deadeye Navigator's soulbond ability.
- 3Resolve the Tivit trigger, creating at least two Treasure tokens and at least one additional Clue or Treasure token of your opponent' choosing.
- 4Resolve the Deadeye Navigator trigger, repairing it and Tivit.
- 5Activate two Treasure tokens by tapping and sacrificing them, adding
.
- 6Repeat.
Great Whale + Deadeye Navigator
- 1Activate up to seven lands by tapping them, adding at least
.
- 2Activate Great Whale by paying
, blinking it.
- 3When Great Whale enters the battlefield, it and Deadeye Navigator's soulbond ability trigger.
- 4Resolve the Great Whale trigger, untapping up to seven lands.
- 5Resolve the Deadeye Navigator trigger, repairing it and Great Whale.
- 6Repeat.
Legal formats
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Meta decks with Deadeye Navigator
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