Cloud of Faeries is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying When this creature enters, untap up to two lands. Cycling(
, Discard this card: Draw a card.)
Complete guide
Cloud of Faeries is a classic utility creature that provides incredible tempo and flexibility to any blue deck. With its ability to refresh your mana and a cycling option for late-game consistency, it serves as a staple for both aggressive and combo strategies.
What It Does
Cloud of Faeries is a 1/1 flying creature with a powerful enters-the-battlefield trigger that allows you to untap up to two lands. Additionally, it features the Cycling keyword, allowing you to pay two mana and discard it from your hand to draw a new card if you don't need the creature on the board.
Step-by-Step Resolution
When Cloud of Faeries enters the battlefield, its triggered ability is put onto the stack. Note that this ability does not target any specific lands. As the ability resolves, you choose up to two lands currently on the battlefield to untap. Because the lands are not targeted, your opponent cannot respond to your choice of lands by tapping them or destroying them after you have made your selection.
Common Mistakes
A frequent error is believing you can only untap lands you control. According to the official rulings, you may choose to untap any two lands on the battlefield, including those owned by an opponent. Another mistake is forgetting that the untap ability is 'up to two,' meaning you can choose zero or one land if you prefer.
When to Play It
This card is best used when you want to deploy a flying threat while maintaining mana for interaction. In a deck with lands that produce more than one mana, Cloud of Faeries can actually generate extra mana, effectively acting as a 'free' spell that nets a profit for your mana pool.
Interaction examples
If you have two Islands, you can tap them both to cast Cloud of Faeries. Once it enters the battlefield, you untap those same two Islands, leaving you with two mana available to cast a reactive spell during your opponent's turn.
You can use Ornithopter of Paradise to produce one mana toward the cost of Cloud of Faeries. After Cloud of Faeries enters and untaps two lands, you have successfully added a flying attacker to your board while keeping your lands ready for further plays.
While Foundry Inspector reduces the cost of artifact spells, it doesn't reduce the cost of Cloud of Faeries. However, you can use your lands to cast Foundry Inspector first, then cast Cloud of Faeries to untap those lands, effectively letting you play both creatures in the same turn with a limited mana supply.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Cloud of Faeries
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You choose which lands to untap as the triggered ability resolves. They aren't targeted, and they don't have to be lands that you control.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Cloud of Faeries + Deadeye Navigator
- 1Activate up to two lands you control by tapping them, adding at least
.
- 2Activate Cloud of Faeries by paying
, blinking it.
- 3When Cloud of Faeries enters the battlefield, it and Deadeye Navigator's soulbond ability trigger.
- 4Resolve the Cloud of Faeries trigger, untapping the two lands.
- 5Resolve the Deadeye Navigator trigger, repairing it and Cloud of Faeries.
- 6Repeat.
Hullbreaker Horror + Peregrine Drake + Cloud of Faeries
- 1Activate up to five lands by tapping them, adding at least
.
- 2Cast Peregrine Drake by paying
.
- 3Hullbreaker Horror triggers, returning Cloud of Faeries to your hand from the battlefield.
- 4When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- 5Activate up to two lands by tapping them, adding at least
.
- 6Cast Cloud of Faeries by paying
.
- 7Hullbreaker Horror triggers, returning Peregrine Drake to your hand from the battlefield.
- 8When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands.
Cloud of Faeries + Archaeomancer + Ghostly Flicker + Panharmonicon
- 1Activate up to two lands by tapping them, adding at least
.
- 2Cast Ghostly Flicker by paying
, blinking Archaeomancer and Cloud of Faeries.
- 3When Archaeomancer and Cloud of Faeries enter the battlefield, their abilities trigger twice each.
- 4Resolve the first Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- 5Resolve the second Archaeomancer trigger, returning any other instant or sorcery card from your graveyard to your hand.
- 6Resolve the first Cloud of Faeries trigger, untapping up to two lands.
- 7Activate up to two lands by tapping them, adding at least
.
- 8Resolve the second Cloud of Faeries trigger, untapping up to two lands.
Displacer Kitten + Eternal Witness + Lotus Petal + Snap
- 1Activate up to two lands by tapping them, adding at least
.
- 2Cast Snap by paying
.
- 3Displacer Kitten triggers, blinking Eternal Witness.
- 4When Eternal Witness enters the battlefield, it triggers, returning Lotus Petal from your graveyard to your hand.
- 5Resolve Snap, returning Cloud of Faeries from the battlefield to your hand, and untapping two lands you control.
- 6Activate up to two lands by tapping them, adding at least
.
- 7Cast Lotus Petal by paying
.
- 8Displacer Kitten triggers, blinking Eternal Witness.
Cloud of Faeries + Emiel the Blessed + Training Grounds
- 1Activate up to two lands by tapping them, adding at least
.
- 2Activate Emiel the Blessed by paying
, blinking Cloud of Faeries.
- 3When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands.
- 4Repeat.
Cloud of Faeries + Emiel the Blessed + Biomancer's Familiar
- 1Activate up to two lands by tapping them, adding at least
.
- 2Activate Emiel the Blessed by paying
, blinking Cloud of Faeries.
- 3When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands.
- 4Repeat.
Cloud of Faeries + Archaeomancer + Ghostly Flicker + Elesh Norn, Mother of Machines
- 1Activate up to two lands by tapping them, adding at least
.
- 2Cast Ghostly Flicker by paying
, blinking Archaeomancer and Cloud of Faeries.
- 3When Archaeomancer and Cloud of Faeries enter the battlefield, their abilities trigger twice each.
- 4Resolve the first Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- 5Resolve the second Archaeomancer trigger, returning any other instant or sorcery card from your graveyard to your hand.
- 6Resolve the first Cloud of Faeries trigger, untapping up to two lands.
- 7Activate up to two lands by tapping them, adding at least
.
- 8Resolve the second Cloud of Faeries trigger, untapping up to two lands.
Hullbreaker Horror + Palinchron + Cloud of Faeries
- 1Activate up to seven lands by tapping them, adding at least
.
- 2Cast Palinchron by paying
.
- 3Hullbreaker Horror triggers, returning Cloud of Faeries to your hand from the battlefield.
- 4When Palinchron enters the battlefield, it triggers, untapping up to seven lands.
- 5Activate up to two lands by tapping them, adding at least
.
- 6Cast Cloud of Faeries by paying
.
- 7Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield.
- 8When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands.
Legal formats
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Meta decks with Cloud of Faeries
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Foundry Inspector













