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Wurmcoil LarvaHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Modern Horizons 3· June 14, 2024
Carte Magic Wurmcoil Larva

Wurmcoil Larva is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Deathtouch, lifelink When this creature dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.

Complete guide

Wurmcoil Larva is a powerful mid-range artifact creature that brings the legacy of Wurmcoil Engine to a lower mana cost. By splitting into two distinct tokens upon death, it ensures you maintain a board presence while providing essential keywords to stabilize your life total or trade with bigger threats.

What It Does

Wurmcoil Larva is a 3/3 artifact creature featuring both deathtouch and lifelink. While its base stats are modest for five mana, its true value lies in its 'dies' trigger, which replaces the single body with two specialized Wurm tokens: one focused on defense and one on recovery.

Step-by-Step Resolution

When Wurmcoil Larva is moved from the battlefield to the graveyard, its triggered ability is placed on the stack. Once this ability resolves, you create two artifact creature tokens. The first is a 1/2 black Phyrexian Wurm with deathtouch, and the second is a 2/1 black Phyrexian Wurm with lifelink. Note that unlike the original Wurmcoil Engine, these tokens do not share the exact power and toughness of their parent.

Common Mistakes

A frequent error is assuming both tokens have both keywords. In reality, the keywords are split: the 1/2 token only has deathtouch, and the 2/1 token only has lifelink. Additionally, because the tokens are artifact creatures, they are susceptible to artifact-specific removal like Shatter, just like the original Larva.

When to Play It

This card excels in decks that utilize sacrifice outlets or need to stall aggressive strategies. Because it provides two bodies upon death, it is excellent for 'aristocrat' style decks that want to maximize the number of triggers they get from a single card.

Interaction examples

Double the Tokens

If you have Roaming Throne on the battlefield with 'Phyrexian' or 'Wurm' chosen, and your Wurmcoil Larva dies, the Throne causes the death trigger to fire an additional time. You will end up creating two 1/2 deathtouch tokens and two 2/1 lifelink tokens.

Value Exchange

In an artifact-heavy deck, playing Wurmcoil Larva alongside Solemn Simulacrum creates a resilient board. If an opponent uses a board wipe, you will draw a card from the Simulacrum and replace your Larva with two new tokens, maintaining card advantage and tempo.

Keyword Synergy

When Wurmcoil Larva dies, it specifically creates two different Phyrexian Wurm tokens. The deathtouch token is ideal for blocking large threats without trample, while the lifelink token is best used for aggressive swings to claw back into the game.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wurmcoil Larva

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

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Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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