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Rules guide · Artifact

Colossus HammerHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Forgotten Realms Commander· July 23, 2021
Carte Magic Colossus Hammer

Colossus Hammer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

Complete guide

Colossus Hammer is an artifact of immense power and weight, offering one of the largest stat boosts in Magic: The Gathering for a minimal casting cost. While its equip cost is high, the sheer impact of an extra 10 power and toughness can end games instantly if it finds its way onto a creature. This Equipment represents a classic trade-off, granting raw strength while grounding the creature firmly to the earth.

What the Hammer Does

Colossus Hammer provides the equipped creature with a massive +10/+10 bonus and causes it to lose flying. This effect is continuous as long as the Hammer remains attached. Notably, the Hammer can be attached to any creature you control, even those that do not have flying naturally, in which case the 'loses flying' portion of the ability simply does nothing.

Resolution and Layering

The interaction with flying depends on timestamps. When Colossus Hammer becomes attached, it applies a 'lose flying' effect. If the creature had flying, it is gone. However, if an effect gives the creature flying AFTER the Hammer is already attached, that newer effect (with a later timestamp) will grant the creature flying again. Be careful with conditional abilities like 'has flying as long as it is attacking'; these typically do not override the Hammer because the Hammer's effect is constantly checking and removing the keyword.

Common Strategic Mistakes

Players often forget that the Hammer only removes flying at the moment it is attached or while it stays attached. It does not prevent other spells or abilities from giving the creature flying later in the turn. Another mistake is miscalculating mana: because the equip cost is a whopping 8 mana, you must ensure you have enough resources or a way to bypass the cost before planning your combat phase.

When to Play It

Colossus Hammer is best utilized in decks that can cheat the equip cost using other card abilities or in strategies that benefit from high power, such as those utilizing Infect or Commander damage. Since it only costs one mana to cast, it is easy to deploy early, even if you cannot use it until much later in the game.

Interaction examples

Powering Up with Sol Ring

With Sol Ring on the battlefield, you can tap it for two colorless mana. This mana can be used to pay for the initial casting cost of Colossus Hammer, leaving you with one mana left over. However, you will still need six additional mana to reach the total of eight required to activate the equip ability and attach the Hammer to a creature.

Color Fixing with Arcane Signet

If you are playing a multi-colored deck, Arcane Signet provides the specific colors you might need for your creatures. Once you have a creature on the board, you can use the mana from Arcane Signet to contribute toward the eight mana needed for Colossus Hammer's equip cost. Once the ability resolves, the creature becomes a massive threat with +10/+10.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Colossus Hammer

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Rafiq of the Many
+Colossus Hammer
#1

Rafiq of the Many + Colossus Hammer

Target opponent loses the game
  1. 1Declare your commander as an attacker.
  2. 2Rafiq's first and second abilities trigger.
  3. 3Resolve the first Rafiq trigger, giving your commander +1/+1 until end of turn.
  4. 4Resolve the second Rafiq trigger, giving your commander double strike until end of turn.
  5. 5Deal combat damage to an opponent using your commander, causing at least twenty-two damage to be dealt.
  6. 6The opponent loses the game due to being dealt twenty-one or more damage by your commander.
Mayael's Aria
+Belt of Giant Strength
+Colossus Hammer
#2

Mayael's Aria + Belt of Giant Strength + Colossus Hammer

Win the game at the beginning of your next upkeep
  1. 1At the beginning of your upkeep, Mayael's Aria triggers, putting a +1/+1 counter on each creature you control, causing you to gain ten life and win the game.
Mayael's Aria
+Eldrazi Conscription
+Colossus Hammer
#3

Mayael's Aria + Eldrazi Conscription + Colossus Hammer

Win the game at the beginning of your next upkeep
  1. 1At the beginning of your upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.
Luminous Broodmoth
+Colossus Hammer
+Puresteel Paladin
+Altar of Dementia
#4

Luminous Broodmoth + Colossus Hammer + Puresteel Paladin + Altar of Dementia

Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite mill
  1. 1Pay {0} to equip Luminous Broodmoth with Colossus Hammer.
  2. 2Sacrifice Luminous Broodmoth to Altar of Dementia, milling target player 13.
  3. 3Luminous Broodmoth triggers, returning itself to the battlefield with a flying counter.
  4. 4Repeat.
Luminous Broodmoth
+Colossus Hammer
+Puresteel Paladin
+Blasting Station
#5

Luminous Broodmoth + Colossus Hammer + Puresteel Paladin + Blasting Station

Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Pay {0} to equip Luminous Broodmoth with Colossus Hammer.
  2. 2Tap Blasting Station, sacrificing Luminous Broodmoth to deal 1 damage to any target.
  3. 3Luminous Broodmoth triggers, returning itself to the battlefield with a flying counter.
  4. 4Blasting Station triggers, untapping.
  5. 5Repeat.
Mayael's Aria
+Raised by Giants
+Colossus Hammer
#6

Mayael's Aria + Raised by Giants + Colossus Hammer

Win the game at the beginning of your next upkeep
  1. 1At the beginning of your upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.
Simic Ascendancy
+Master Biomancer
+Eldrazi Conscription
+Colossus Hammer
#7

Simic Ascendancy + Master Biomancer + Eldrazi Conscription + Colossus Hammer

Win the game at the beginning of your next upkeep
  1. 1Cause another creature to enter the battlefield under your control with at least 22 +1/+1 counters on it due to Master Biomancer.
  2. 2Simic Ascendancy's second ability triggers, putting 22 growth counters on Simic Ascendancy.
  3. 3At the beginning of your next upkeep, Simic Ascendancy's third ability triggers, causing you to win the game.
Hidetsugu Consumes All // Vessel of the All-Consuming
+Colossus Hammer
+Burning Anger
#8

Hidetsugu Consumes All // Vessel of the All-Consuming + Colossus Hammer + Burning Anger

Target opponent loses the game
  1. 1Activate Vessel of the All-Consuming by tapping it, dealing at least thirteen damage to any opponent.
  2. 2Vessel of the All-Consuming's first and second ability trigger.
  3. 3Resolve Vessel of the All-Consuming's first trigger, putting a +1/+1 counter on it.
  4. 4Resolve Vessel of the All-Consuming's second trigger, causing that opponent to lose the game.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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