Puresteel Paladin is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equipas long as you control three or more artifacts.
Complete guide
Puresteel Paladin is a cornerstone for any Magic: The Gathering deck focused on artifacts and weaponry. This Human Knight not only keeps your hand full as you build your board, but it also drastically reduces the cost of arming your creatures once you have achieved Metalcraft. By turning every new Equipment into a card draw opportunity and a free buff, it turns a pile of scrap into a deadly arsenal.
Drawing Cards and Achieving Metalcraft
Puresteel Paladin has two distinct abilities. The first is a triggered ability that triggers whenever an Equipment enters the battlefield under your control. Because it says 'you may,' you can choose not to draw if you are worried about running out of cards. The second is a static ability that grants all your Equipment an 'Equip {0}' ability, provided you control three or more artifacts. Note that this doesn't replace existing equip costs; it simply adds a new, cheaper option for you to use.
Step-by-Step Resolution
When you play an Equipment, the Paladin's draw ability goes on the stack immediately after the spell resolves. If you already control three or more artifacts, the Equipment enters with the 'Equip {0}' ability available. To move the Equipment, you activate the 'Equip {0}' ability during your main phase when the stack is empty. Once you activate this ability, it remains on the stack and will resolve even if the Paladin is destroyed or if you lose your third artifact in response.
Strategic Timing and Common Pitfalls
A common mistake is forgetting that Metalcraft counts the Paladin itself if it were an artifact, though this specific card is not. However, it counts the Equipment currently entering the battlefield. If you have Puresteel Paladin and one artifact on the board, and then you play an Equipment, you will have two artifacts; you will need one more, like a mana rock or an artifact creature, to turn on the free equip costs. Remember that 'Equip' is a sorcery-speed ability, so you cannot use the free cost to move weapons during combat or in response to a removal spell unless another effect allows it.
Interaction examples
With Puresteel Paladin on the battlefield, you cast Esper Sentinel and Ornithopter of Paradise. Since both are artifact creatures, they contribute to your artifact count. Once all three are on the board, you have three artifacts (Sentinel, Ornithopter, and any Equipment you play). Any Equipment you play now will trigger a card draw and immediately have an Equip {0} cost, allowing you to attach it to Esper Sentinel for free to increase its power and tax your opponents more heavily.
If you have Puresteel Paladin on the battlefield and cast multiple low-cost Equipment cards in a single turn, each one generates a new draw trigger. If you draw into more Equipment, you can continue the chain. Once you reach three artifacts, you can then use the 'Equip {0}' ability to move all those Equipment pieces onto the Paladin or another creature without spending any additional mana, creating a massive threat from just a few initial resources.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Puresteel Paladin
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You may still activate the Equipment's other equip abilities if you wish.
No other card is named in this ruling.
- #2· Wizards of the Coast
Once the equip
ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Crackdown Construct + Puresteel Paladin
- 1Activate the Equipment by paying
, targeting Crackdown Construct.
- 2Crackdown Construct triggers, giving itself +1/+1 until end of turn.
- 3Resolve the equip ability, attaching the Equipment to Crackdown Construct.
- 4Repeat.
Lotus Ring + Koll, the Forgemaster + Puresteel Paladin
- 1Activate Lotus Ring's equip ability by paying
, attaching it to the creature with haste.
- 2Activate the creature by tapping and sacrificing it, adding three mana of any color.
- 3When the creature dies, Koll triggers, returning the creature from your graveyard to your hand.
- 4Cast the creature by paying its mana cost.
- 5Repeat.
Koll, the Forgemaster + Skirk Prospector + Puresteel Paladin
- 1Activate any Equipment you control's equip ability by paying
, attaching it to Skirk Prospector.
- 2Activate Skirk Prospector by sacrificing it, adding
.
- 3When Skirk Prospector dies, Koll triggers, returning Skirk Prospector from your graveyard to your hand.
- 4Cast Skirk Prospector by paying
.
- 5Repeat.
Monk Gyatso + Puresteel Paladin
- 1Activate an Equipment's equip ability by paying
, targeting the affinity creature.
- 2Monk Gyatso triggers, airbending the targeted creature.
- 3The Equipment's ability fizzles due to no longer having a legal target.
- 4Cast the creature from exile by paying
due to its affinity ability.
- 5Repeat.
Koll, the Forgemaster + Puresteel Paladin + Mortarpod + Rograkh, Son of Rohgahh
- 1Activate Rograkh by sacrificing it.
- 2Rograkh dies, triggering Koll, returning Rograkh from your graveyard to your hand.
- 3Resolve the Rograkh ability, dealing 1 damage to any target.
- 4Cast Rograkh by paying
.
- 5Activate Mortarpod's equip ability by paying
, attaching it to Rograkh.
- 6Repeat.
Koll, the Forgemaster + Puresteel Paladin + Mask of Immolation + Rograkh, Son of Rohgahh
- 1Activate Rograkh by sacrificing it.
- 2Rograkh dies, triggering Koll, returning Rograkh from your graveyard to your hand.
- 3Resolve the Rograkh ability, dealing 1 damage to any target.
- 4Cast Rograkh by paying
.
- 5Activate Mask of Immolation's equip ability by paying
, attaching it to Rograkh.
- 6Repeat.
Koll, the Forgemaster + Puresteel Paladin + Mortarpod + Memnite
- 1Activate Memnite by sacrificing it.
- 2Memnite dies, triggering Koll, returning Memnite from your graveyard to your hand.
- 3Resolve the Memnite ability, dealing 1 damage to any target.
- 4Cast Memnite by paying
.
- 5Activate Mortarpod's equip ability by paying
, attaching it to Memnite.
- 6Repeat.
Koll, the Forgemaster + Puresteel Paladin + Mask of Immolation + Memnite
- 1Activate Memnite by sacrificing it.
- 2Memnite dies, triggering Koll, returning Memnite from your graveyard to your hand.
- 3Resolve the Memnite ability, dealing 1 damage to any target.
- 4Cast Memnite by paying
.
- 5Activate Mask of Immolation's equip ability by paying
, attaching it to Memnite.
- 6Repeat.
Legal formats
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