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Exalted Flamer of TzeentchHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Warhammer 40,000 Commander· October 7, 2022
Carte Magic Exalted Flamer of Tzeentch

Exalted Flamer of Tzeentch is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.

Complete guide

The Exalted Flamer of Tzeentch is a powerful engine for decks built around spellslinging, offering both card advantage and incremental damage. As a Demon, it fuels your hand every turn and punishes your opponents for every spell you cast. This guide will help you master its chaotic sorcery to burn your way to victory.

What it Does

This creature features two distinct abilities. The first, Sorcerous Inspiration, is a triggered ability that occurs at the beginning of your upkeep, returning a random instant or sorcery from your graveyard to your hand. The second, Fire of Tzeentch, is a triggered ability that deals 1 damage to each opponent whenever you cast an instant or sorcery spell. Because it targets 'each opponent,' it is particularly effective in multiplayer formats like Commander.

Resolving the Abilities Step-by-Step

During your upkeep, the first ability goes on the stack. You do not choose the card; the selection is made at random upon resolution. If you have only one instant or sorcery in your graveyard, you will always get that card back. For the second ability, the damage trigger goes on the stack whenever you cast a spell. This trigger resolves before the actual spell that triggered it, meaning the damage happens even if your spell is countered.

Common Mistakes

A common error is forgetting that the upkeep trigger is mandatory; if you have valid cards in your graveyard, you must return one at random. Additionally, players often forget that the damage trigger affects every opponent, not just one. Note that this creature is a Demon, so it does not naturally share types with Wizards or Shamans unless external effects are applied.

When to Play It

Exalted Flamer of Tzeentch is best played in the mid-game once your graveyard is already stocked with cheap cantrips or removal spells. Since it triggers at the start of your upkeep, you want to ensure it survives the round to provide that free card. It pairs exceptionally well with cards that care about creature types or those that double triggered abilities.

Interaction examples

Doubling the Chaos

If you have Roaming Throne on the battlefield with 'Demon' chosen as the creature type, both of the Flamer's abilities will trigger an additional time. At your upkeep, you will return two random instants or sorceries to your hand. Whenever you cast a spell, the Flamer will deal 1 damage to each opponent twice, for a total of 2 damage per spell.

Sequential Value

While Solemn Simulacrum helps you ramp into the mana needed for the Flamer, remember that the Flamer only triggers off instants and sorceries. Casting the Simulacrum will not trigger Fire of Tzeentch because it is a creature spell. However, using the Flamer to recur a spell that kills your own Simulacrum can be a valid way to draw extra cards while burning your opponents.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Exalted Flamer of Tzeentch

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Exalted Flamer of Tzeentch
+Time Warp
#1

Exalted Flamer of Tzeentch + Time Warp

Infinite turnsLock
  1. 1Cast Time Warp by paying {3}{U}{U}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Time Warp, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Time Warp from your graveyard to your hand.
  6. 6Repeat.
Exalted Flamer of Tzeentch
+Temporal Manipulation
#2

Exalted Flamer of Tzeentch + Temporal Manipulation

Infinite turnsLock
  1. 1Cast Temporal Manipulation by paying {3}{U}{U}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Temporal Manipulation, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Temporal Manipulation from your graveyard to your hand.
  6. 6Repeat.
Exalted Flamer of Tzeentch
+Capture of Jingzhou
#3

Exalted Flamer of Tzeentch + Capture of Jingzhou

Infinite turnsLock
  1. 1Cast Capture of Jingzhou by paying {3}{U}{U}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Capture of Jingzhou, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Capture of Jingzhou from your graveyard to your hand.
  6. 6Repeat.
Exalted Flamer of Tzeentch
+Walk the Aeons
#4

Exalted Flamer of Tzeentch + Walk the Aeons

Infinite turnsLock
  1. 1Cast Walk the Aeons by paying {4}{U}{U}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Walk the Aeons, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Walk the Aeons from your graveyard to your hand.
  6. 6Repeat.
Obeka, Brute Chronologist
+Exalted Flamer of Tzeentch
+Last Chance
#5

Obeka, Brute Chronologist + Exalted Flamer of Tzeentch + Last Chance

Infinite turnsLock
  1. 1Cast Last Chance by paying {R}{R}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Last Chance, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Last Chance from your graveyard to your hand.
  6. 6Repeat steps 1-3 one additional time.
  7. 7At the beginning of your end step, Last Chance triggers.
  8. 8Holding priority, activate Obeka by tapping it, ending the turn and exiling the Last Chance trigger from the stack.
Obeka, Brute Chronologist
+Exalted Flamer of Tzeentch
+Final Fortune
#6

Obeka, Brute Chronologist + Exalted Flamer of Tzeentch + Final Fortune

Infinite turnsLock
  1. 1Cast Final Fortune by paying {R}{R}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Final Fortune, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Final Fortune from your graveyard to your hand.
  6. 6Repeat steps 1-3 one additional time.
  7. 7At the beginning of your end step, Final Fortune triggers.
  8. 8Holding priority, activate Obeka by tapping it, ending the turn and exiling the Final Fortune trigger from the stack.
Exalted Flamer of Tzeentch
+Sundial of the Infinite
+Final Fortune
#7

Exalted Flamer of Tzeentch + Sundial of the Infinite + Final Fortune

Infinite turnsLock
  1. 1Cast Final Fortune by paying {R}{R}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Final Fortune, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Final Fortune from your graveyard to your hand.
  6. 6Repeat steps 1-3 one additional time.
  7. 7At the beginning of your end step, Final Fortune triggers.
  8. 8Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the Final Fortune trigger from the stack.
Obeka, Brute Chronologist
+Exalted Flamer of Tzeentch
+Warrior's Oath
#8

Obeka, Brute Chronologist + Exalted Flamer of Tzeentch + Warrior's Oath

Infinite turnsLock
  1. 1Cast Warrior's Oath by paying {R}{R}.
  2. 2Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
  3. 3Resolve Warrior's Oath, causing you to take an extra turn after this one.
  4. 4Move to your extra turn.
  5. 5At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Warrior's Oath from your graveyard to your hand.
  6. 6Repeat steps 1-3 one additional time.
  7. 7At the beginning of your end step, Warrior's Oath triggers.
  8. 8Holding priority, activate Obeka by tapping it, ending the turn and exiling the Warrior's Oath trigger from the stack.
03

Legal formats

legacyvintagecommanderoathbreakerduel
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